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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "webkit/common/gpu/context_provider_in_process.h" | 5 #include "android_webview/browser/context_provider_in_process.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/callback_helpers.h" | 8 #include "base/callback_helpers.h" |
9 #include "base/strings/stringprintf.h" | 9 #include "base/strings/stringprintf.h" |
10 #include "cc/output/managed_memory_policy.h" | 10 #include "cc/output/managed_memory_policy.h" |
11 #include "gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h" | 11 #include "gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h" |
12 #include "gpu/command_buffer/client/gles2_implementation.h" | 12 #include "gpu/command_buffer/client/gles2_implementation.h" |
13 #include "webkit/common/gpu/grcontext_for_webgraphicscontext3d.h" | 13 #include "third_party/skia/include/gpu/GrContext.h" |
14 #include "third_party/skia/include/gpu/gl/SkNullGLContext.h" | |
14 | 15 |
15 using gpu_blink::WebGraphicsContext3DInProcessCommandBufferImpl; | 16 using gpu_blink::WebGraphicsContext3DInProcessCommandBufferImpl; |
16 | 17 |
17 namespace webkit { | 18 namespace android_webview { |
18 namespace gpu { | |
19 | 19 |
20 class ContextProviderInProcess::LostContextCallbackProxy | 20 class ContextProviderInProcess::LostContextCallbackProxy |
21 : public blink::WebGraphicsContext3D::WebGraphicsContextLostCallback { | 21 : public blink::WebGraphicsContext3D::WebGraphicsContextLostCallback { |
22 public: | 22 public: |
23 explicit LostContextCallbackProxy(ContextProviderInProcess* provider) | 23 explicit LostContextCallbackProxy(ContextProviderInProcess* provider) |
24 : provider_(provider) { | 24 : provider_(provider) { |
25 provider_->context3d_->setContextLostCallback(this); | 25 provider_->context3d_->setContextLostCallback(this); |
26 } | 26 } |
27 | 27 |
28 virtual ~LostContextCallbackProxy() { | 28 virtual ~LostContextCallbackProxy() { |
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39 | 39 |
40 // static | 40 // static |
41 scoped_refptr<ContextProviderInProcess> ContextProviderInProcess::Create( | 41 scoped_refptr<ContextProviderInProcess> ContextProviderInProcess::Create( |
42 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d, | 42 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d, |
43 const std::string& debug_name) { | 43 const std::string& debug_name) { |
44 if (!context3d) | 44 if (!context3d) |
45 return NULL; | 45 return NULL; |
46 return new ContextProviderInProcess(context3d.Pass(), debug_name); | 46 return new ContextProviderInProcess(context3d.Pass(), debug_name); |
47 } | 47 } |
48 | 48 |
49 // static | |
50 scoped_refptr<ContextProviderInProcess> | |
51 ContextProviderInProcess::CreateOffscreen( | |
52 bool lose_context_when_out_of_memory) { | |
53 blink::WebGraphicsContext3D::Attributes attributes; | |
54 attributes.depth = false; | |
55 attributes.stencil = true; | |
56 attributes.antialias = false; | |
57 attributes.shareResources = true; | |
58 attributes.noAutomaticFlushes = true; | |
59 | |
60 return Create( | |
61 WebGraphicsContext3DInProcessCommandBufferImpl::CreateOffscreenContext( | |
62 attributes, lose_context_when_out_of_memory), | |
63 "Offscreen"); | |
64 } | |
65 | |
66 ContextProviderInProcess::ContextProviderInProcess( | 49 ContextProviderInProcess::ContextProviderInProcess( |
67 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d, | 50 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d, |
68 const std::string& debug_name) | 51 const std::string& debug_name) |
69 : context3d_(context3d.Pass()), | 52 : context3d_(context3d.Pass()), |
70 destroyed_(false), | 53 destroyed_(false), |
71 debug_name_(debug_name) { | 54 debug_name_(debug_name) { |
72 DCHECK(main_thread_checker_.CalledOnValidThread()); | 55 DCHECK(main_thread_checker_.CalledOnValidThread()); |
73 DCHECK(context3d_); | 56 DCHECK(context3d_); |
74 context_thread_checker_.DetachFromThread(); | 57 context_thread_checker_.DetachFromThread(); |
75 } | 58 } |
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147 DCHECK(context_thread_checker_.CalledOnValidThread()); | 130 DCHECK(context_thread_checker_.CalledOnValidThread()); |
148 | 131 |
149 return context3d_->GetContextSupport(); | 132 return context3d_->GetContextSupport(); |
150 } | 133 } |
151 | 134 |
152 class GrContext* ContextProviderInProcess::GrContext() { | 135 class GrContext* ContextProviderInProcess::GrContext() { |
153 DCHECK(lost_context_callback_proxy_); // Is bound to thread. | 136 DCHECK(lost_context_callback_proxy_); // Is bound to thread. |
154 DCHECK(context_thread_checker_.CalledOnValidThread()); | 137 DCHECK(context_thread_checker_.CalledOnValidThread()); |
155 | 138 |
156 if (gr_context_) | 139 if (gr_context_) |
157 return gr_context_->get(); | 140 return gr_context_.get(); |
158 | 141 |
159 gr_context_.reset(new GrContextForWebGraphicsContext3D(context3d_.get())); | 142 skia::RefPtr<class SkGLContext> gl_context = |
tfarina
2015/04/13 22:52:28
I copied this from cc/test/test_context_provide.cc
boliu
2015/04/14 00:29:52
You are creating a *new* context for GrContext, bu
| |
160 return gr_context_->get(); | 143 skia::AdoptRef(SkNullGLContext::Create(kNone_GrGLStandard)); |
144 gl_context->makeCurrent(); | |
145 gr_context_ = skia::AdoptRef(GrContext::Create( | |
146 kOpenGL_GrBackend, reinterpret_cast<GrBackendContext>(gl_context->gl()))); | |
147 | |
148 // If GlContext is already lost, also abandon the new GrContext. | |
149 if (IsContextLost()) | |
150 gr_context_->abandonContext(); | |
151 | |
152 return gr_context_.get(); | |
161 } | 153 } |
162 | 154 |
163 void ContextProviderInProcess::SetupLock() { | 155 void ContextProviderInProcess::SetupLock() { |
164 context3d_->SetLock(&context_lock_); | 156 context3d_->SetLock(&context_lock_); |
165 } | 157 } |
166 | 158 |
167 base::Lock* ContextProviderInProcess::GetLock() { | 159 base::Lock* ContextProviderInProcess::GetLock() { |
168 return &context_lock_; | 160 return &context_lock_; |
169 } | 161 } |
170 | 162 |
171 bool ContextProviderInProcess::IsContextLost() { | 163 bool ContextProviderInProcess::IsContextLost() { |
172 DCHECK(lost_context_callback_proxy_); // Is bound to thread. | 164 DCHECK(lost_context_callback_proxy_); // Is bound to thread. |
173 DCHECK(context_thread_checker_.CalledOnValidThread()); | 165 DCHECK(context_thread_checker_.CalledOnValidThread()); |
174 | 166 |
175 return context3d_->isContextLost(); | 167 return context3d_->isContextLost(); |
176 } | 168 } |
177 | 169 |
178 void ContextProviderInProcess::VerifyContexts() { | 170 void ContextProviderInProcess::VerifyContexts() { |
179 DCHECK(lost_context_callback_proxy_); // Is bound to thread. | 171 DCHECK(lost_context_callback_proxy_); // Is bound to thread. |
180 DCHECK(context_thread_checker_.CalledOnValidThread()); | 172 DCHECK(context_thread_checker_.CalledOnValidThread()); |
181 | 173 |
182 if (context3d_->isContextLost()) | 174 if (context3d_->isContextLost()) |
183 OnLostContext(); | 175 OnLostContext(); |
184 } | 176 } |
185 | 177 |
186 void ContextProviderInProcess::DeleteCachedResources() { | 178 void ContextProviderInProcess::DeleteCachedResources() { |
187 DCHECK(context_thread_checker_.CalledOnValidThread()); | |
188 | |
189 if (gr_context_) | |
190 gr_context_->FreeGpuResources(); | |
191 } | 179 } |
192 | 180 |
193 void ContextProviderInProcess::OnLostContext() { | 181 void ContextProviderInProcess::OnLostContext() { |
194 DCHECK(context_thread_checker_.CalledOnValidThread()); | 182 DCHECK(context_thread_checker_.CalledOnValidThread()); |
195 { | 183 { |
196 base::AutoLock lock(destroyed_lock_); | 184 base::AutoLock lock(destroyed_lock_); |
197 if (destroyed_) | 185 if (destroyed_) |
198 return; | 186 return; |
199 destroyed_ = true; | 187 destroyed_ = true; |
200 } | 188 } |
201 if (!lost_context_callback_.is_null()) | 189 if (!lost_context_callback_.is_null()) |
202 base::ResetAndReturn(&lost_context_callback_).Run(); | 190 base::ResetAndReturn(&lost_context_callback_).Run(); |
203 if (gr_context_) | 191 if (gr_context_) |
204 gr_context_->OnLostContext(); | 192 gr_context_->abandonContext(); |
205 } | 193 } |
206 | 194 |
207 bool ContextProviderInProcess::DestroyedOnMainThread() { | 195 bool ContextProviderInProcess::DestroyedOnMainThread() { |
208 DCHECK(main_thread_checker_.CalledOnValidThread()); | 196 DCHECK(main_thread_checker_.CalledOnValidThread()); |
209 | 197 |
210 base::AutoLock lock(destroyed_lock_); | 198 base::AutoLock lock(destroyed_lock_); |
211 return destroyed_; | 199 return destroyed_; |
212 } | 200 } |
213 | 201 |
214 void ContextProviderInProcess::SetLostContextCallback( | 202 void ContextProviderInProcess::SetLostContextCallback( |
215 const LostContextCallback& lost_context_callback) { | 203 const LostContextCallback& lost_context_callback) { |
216 DCHECK(context_thread_checker_.CalledOnValidThread()); | 204 DCHECK(context_thread_checker_.CalledOnValidThread()); |
217 DCHECK(lost_context_callback_.is_null() || | 205 DCHECK(lost_context_callback_.is_null() || |
218 lost_context_callback.is_null()); | 206 lost_context_callback.is_null()); |
219 lost_context_callback_ = lost_context_callback; | 207 lost_context_callback_ = lost_context_callback; |
220 } | 208 } |
221 | 209 |
222 void ContextProviderInProcess::SetMemoryPolicyChangedCallback( | 210 void ContextProviderInProcess::SetMemoryPolicyChangedCallback( |
223 const MemoryPolicyChangedCallback& memory_policy_changed_callback) { | 211 const MemoryPolicyChangedCallback& memory_policy_changed_callback) { |
224 // There's no memory manager for the in-process implementation. | 212 // There's no memory manager for the in-process implementation. |
225 } | 213 } |
226 | 214 |
227 } // namespace gpu | 215 } // namespace android_webview |
228 } // namespace webkit | |
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