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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/compositor/test/in_process_context_provider.h" | 5 #include "android_webview/browser/context_provider_in_process.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/callback_helpers.h" | 8 #include "base/callback_helpers.h" |
| 9 #include "base/lazy_instance.h" | 9 #include "base/lazy_instance.h" |
| 10 #include "base/strings/stringprintf.h" | 10 #include "base/strings/stringprintf.h" |
| 11 #include "base/trace_event/trace_event.h" | 11 #include "base/trace_event/trace_event.h" |
| 12 #include "cc/output/managed_memory_policy.h" | 12 #include "cc/output/managed_memory_policy.h" |
| 13 #include "gpu/command_buffer/client/gl_in_process_context.h" | 13 #include "gpu/command_buffer/client/gl_in_process_context.h" |
| 14 #include "gpu/command_buffer/client/gles2_implementation.h" | 14 #include "gpu/command_buffer/client/gles2_implementation.h" |
| 15 #include "gpu/command_buffer/client/gles2_lib.h" | 15 #include "gpu/command_buffer/client/gles2_lib.h" |
| 16 #include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h" | 16 #include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h" |
| 17 #include "third_party/skia/include/gpu/GrContext.h" | 17 #include "third_party/skia/include/gpu/GrContext.h" |
| 18 #include "third_party/skia/include/gpu/gl/GrGLInterface.h" | 18 #include "third_party/skia/include/gpu/gl/GrGLInterface.h" |
| 19 | 19 |
| 20 namespace ui { | 20 namespace android_webview { |
| 21 | 21 |
| 22 namespace { | 22 namespace { |
| 23 | 23 |
| 24 // Singleton used to initialize and terminate the gles2 library. | 24 // Singleton used to initialize and terminate the gles2 library. |
| 25 class GLES2Initializer { | 25 class GLES2Initializer { |
| 26 public: | 26 public: |
| 27 GLES2Initializer() { gles2::Initialize(); } | 27 GLES2Initializer() { gles2::Initialize(); } |
| 28 | 28 |
| 29 ~GLES2Initializer() { gles2::Terminate(); } | 29 ~GLES2Initializer() { gles2::Terminate(); } |
| 30 | 30 |
| 31 private: | 31 private: |
| 32 DISALLOW_COPY_AND_ASSIGN(GLES2Initializer); | 32 DISALLOW_COPY_AND_ASSIGN(GLES2Initializer); |
| 33 }; | 33 }; |
| 34 | 34 |
| 35 base::LazyInstance<GLES2Initializer> g_gles2_initializer = | 35 base::LazyInstance<GLES2Initializer> g_gles2_initializer = |
| 36 LAZY_INSTANCE_INITIALIZER; | 36 LAZY_INSTANCE_INITIALIZER; |
| 37 | 37 |
| 38 } // namespace | 38 } // namespace |
| 39 | 39 |
| 40 // static | 40 // static |
| 41 scoped_refptr<InProcessContextProvider> InProcessContextProvider::Create( | 41 scoped_refptr<ContextProviderInProcess> ContextProviderInProcess::Create( |
|
tfarina
2015/04/19 02:46:33
Which parameters should I pass here?
boliu
2015/04/19 08:40:07
You can hardcode all of these values I think. Ther
tfarina
2015/04/19 13:29:53
Done.
| |
| 42 const gpu::gles2::ContextCreationAttribHelper& attribs, | |
| 43 bool lose_context_when_out_of_memory, | |
| 44 gfx::AcceleratedWidget window, | |
| 45 const std::string& debug_name) { | 42 const std::string& debug_name) { |
| 46 return new InProcessContextProvider( | 43 return new ContextProviderInProcess(debug_name); |
| 47 attribs, lose_context_when_out_of_memory, window, debug_name); | |
| 48 } | 44 } |
| 49 | 45 |
| 50 // static | 46 ContextProviderInProcess::ContextProviderInProcess( |
| 51 scoped_refptr<InProcessContextProvider> | |
| 52 InProcessContextProvider::CreateOffscreen( | |
| 53 bool lose_context_when_out_of_memory) { | |
| 54 gpu::gles2::ContextCreationAttribHelper attribs; | |
| 55 attribs.alpha_size = 8; | |
| 56 attribs.blue_size = 8; | |
| 57 attribs.green_size = 8; | |
| 58 attribs.red_size = 8; | |
| 59 attribs.depth_size = 0; | |
| 60 attribs.stencil_size = 8; | |
| 61 attribs.samples = 0; | |
| 62 attribs.sample_buffers = 0; | |
| 63 attribs.fail_if_major_perf_caveat = false; | |
| 64 attribs.bind_generates_resource = false; | |
| 65 return new InProcessContextProvider( | |
| 66 attribs, lose_context_when_out_of_memory, gfx::kNullAcceleratedWidget, | |
| 67 "Offscreen"); | |
| 68 } | |
| 69 | |
| 70 InProcessContextProvider::InProcessContextProvider( | |
| 71 const gpu::gles2::ContextCreationAttribHelper& attribs, | |
| 72 bool lose_context_when_out_of_memory, | |
| 73 gfx::AcceleratedWidget window, | |
| 74 const std::string& debug_name) | 47 const std::string& debug_name) |
| 75 : attribs_(attribs), | 48 : debug_name_(debug_name), |
| 76 lose_context_when_out_of_memory_(lose_context_when_out_of_memory), | |
| 77 window_(window), | |
| 78 debug_name_(debug_name), | |
| 79 destroyed_(false) { | 49 destroyed_(false) { |
| 80 DCHECK(main_thread_checker_.CalledOnValidThread()); | 50 DCHECK(main_thread_checker_.CalledOnValidThread()); |
| 81 context_thread_checker_.DetachFromThread(); | 51 context_thread_checker_.DetachFromThread(); |
| 82 } | 52 } |
| 83 | 53 |
| 84 InProcessContextProvider::~InProcessContextProvider() { | 54 ContextProviderInProcess::~ContextProviderInProcess() { |
| 85 DCHECK(main_thread_checker_.CalledOnValidThread() || | 55 DCHECK(main_thread_checker_.CalledOnValidThread() || |
| 86 context_thread_checker_.CalledOnValidThread()); | 56 context_thread_checker_.CalledOnValidThread()); |
| 87 } | 57 } |
| 88 | 58 |
| 89 bool InProcessContextProvider::BindToCurrentThread() { | 59 bool ContextProviderInProcess::BindToCurrentThread() { |
| 90 // This is called on the thread the context will be used. | 60 // This is called on the thread the context will be used. |
| 91 DCHECK(context_thread_checker_.CalledOnValidThread()); | 61 DCHECK(context_thread_checker_.CalledOnValidThread()); |
| 92 | 62 |
| 93 if (!context_) { | |
| 94 gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu; | |
|
tfarina
2015/04/19 02:46:33
What should goes in, in our implementation?
boliu
2015/04/19 08:40:07
Create a GLInProcessContext and use that directly.
tfarina
2015/04/19 13:29:53
Done.
| |
| 95 context_.reset(gpu::GLInProcessContext::Create( | |
| 96 nullptr, /* service */ | |
| 97 nullptr, /* surface */ | |
| 98 !window_, /* is_offscreen */ | |
| 99 window_, gfx::Size(1, 1), nullptr, /* share_context */ | |
| 100 true, /* share_resources */ | |
| 101 attribs_, gpu_preference, gpu::GLInProcessContextSharedMemoryLimits(), | |
| 102 nullptr, nullptr)); | |
| 103 | |
| 104 if (!context_) | |
| 105 return false; | |
| 106 | |
| 107 context_->SetContextLostCallback(base::Bind( | |
| 108 &InProcessContextProvider::OnLostContext, base::Unretained(this))); | |
| 109 } | |
| 110 | |
| 111 capabilities_.gpu = context_->GetImplementation()->capabilities(); | 63 capabilities_.gpu = context_->GetImplementation()->capabilities(); |
| 112 | 64 |
| 113 std::string unique_context_name = | 65 std::string unique_context_name = |
| 114 base::StringPrintf("%s-%p", debug_name_.c_str(), context_.get()); | 66 base::StringPrintf("%s-%p", debug_name_.c_str(), context_.get()); |
| 115 context_->GetImplementation()->TraceBeginCHROMIUM( | 67 context_->GetImplementation()->TraceBeginCHROMIUM( |
| 116 "gpu_toplevel", unique_context_name.c_str()); | 68 "gpu_toplevel", unique_context_name.c_str()); |
| 117 | 69 |
| 118 return true; | 70 return true; |
| 119 } | 71 } |
| 120 | 72 |
| 121 cc::ContextProvider::Capabilities | 73 cc::ContextProvider::Capabilities |
| 122 InProcessContextProvider::ContextCapabilities() { | 74 ContextProviderInProcess::ContextCapabilities() { |
| 123 DCHECK(context_thread_checker_.CalledOnValidThread()); | 75 DCHECK(context_thread_checker_.CalledOnValidThread()); |
| 124 return capabilities_; | 76 return capabilities_; |
| 125 } | 77 } |
| 126 | 78 |
| 127 gpu::gles2::GLES2Interface* InProcessContextProvider::ContextGL() { | 79 gpu::gles2::GLES2Interface* ContextProviderInProcess::ContextGL() { |
| 128 DCHECK(context_thread_checker_.CalledOnValidThread()); | 80 DCHECK(context_thread_checker_.CalledOnValidThread()); |
| 129 | 81 |
| 130 return context_->GetImplementation(); | 82 return context_->GetImplementation(); |
| 131 } | 83 } |
| 132 | 84 |
| 133 gpu::ContextSupport* InProcessContextProvider::ContextSupport() { | 85 gpu::ContextSupport* ContextProviderInProcess::ContextSupport() { |
| 134 DCHECK(context_thread_checker_.CalledOnValidThread()); | 86 DCHECK(context_thread_checker_.CalledOnValidThread()); |
| 135 | 87 |
| 136 return context_->GetImplementation(); | 88 return context_->GetImplementation(); |
| 137 } | 89 } |
| 138 | 90 |
| 139 static void BindGrContextCallback(const GrGLInterface* interface) { | 91 static void BindGrContextCallback(const GrGLInterface* interface) { |
| 140 cc::ContextProvider* context_provider = | 92 cc::ContextProvider* context_provider = |
| 141 reinterpret_cast<InProcessContextProvider*>(interface->fCallbackData); | 93 reinterpret_cast<ContextProviderInProcess*>(interface->fCallbackData); |
| 142 | 94 |
| 143 gles2::SetGLContext(context_provider->ContextGL()); | 95 gles2::SetGLContext(context_provider->ContextGL()); |
| 144 } | 96 } |
| 145 | 97 |
| 146 class GrContext* InProcessContextProvider::GrContext() { | 98 class GrContext* ContextProviderInProcess::GrContext() { |
| 147 DCHECK(context_thread_checker_.CalledOnValidThread()); | 99 DCHECK(context_thread_checker_.CalledOnValidThread()); |
| 148 | 100 |
| 149 if (gr_context_) | 101 if (gr_context_) |
| 150 return gr_context_.get(); | 102 return gr_context_.get(); |
| 151 | 103 |
| 152 // The GrGLInterface factory will make GL calls using the C GLES2 interface. | 104 // The GrGLInterface factory will make GL calls using the C GLES2 interface. |
| 153 // Make sure the gles2 library is initialized first on exactly one thread. | 105 // Make sure the gles2 library is initialized first on exactly one thread. |
| 154 g_gles2_initializer.Get(); | 106 g_gles2_initializer.Get(); |
| 155 gles2::SetGLContext(ContextGL()); | 107 gles2::SetGLContext(ContextGL()); |
| 156 | 108 |
| 157 skia::RefPtr<GrGLInterface> interface = | 109 skia::RefPtr<GrGLInterface> interface = |
| 158 skia::AdoptRef(skia_bindings::CreateCommandBufferSkiaGLBinding()); | 110 skia::AdoptRef(skia_bindings::CreateCommandBufferSkiaGLBinding()); |
| 159 interface->fCallback = BindGrContextCallback; | 111 interface->fCallback = BindGrContextCallback; |
| 160 interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(this); | 112 interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(this); |
| 161 | 113 |
| 162 gr_context_ = skia::AdoptRef(GrContext::Create( | 114 gr_context_ = skia::AdoptRef(GrContext::Create( |
| 163 kOpenGL_GrBackend, reinterpret_cast<GrBackendContext>(interface.get()))); | 115 kOpenGL_GrBackend, reinterpret_cast<GrBackendContext>(interface.get()))); |
| 164 | 116 |
| 165 return gr_context_.get(); | 117 return gr_context_.get(); |
| 166 } | 118 } |
| 167 | 119 |
| 168 void InProcessContextProvider::SetupLock() { | 120 void ContextProviderInProcess::SetupLock() { |
| 169 } | 121 } |
| 170 | 122 |
| 171 base::Lock* InProcessContextProvider::GetLock() { | 123 base::Lock* ContextProviderInProcess::GetLock() { |
| 172 return &context_lock_; | 124 return &context_lock_; |
| 173 } | 125 } |
| 174 | 126 |
| 175 bool InProcessContextProvider::IsContextLost() { | 127 bool ContextProviderInProcess::IsContextLost() { |
| 176 DCHECK(context_thread_checker_.CalledOnValidThread()); | 128 DCHECK(context_thread_checker_.CalledOnValidThread()); |
| 177 | 129 |
| 178 base::AutoLock lock(destroyed_lock_); | 130 base::AutoLock lock(destroyed_lock_); |
| 179 return destroyed_; | 131 return destroyed_; |
| 180 } | 132 } |
| 181 | 133 |
| 182 void InProcessContextProvider::VerifyContexts() { | 134 void ContextProviderInProcess::VerifyContexts() { |
| 183 } | 135 } |
| 184 | 136 |
| 185 void InProcessContextProvider::DeleteCachedResources() { | 137 void ContextProviderInProcess::DeleteCachedResources() { |
| 186 DCHECK(context_thread_checker_.CalledOnValidThread()); | 138 DCHECK(context_thread_checker_.CalledOnValidThread()); |
| 187 | 139 |
| 188 if (gr_context_) { | 140 if (gr_context_) { |
| 189 TRACE_EVENT_INSTANT0("gpu", "GrContext::freeGpuResources", | 141 TRACE_EVENT_INSTANT0("gpu", "GrContext::freeGpuResources", |
| 190 TRACE_EVENT_SCOPE_THREAD); | 142 TRACE_EVENT_SCOPE_THREAD); |
| 191 gr_context_->freeGpuResources(); | 143 gr_context_->freeGpuResources(); |
| 192 } | 144 } |
| 193 } | 145 } |
| 194 | 146 |
| 195 bool InProcessContextProvider::DestroyedOnMainThread() { | 147 bool ContextProviderInProcess::DestroyedOnMainThread() { |
| 196 DCHECK(main_thread_checker_.CalledOnValidThread()); | 148 DCHECK(main_thread_checker_.CalledOnValidThread()); |
| 197 | 149 |
| 198 base::AutoLock lock(destroyed_lock_); | 150 base::AutoLock lock(destroyed_lock_); |
| 199 return destroyed_; | 151 return destroyed_; |
| 200 } | 152 } |
| 201 | 153 |
| 202 void InProcessContextProvider::SetLostContextCallback( | 154 void ContextProviderInProcess::SetLostContextCallback( |
| 203 const LostContextCallback& lost_context_callback) { | 155 const LostContextCallback& lost_context_callback) { |
| 204 lost_context_callback_ = lost_context_callback; | 156 lost_context_callback_ = lost_context_callback; |
| 205 } | 157 } |
| 206 | 158 |
| 207 void InProcessContextProvider::SetMemoryPolicyChangedCallback( | 159 void ContextProviderInProcess::SetMemoryPolicyChangedCallback( |
| 208 const MemoryPolicyChangedCallback& memory_policy_changed_callback) { | 160 const MemoryPolicyChangedCallback& memory_policy_changed_callback) { |
| 209 // There's no memory manager for the in-process implementation. | 161 // There's no memory manager for the in-process implementation. |
| 210 } | 162 } |
| 211 | 163 |
| 212 void InProcessContextProvider::OnLostContext() { | 164 void ContextProviderInProcess::OnLostContext() { |
| 213 DCHECK(context_thread_checker_.CalledOnValidThread()); | 165 DCHECK(context_thread_checker_.CalledOnValidThread()); |
| 214 { | 166 { |
| 215 base::AutoLock lock(destroyed_lock_); | 167 base::AutoLock lock(destroyed_lock_); |
| 216 if (destroyed_) | 168 if (destroyed_) |
| 217 return; | 169 return; |
| 218 destroyed_ = true; | 170 destroyed_ = true; |
| 219 } | 171 } |
| 220 if (!lost_context_callback_.is_null()) | 172 if (!lost_context_callback_.is_null()) |
| 221 base::ResetAndReturn(&lost_context_callback_).Run(); | 173 base::ResetAndReturn(&lost_context_callback_).Run(); |
| 222 if (gr_context_) | 174 if (gr_context_) |
| 223 gr_context_->abandonContext(); | 175 gr_context_->abandonContext(); |
| 224 } | 176 } |
| 225 | 177 |
| 226 } // namespace ui | 178 } // namespace ui |
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