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Issue 1083843002: android_webview: Remove dependency on webkit's ContextProviderInProcess. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rm leftbehind code from BindToCurrentThread() Created 5 years, 8 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/compositor/test/in_process_context_provider.h" 5 #include "android_webview/browser/aw_render_thread_context_provider.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/callback_helpers.h" 8 #include "base/callback_helpers.h"
9 #include "base/lazy_instance.h" 9 #include "base/lazy_instance.h"
10 #include "base/strings/stringprintf.h"
11 #include "base/trace_event/trace_event.h" 10 #include "base/trace_event/trace_event.h"
12 #include "cc/output/managed_memory_policy.h" 11 #include "cc/output/managed_memory_policy.h"
12 #include "gpu/blink/webgraphicscontext3d_impl.h"
13 #include "gpu/command_buffer/client/gl_in_process_context.h" 13 #include "gpu/command_buffer/client/gl_in_process_context.h"
14 #include "gpu/command_buffer/client/gles2_implementation.h" 14 #include "gpu/command_buffer/client/gles2_implementation.h"
15 #include "gpu/command_buffer/client/gles2_lib.h" 15 #include "gpu/command_buffer/client/gles2_lib.h"
16 #include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h" 16 #include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h"
17 #include "third_party/skia/include/gpu/GrContext.h" 17 #include "third_party/skia/include/gpu/GrContext.h"
18 #include "third_party/skia/include/gpu/gl/GrGLInterface.h" 18 #include "third_party/skia/include/gpu/gl/GrGLInterface.h"
19 19
20 namespace ui { 20 namespace android_webview {
21 21
22 namespace { 22 namespace {
23 23
24 // Singleton used to initialize and terminate the gles2 library. 24 // Singleton used to initialize and terminate the gles2 library.
25 class GLES2Initializer { 25 class GLES2Initializer {
26 public: 26 public:
27 GLES2Initializer() { gles2::Initialize(); } 27 GLES2Initializer() { gles2::Initialize(); }
28 28
29 ~GLES2Initializer() { gles2::Terminate(); } 29 ~GLES2Initializer() { gles2::Terminate(); }
30 30
31 private: 31 private:
32 DISALLOW_COPY_AND_ASSIGN(GLES2Initializer); 32 DISALLOW_COPY_AND_ASSIGN(GLES2Initializer);
33 }; 33 };
34 34
35 base::LazyInstance<GLES2Initializer> g_gles2_initializer = 35 base::LazyInstance<GLES2Initializer> g_gles2_initializer =
36 LAZY_INSTANCE_INITIALIZER; 36 LAZY_INSTANCE_INITIALIZER;
37 37
38 } // namespace 38 } // namespace
39 39
40 // static 40 // static
41 scoped_refptr<InProcessContextProvider> InProcessContextProvider::Create( 41 scoped_refptr<AwRenderThreadContextProvider>
42 const gpu::gles2::ContextCreationAttribHelper& attribs, 42 AwRenderThreadContextProvider::Create(
43 bool lose_context_when_out_of_memory, 43 scoped_refptr<gfx::GLSurface> surface,
44 gfx::AcceleratedWidget window, 44 scoped_refptr<gpu::InProcessCommandBuffer::Service> service) {
45 const std::string& debug_name) { 45 return new AwRenderThreadContextProvider(surface, service);
46 return new InProcessContextProvider(
47 attribs, lose_context_when_out_of_memory, window, debug_name);
48 } 46 }
49 47
50 // static 48 AwRenderThreadContextProvider::AwRenderThreadContextProvider(
51 scoped_refptr<InProcessContextProvider> 49 scoped_refptr<gfx::GLSurface> surface,
52 InProcessContextProvider::CreateOffscreen( 50 scoped_refptr<gpu::InProcessCommandBuffer::Service> service)
53 bool lose_context_when_out_of_memory) { 51 : destroyed_(false) {
54 gpu::gles2::ContextCreationAttribHelper attribs; 52 DCHECK(main_thread_checker_.CalledOnValidThread());
55 attribs.alpha_size = 8; 53
56 attribs.blue_size = 8; 54 blink::WebGraphicsContext3D::Attributes attributes;
57 attribs.green_size = 8; 55 attributes.antialias = false;
58 attribs.red_size = 8; 56 attributes.depth = false;
59 attribs.depth_size = 0; 57 attributes.stencil = false;
60 attribs.stencil_size = 8; 58 attributes.shareResources = true;
61 attribs.samples = 0; 59 attributes.noAutomaticFlushes = true;
62 attribs.sample_buffers = 0; 60 gpu::gles2::ContextCreationAttribHelper attribs_for_gles2;
63 attribs.fail_if_major_perf_caveat = false; 61 gpu_blink::WebGraphicsContext3DImpl::ConvertAttributes(attributes,
64 attribs.bind_generates_resource = false; 62 &attribs_for_gles2);
65 return new InProcessContextProvider( 63 attribs_for_gles2.lose_context_when_out_of_memory = true;
66 attribs, lose_context_when_out_of_memory, gfx::kNullAcceleratedWidget, 64
67 "Offscreen"); 65 context_.reset(gpu::GLInProcessContext::Create(
66 service,
67 surface,
68 surface->IsOffscreen(),
69 gfx::kNullAcceleratedWidget,
70 surface->GetSize(),
71 NULL /* share_context */,
72 false /* share_resources */,
73 attribs_for_gles2,
74 gfx::PreferDiscreteGpu,
75 gpu::GLInProcessContextSharedMemoryLimits(),
76 nullptr,
77 nullptr));
68 } 78 }
69 79
70 InProcessContextProvider::InProcessContextProvider( 80 AwRenderThreadContextProvider::~AwRenderThreadContextProvider() {
71 const gpu::gles2::ContextCreationAttribHelper& attribs,
72 bool lose_context_when_out_of_memory,
73 gfx::AcceleratedWidget window,
74 const std::string& debug_name)
75 : attribs_(attribs),
76 lose_context_when_out_of_memory_(lose_context_when_out_of_memory),
77 window_(window),
78 debug_name_(debug_name),
79 destroyed_(false) {
80 DCHECK(main_thread_checker_.CalledOnValidThread()); 81 DCHECK(main_thread_checker_.CalledOnValidThread());
81 context_thread_checker_.DetachFromThread();
82 } 82 }
83 83
84 InProcessContextProvider::~InProcessContextProvider() { 84 bool AwRenderThreadContextProvider::BindToCurrentThread() {
85 DCHECK(main_thread_checker_.CalledOnValidThread() || 85 // This is called on the thread the context will be used.
86 context_thread_checker_.CalledOnValidThread()); 86 DCHECK(main_thread_checker_.CalledOnValidThread());
87 }
88 87
89 bool InProcessContextProvider::BindToCurrentThread() { 88 context_->SetContextLostCallback(base::Bind(
90 // This is called on the thread the context will be used. 89 &AwRenderThreadContextProvider::OnLostContext, base::Unretained(this)));
91 DCHECK(context_thread_checker_.CalledOnValidThread());
92
93 if (!context_) {
94 gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu;
95 context_.reset(gpu::GLInProcessContext::Create(
96 nullptr, /* service */
97 nullptr, /* surface */
98 !window_, /* is_offscreen */
99 window_, gfx::Size(1, 1), nullptr, /* share_context */
100 true, /* share_resources */
101 attribs_, gpu_preference, gpu::GLInProcessContextSharedMemoryLimits(),
102 nullptr, nullptr));
103
104 if (!context_)
105 return false;
106
107 context_->SetContextLostCallback(base::Bind(
108 &InProcessContextProvider::OnLostContext, base::Unretained(this)));
109 }
110 90
111 capabilities_.gpu = context_->GetImplementation()->capabilities(); 91 capabilities_.gpu = context_->GetImplementation()->capabilities();
boliu 2015/04/22 07:59:18 These two lines can move to construtor too. This m
tfarina 2015/04/23 12:07:51 Done.
112 92
113 std::string unique_context_name =
114 base::StringPrintf("%s-%p", debug_name_.c_str(), context_.get());
115 context_->GetImplementation()->TraceBeginCHROMIUM(
116 "gpu_toplevel", unique_context_name.c_str());
117
118 return true; 93 return true;
119 } 94 }
120 95
121 cc::ContextProvider::Capabilities 96 cc::ContextProvider::Capabilities
122 InProcessContextProvider::ContextCapabilities() { 97 AwRenderThreadContextProvider::ContextCapabilities() {
123 DCHECK(context_thread_checker_.CalledOnValidThread()); 98 DCHECK(main_thread_checker_.CalledOnValidThread());
124 return capabilities_; 99 return capabilities_;
125 } 100 }
126 101
127 gpu::gles2::GLES2Interface* InProcessContextProvider::ContextGL() { 102 gpu::gles2::GLES2Interface* AwRenderThreadContextProvider::ContextGL() {
128 DCHECK(context_thread_checker_.CalledOnValidThread()); 103 DCHECK(main_thread_checker_.CalledOnValidThread());
129 104
130 return context_->GetImplementation(); 105 return context_->GetImplementation();
131 } 106 }
132 107
133 gpu::ContextSupport* InProcessContextProvider::ContextSupport() { 108 gpu::ContextSupport* AwRenderThreadContextProvider::ContextSupport() {
134 DCHECK(context_thread_checker_.CalledOnValidThread()); 109 DCHECK(main_thread_checker_.CalledOnValidThread());
135 110
136 return context_->GetImplementation(); 111 return context_->GetImplementation();
137 } 112 }
138 113
139 static void BindGrContextCallback(const GrGLInterface* interface) { 114 static void BindGrContextCallback(const GrGLInterface* interface) {
140 cc::ContextProvider* context_provider = 115 cc::ContextProvider* context_provider =
141 reinterpret_cast<InProcessContextProvider*>(interface->fCallbackData); 116 reinterpret_cast<AwRenderThreadContextProvider*>(
117 interface->fCallbackData);
142 118
143 gles2::SetGLContext(context_provider->ContextGL()); 119 gles2::SetGLContext(context_provider->ContextGL());
144 } 120 }
145 121
146 class GrContext* InProcessContextProvider::GrContext() { 122 class GrContext* AwRenderThreadContextProvider::GrContext() {
147 DCHECK(context_thread_checker_.CalledOnValidThread()); 123 DCHECK(main_thread_checker_.CalledOnValidThread());
148 124
149 if (gr_context_) 125 if (gr_context_)
150 return gr_context_.get(); 126 return gr_context_.get();
151 127
152 // The GrGLInterface factory will make GL calls using the C GLES2 interface. 128 // The GrGLInterface factory will make GL calls using the C GLES2 interface.
153 // Make sure the gles2 library is initialized first on exactly one thread. 129 // Make sure the gles2 library is initialized first on exactly one thread.
154 g_gles2_initializer.Get(); 130 g_gles2_initializer.Get();
155 gles2::SetGLContext(ContextGL()); 131 gles2::SetGLContext(ContextGL());
156 132
157 skia::RefPtr<GrGLInterface> interface = 133 skia::RefPtr<GrGLInterface> interface =
158 skia::AdoptRef(skia_bindings::CreateCommandBufferSkiaGLBinding()); 134 skia::AdoptRef(skia_bindings::CreateCommandBufferSkiaGLBinding());
159 interface->fCallback = BindGrContextCallback; 135 interface->fCallback = BindGrContextCallback;
160 interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(this); 136 interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(this);
161 137
162 gr_context_ = skia::AdoptRef(GrContext::Create( 138 gr_context_ = skia::AdoptRef(GrContext::Create(
163 kOpenGL_GrBackend, reinterpret_cast<GrBackendContext>(interface.get()))); 139 kOpenGL_GrBackend, reinterpret_cast<GrBackendContext>(interface.get())));
164 140
165 return gr_context_.get(); 141 return gr_context_.get();
166 } 142 }
167 143
168 void InProcessContextProvider::SetupLock() { 144 void AwRenderThreadContextProvider::SetupLock() {
145 context_->SetLock(&context_lock_);
169 } 146 }
170 147
171 base::Lock* InProcessContextProvider::GetLock() { 148 base::Lock* AwRenderThreadContextProvider::GetLock() {
172 return &context_lock_; 149 return &context_lock_;
173 } 150 }
174 151
175 bool InProcessContextProvider::IsContextLost() { 152 bool AwRenderThreadContextProvider::IsContextLost() {
176 DCHECK(context_thread_checker_.CalledOnValidThread()); 153 DCHECK(main_thread_checker_.CalledOnValidThread());
177 154
178 base::AutoLock lock(destroyed_lock_); 155 base::AutoLock lock(context_lock_);
boliu 2015/04/22 07:59:18 Should never have to directly lock context_lock_ i
tfarina 2015/04/23 12:07:51 Done.
179 return destroyed_; 156 return destroyed_;
180 } 157 }
181 158
182 void InProcessContextProvider::VerifyContexts() { 159 void AwRenderThreadContextProvider::VerifyContexts() {
183 } 160 }
184 161
185 void InProcessContextProvider::DeleteCachedResources() { 162 void AwRenderThreadContextProvider::DeleteCachedResources() {
186 DCHECK(context_thread_checker_.CalledOnValidThread()); 163 DCHECK(main_thread_checker_.CalledOnValidThread());
187 164
188 if (gr_context_) { 165 if (gr_context_) {
189 TRACE_EVENT_INSTANT0("gpu", "GrContext::freeGpuResources", 166 TRACE_EVENT_INSTANT0("gpu", "GrContext::freeGpuResources",
190 TRACE_EVENT_SCOPE_THREAD); 167 TRACE_EVENT_SCOPE_THREAD);
191 gr_context_->freeGpuResources(); 168 gr_context_->freeGpuResources();
192 } 169 }
193 } 170 }
194 171
195 bool InProcessContextProvider::DestroyedOnMainThread() { 172 bool AwRenderThreadContextProvider::DestroyedOnMainThread() {
196 DCHECK(main_thread_checker_.CalledOnValidThread()); 173 DCHECK(main_thread_checker_.CalledOnValidThread());
197 174
198 base::AutoLock lock(destroyed_lock_); 175 base::AutoLock lock(context_lock_);
199 return destroyed_; 176 return destroyed_;
200 } 177 }
201 178
202 void InProcessContextProvider::SetLostContextCallback( 179 void AwRenderThreadContextProvider::SetLostContextCallback(
203 const LostContextCallback& lost_context_callback) { 180 const LostContextCallback& lost_context_callback) {
204 lost_context_callback_ = lost_context_callback; 181 lost_context_callback_ = lost_context_callback;
205 } 182 }
206 183
207 void InProcessContextProvider::SetMemoryPolicyChangedCallback( 184 void AwRenderThreadContextProvider::SetMemoryPolicyChangedCallback(
208 const MemoryPolicyChangedCallback& memory_policy_changed_callback) { 185 const MemoryPolicyChangedCallback& memory_policy_changed_callback) {
209 // There's no memory manager for the in-process implementation. 186 // There's no memory manager for the in-process implementation.
210 } 187 }
211 188
212 void InProcessContextProvider::OnLostContext() { 189 void AwRenderThreadContextProvider::OnLostContext() {
213 DCHECK(context_thread_checker_.CalledOnValidThread()); 190 DCHECK(main_thread_checker_.CalledOnValidThread());
214 { 191 {
215 base::AutoLock lock(destroyed_lock_); 192 base::AutoLock lock(context_lock_);
216 if (destroyed_) 193 if (destroyed_)
217 return; 194 return;
218 destroyed_ = true; 195 destroyed_ = true;
219 } 196 }
220 if (!lost_context_callback_.is_null()) 197 if (!lost_context_callback_.is_null())
221 base::ResetAndReturn(&lost_context_callback_).Run(); 198 base::ResetAndReturn(&lost_context_callback_).Run();
222 if (gr_context_) 199 if (gr_context_)
223 gr_context_->abandonContext(); 200 gr_context_->abandonContext();
224 } 201 }
225 202
226 } // namespace ui 203 } // namespace android_webview
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