OLD | NEW |
---|---|
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/compositor/test/in_process_context_provider.h" | 5 #include "android_webview/browser/context_provider_in_process.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/callback_helpers.h" | 8 #include "base/callback_helpers.h" |
9 #include "base/lazy_instance.h" | 9 #include "base/lazy_instance.h" |
10 #include "base/strings/stringprintf.h" | 10 #include "base/strings/stringprintf.h" |
11 #include "base/trace_event/trace_event.h" | 11 #include "base/trace_event/trace_event.h" |
12 #include "cc/output/managed_memory_policy.h" | 12 #include "cc/output/managed_memory_policy.h" |
13 #include "gpu/command_buffer/client/gl_in_process_context.h" | 13 #include "gpu/command_buffer/client/gl_in_process_context.h" |
14 #include "gpu/command_buffer/client/gles2_implementation.h" | 14 #include "gpu/command_buffer/client/gles2_implementation.h" |
15 #include "gpu/command_buffer/client/gles2_lib.h" | 15 #include "gpu/command_buffer/client/gles2_lib.h" |
16 #include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h" | 16 #include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h" |
17 #include "third_party/skia/include/gpu/GrContext.h" | 17 #include "third_party/skia/include/gpu/GrContext.h" |
18 #include "third_party/skia/include/gpu/gl/GrGLInterface.h" | 18 #include "third_party/skia/include/gpu/gl/GrGLInterface.h" |
19 | 19 |
20 namespace ui { | 20 namespace android_webview { |
21 | 21 |
22 namespace { | 22 namespace { |
23 | 23 |
24 // Singleton used to initialize and terminate the gles2 library. | 24 // Singleton used to initialize and terminate the gles2 library. |
25 class GLES2Initializer { | 25 class GLES2Initializer { |
26 public: | 26 public: |
27 GLES2Initializer() { gles2::Initialize(); } | 27 GLES2Initializer() { gles2::Initialize(); } |
28 | 28 |
29 ~GLES2Initializer() { gles2::Terminate(); } | 29 ~GLES2Initializer() { gles2::Terminate(); } |
30 | 30 |
31 private: | 31 private: |
32 DISALLOW_COPY_AND_ASSIGN(GLES2Initializer); | 32 DISALLOW_COPY_AND_ASSIGN(GLES2Initializer); |
33 }; | 33 }; |
34 | 34 |
35 base::LazyInstance<GLES2Initializer> g_gles2_initializer = | 35 base::LazyInstance<GLES2Initializer> g_gles2_initializer = |
36 LAZY_INSTANCE_INITIALIZER; | 36 LAZY_INSTANCE_INITIALIZER; |
37 | 37 |
38 } // namespace | 38 } // namespace |
39 | 39 |
40 // static | 40 // static |
41 scoped_refptr<InProcessContextProvider> InProcessContextProvider::Create( | 41 scoped_refptr<ContextProviderInProcess> ContextProviderInProcess::Create( |
tfarina
2015/04/19 02:46:33
Which parameters should I pass here?
boliu
2015/04/19 08:40:07
You can hardcode all of these values I think. Ther
tfarina
2015/04/19 13:29:53
Done.
| |
42 const gpu::gles2::ContextCreationAttribHelper& attribs, | |
43 bool lose_context_when_out_of_memory, | |
44 gfx::AcceleratedWidget window, | |
45 const std::string& debug_name) { | 42 const std::string& debug_name) { |
46 return new InProcessContextProvider( | 43 return new ContextProviderInProcess(debug_name); |
47 attribs, lose_context_when_out_of_memory, window, debug_name); | |
48 } | 44 } |
49 | 45 |
50 // static | 46 ContextProviderInProcess::ContextProviderInProcess( |
51 scoped_refptr<InProcessContextProvider> | |
52 InProcessContextProvider::CreateOffscreen( | |
53 bool lose_context_when_out_of_memory) { | |
54 gpu::gles2::ContextCreationAttribHelper attribs; | |
55 attribs.alpha_size = 8; | |
56 attribs.blue_size = 8; | |
57 attribs.green_size = 8; | |
58 attribs.red_size = 8; | |
59 attribs.depth_size = 0; | |
60 attribs.stencil_size = 8; | |
61 attribs.samples = 0; | |
62 attribs.sample_buffers = 0; | |
63 attribs.fail_if_major_perf_caveat = false; | |
64 attribs.bind_generates_resource = false; | |
65 return new InProcessContextProvider( | |
66 attribs, lose_context_when_out_of_memory, gfx::kNullAcceleratedWidget, | |
67 "Offscreen"); | |
68 } | |
69 | |
70 InProcessContextProvider::InProcessContextProvider( | |
71 const gpu::gles2::ContextCreationAttribHelper& attribs, | |
72 bool lose_context_when_out_of_memory, | |
73 gfx::AcceleratedWidget window, | |
74 const std::string& debug_name) | 47 const std::string& debug_name) |
75 : attribs_(attribs), | 48 : debug_name_(debug_name), |
76 lose_context_when_out_of_memory_(lose_context_when_out_of_memory), | |
77 window_(window), | |
78 debug_name_(debug_name), | |
79 destroyed_(false) { | 49 destroyed_(false) { |
80 DCHECK(main_thread_checker_.CalledOnValidThread()); | 50 DCHECK(main_thread_checker_.CalledOnValidThread()); |
81 context_thread_checker_.DetachFromThread(); | 51 context_thread_checker_.DetachFromThread(); |
82 } | 52 } |
83 | 53 |
84 InProcessContextProvider::~InProcessContextProvider() { | 54 ContextProviderInProcess::~ContextProviderInProcess() { |
85 DCHECK(main_thread_checker_.CalledOnValidThread() || | 55 DCHECK(main_thread_checker_.CalledOnValidThread() || |
86 context_thread_checker_.CalledOnValidThread()); | 56 context_thread_checker_.CalledOnValidThread()); |
87 } | 57 } |
88 | 58 |
89 bool InProcessContextProvider::BindToCurrentThread() { | 59 bool ContextProviderInProcess::BindToCurrentThread() { |
90 // This is called on the thread the context will be used. | 60 // This is called on the thread the context will be used. |
91 DCHECK(context_thread_checker_.CalledOnValidThread()); | 61 DCHECK(context_thread_checker_.CalledOnValidThread()); |
92 | 62 |
93 if (!context_) { | |
94 gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu; | |
tfarina
2015/04/19 02:46:33
What should goes in, in our implementation?
boliu
2015/04/19 08:40:07
Create a GLInProcessContext and use that directly.
tfarina
2015/04/19 13:29:53
Done.
| |
95 context_.reset(gpu::GLInProcessContext::Create( | |
96 nullptr, /* service */ | |
97 nullptr, /* surface */ | |
98 !window_, /* is_offscreen */ | |
99 window_, gfx::Size(1, 1), nullptr, /* share_context */ | |
100 true, /* share_resources */ | |
101 attribs_, gpu_preference, gpu::GLInProcessContextSharedMemoryLimits(), | |
102 nullptr, nullptr)); | |
103 | |
104 if (!context_) | |
105 return false; | |
106 | |
107 context_->SetContextLostCallback(base::Bind( | |
108 &InProcessContextProvider::OnLostContext, base::Unretained(this))); | |
109 } | |
110 | |
111 capabilities_.gpu = context_->GetImplementation()->capabilities(); | 63 capabilities_.gpu = context_->GetImplementation()->capabilities(); |
112 | 64 |
113 std::string unique_context_name = | 65 std::string unique_context_name = |
114 base::StringPrintf("%s-%p", debug_name_.c_str(), context_.get()); | 66 base::StringPrintf("%s-%p", debug_name_.c_str(), context_.get()); |
115 context_->GetImplementation()->TraceBeginCHROMIUM( | 67 context_->GetImplementation()->TraceBeginCHROMIUM( |
116 "gpu_toplevel", unique_context_name.c_str()); | 68 "gpu_toplevel", unique_context_name.c_str()); |
117 | 69 |
118 return true; | 70 return true; |
119 } | 71 } |
120 | 72 |
121 cc::ContextProvider::Capabilities | 73 cc::ContextProvider::Capabilities |
122 InProcessContextProvider::ContextCapabilities() { | 74 ContextProviderInProcess::ContextCapabilities() { |
123 DCHECK(context_thread_checker_.CalledOnValidThread()); | 75 DCHECK(context_thread_checker_.CalledOnValidThread()); |
124 return capabilities_; | 76 return capabilities_; |
125 } | 77 } |
126 | 78 |
127 gpu::gles2::GLES2Interface* InProcessContextProvider::ContextGL() { | 79 gpu::gles2::GLES2Interface* ContextProviderInProcess::ContextGL() { |
128 DCHECK(context_thread_checker_.CalledOnValidThread()); | 80 DCHECK(context_thread_checker_.CalledOnValidThread()); |
129 | 81 |
130 return context_->GetImplementation(); | 82 return context_->GetImplementation(); |
131 } | 83 } |
132 | 84 |
133 gpu::ContextSupport* InProcessContextProvider::ContextSupport() { | 85 gpu::ContextSupport* ContextProviderInProcess::ContextSupport() { |
134 DCHECK(context_thread_checker_.CalledOnValidThread()); | 86 DCHECK(context_thread_checker_.CalledOnValidThread()); |
135 | 87 |
136 return context_->GetImplementation(); | 88 return context_->GetImplementation(); |
137 } | 89 } |
138 | 90 |
139 static void BindGrContextCallback(const GrGLInterface* interface) { | 91 static void BindGrContextCallback(const GrGLInterface* interface) { |
140 cc::ContextProvider* context_provider = | 92 cc::ContextProvider* context_provider = |
141 reinterpret_cast<InProcessContextProvider*>(interface->fCallbackData); | 93 reinterpret_cast<ContextProviderInProcess*>(interface->fCallbackData); |
142 | 94 |
143 gles2::SetGLContext(context_provider->ContextGL()); | 95 gles2::SetGLContext(context_provider->ContextGL()); |
144 } | 96 } |
145 | 97 |
146 class GrContext* InProcessContextProvider::GrContext() { | 98 class GrContext* ContextProviderInProcess::GrContext() { |
147 DCHECK(context_thread_checker_.CalledOnValidThread()); | 99 DCHECK(context_thread_checker_.CalledOnValidThread()); |
148 | 100 |
149 if (gr_context_) | 101 if (gr_context_) |
150 return gr_context_.get(); | 102 return gr_context_.get(); |
151 | 103 |
152 // The GrGLInterface factory will make GL calls using the C GLES2 interface. | 104 // The GrGLInterface factory will make GL calls using the C GLES2 interface. |
153 // Make sure the gles2 library is initialized first on exactly one thread. | 105 // Make sure the gles2 library is initialized first on exactly one thread. |
154 g_gles2_initializer.Get(); | 106 g_gles2_initializer.Get(); |
155 gles2::SetGLContext(ContextGL()); | 107 gles2::SetGLContext(ContextGL()); |
156 | 108 |
157 skia::RefPtr<GrGLInterface> interface = | 109 skia::RefPtr<GrGLInterface> interface = |
158 skia::AdoptRef(skia_bindings::CreateCommandBufferSkiaGLBinding()); | 110 skia::AdoptRef(skia_bindings::CreateCommandBufferSkiaGLBinding()); |
159 interface->fCallback = BindGrContextCallback; | 111 interface->fCallback = BindGrContextCallback; |
160 interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(this); | 112 interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(this); |
161 | 113 |
162 gr_context_ = skia::AdoptRef(GrContext::Create( | 114 gr_context_ = skia::AdoptRef(GrContext::Create( |
163 kOpenGL_GrBackend, reinterpret_cast<GrBackendContext>(interface.get()))); | 115 kOpenGL_GrBackend, reinterpret_cast<GrBackendContext>(interface.get()))); |
164 | 116 |
165 return gr_context_.get(); | 117 return gr_context_.get(); |
166 } | 118 } |
167 | 119 |
168 void InProcessContextProvider::SetupLock() { | 120 void ContextProviderInProcess::SetupLock() { |
169 } | 121 } |
170 | 122 |
171 base::Lock* InProcessContextProvider::GetLock() { | 123 base::Lock* ContextProviderInProcess::GetLock() { |
172 return &context_lock_; | 124 return &context_lock_; |
173 } | 125 } |
174 | 126 |
175 bool InProcessContextProvider::IsContextLost() { | 127 bool ContextProviderInProcess::IsContextLost() { |
176 DCHECK(context_thread_checker_.CalledOnValidThread()); | 128 DCHECK(context_thread_checker_.CalledOnValidThread()); |
177 | 129 |
178 base::AutoLock lock(destroyed_lock_); | 130 base::AutoLock lock(destroyed_lock_); |
179 return destroyed_; | 131 return destroyed_; |
180 } | 132 } |
181 | 133 |
182 void InProcessContextProvider::VerifyContexts() { | 134 void ContextProviderInProcess::VerifyContexts() { |
183 } | 135 } |
184 | 136 |
185 void InProcessContextProvider::DeleteCachedResources() { | 137 void ContextProviderInProcess::DeleteCachedResources() { |
186 DCHECK(context_thread_checker_.CalledOnValidThread()); | 138 DCHECK(context_thread_checker_.CalledOnValidThread()); |
187 | 139 |
188 if (gr_context_) { | 140 if (gr_context_) { |
189 TRACE_EVENT_INSTANT0("gpu", "GrContext::freeGpuResources", | 141 TRACE_EVENT_INSTANT0("gpu", "GrContext::freeGpuResources", |
190 TRACE_EVENT_SCOPE_THREAD); | 142 TRACE_EVENT_SCOPE_THREAD); |
191 gr_context_->freeGpuResources(); | 143 gr_context_->freeGpuResources(); |
192 } | 144 } |
193 } | 145 } |
194 | 146 |
195 bool InProcessContextProvider::DestroyedOnMainThread() { | 147 bool ContextProviderInProcess::DestroyedOnMainThread() { |
196 DCHECK(main_thread_checker_.CalledOnValidThread()); | 148 DCHECK(main_thread_checker_.CalledOnValidThread()); |
197 | 149 |
198 base::AutoLock lock(destroyed_lock_); | 150 base::AutoLock lock(destroyed_lock_); |
199 return destroyed_; | 151 return destroyed_; |
200 } | 152 } |
201 | 153 |
202 void InProcessContextProvider::SetLostContextCallback( | 154 void ContextProviderInProcess::SetLostContextCallback( |
203 const LostContextCallback& lost_context_callback) { | 155 const LostContextCallback& lost_context_callback) { |
204 lost_context_callback_ = lost_context_callback; | 156 lost_context_callback_ = lost_context_callback; |
205 } | 157 } |
206 | 158 |
207 void InProcessContextProvider::SetMemoryPolicyChangedCallback( | 159 void ContextProviderInProcess::SetMemoryPolicyChangedCallback( |
208 const MemoryPolicyChangedCallback& memory_policy_changed_callback) { | 160 const MemoryPolicyChangedCallback& memory_policy_changed_callback) { |
209 // There's no memory manager for the in-process implementation. | 161 // There's no memory manager for the in-process implementation. |
210 } | 162 } |
211 | 163 |
212 void InProcessContextProvider::OnLostContext() { | 164 void ContextProviderInProcess::OnLostContext() { |
213 DCHECK(context_thread_checker_.CalledOnValidThread()); | 165 DCHECK(context_thread_checker_.CalledOnValidThread()); |
214 { | 166 { |
215 base::AutoLock lock(destroyed_lock_); | 167 base::AutoLock lock(destroyed_lock_); |
216 if (destroyed_) | 168 if (destroyed_) |
217 return; | 169 return; |
218 destroyed_ = true; | 170 destroyed_ = true; |
219 } | 171 } |
220 if (!lost_context_callback_.is_null()) | 172 if (!lost_context_callback_.is_null()) |
221 base::ResetAndReturn(&lost_context_callback_).Run(); | 173 base::ResetAndReturn(&lost_context_callback_).Run(); |
222 if (gr_context_) | 174 if (gr_context_) |
223 gr_context_->abandonContext(); | 175 gr_context_->abandonContext(); |
224 } | 176 } |
225 | 177 |
226 } // namespace ui | 178 } // namespace ui |
OLD | NEW |