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Side by Side Diff: Source/core/testing/Internals.cpp

Issue 108383002: Move Cursor to platform/ (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: add missing export macros Created 7 years ago
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1 /* 1 /*
2 * Copyright (C) 2012 Google Inc. All rights reserved. 2 * Copyright (C) 2012 Google Inc. All rights reserved.
3 * Copyright (C) 2013 Apple Inc. All rights reserved. 3 * Copyright (C) 2013 Apple Inc. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions 6 * modification, are permitted provided that the following conditions
7 * are met: 7 * are met:
8 * 8 *
9 * 1. Redistributions of source code must retain the above copyright 9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
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95 #include "core/page/Chrome.h" 95 #include "core/page/Chrome.h"
96 #include "core/page/ChromeClient.h" 96 #include "core/page/ChromeClient.h"
97 #include "core/frame/DOMWindow.h" 97 #include "core/frame/DOMWindow.h"
98 #include "core/page/EventHandler.h" 98 #include "core/page/EventHandler.h"
99 #include "core/frame/FrameView.h" 99 #include "core/frame/FrameView.h"
100 #include "core/page/Page.h" 100 #include "core/page/Page.h"
101 #include "core/page/PagePopupController.h" 101 #include "core/page/PagePopupController.h"
102 #include "core/page/PrintContext.h" 102 #include "core/page/PrintContext.h"
103 #include "core/page/Settings.h" 103 #include "core/page/Settings.h"
104 #include "core/frame/animation/AnimationController.h" 104 #include "core/frame/animation/AnimationController.h"
105 #include "core/platform/Cursor.h"
106 #include "core/rendering/CompositedLayerMapping.h" 105 #include "core/rendering/CompositedLayerMapping.h"
107 #include "core/rendering/RenderLayer.h" 106 #include "core/rendering/RenderLayer.h"
108 #include "core/rendering/RenderLayerCompositor.h" 107 #include "core/rendering/RenderLayerCompositor.h"
109 #include "core/rendering/RenderMenuList.h" 108 #include "core/rendering/RenderMenuList.h"
110 #include "core/rendering/RenderObject.h" 109 #include "core/rendering/RenderObject.h"
111 #include "core/rendering/RenderTreeAsText.h" 110 #include "core/rendering/RenderTreeAsText.h"
112 #include "core/rendering/RenderView.h" 111 #include "core/rendering/RenderView.h"
113 #include "core/testing/GCObservation.h" 112 #include "core/testing/GCObservation.h"
114 #include "core/workers/WorkerThread.h" 113 #include "core/workers/WorkerThread.h"
115 #include "platform/ColorChooser.h" 114 #include "platform/ColorChooser.h"
115 #include "platform/Cursor.h"
116 #include "platform/Language.h" 116 #include "platform/Language.h"
117 #include "platform/TraceEvent.h" 117 #include "platform/TraceEvent.h"
118 #include "platform/geometry/IntRect.h" 118 #include "platform/geometry/IntRect.h"
119 #include "platform/geometry/LayoutRect.h" 119 #include "platform/geometry/LayoutRect.h"
120 #include "platform/graphics/GraphicsLayer.h" 120 #include "platform/graphics/GraphicsLayer.h"
121 #include "platform/graphics/filters/FilterOperation.h" 121 #include "platform/graphics/filters/FilterOperation.h"
122 #include "platform/graphics/filters/FilterOperations.h" 122 #include "platform/graphics/filters/FilterOperations.h"
123 #include "platform/graphics/gpu/SharedGraphicsContext3D.h" 123 #include "platform/graphics/gpu/SharedGraphicsContext3D.h"
124 #include "platform/weborigin/SchemeRegistry.h" 124 #include "platform/weborigin/SchemeRegistry.h"
125 #include "public/platform/WebLayer.h" 125 #include "public/platform/WebLayer.h"
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2315 } 2315 }
2316 2316
2317 document->updateLayout(); 2317 document->updateLayout();
2318 2318
2319 RenderView* view = document->renderView(); 2319 RenderView* view = document->renderView();
2320 if (view->compositor()) 2320 if (view->compositor())
2321 view->compositor()->updateCompositingLayers(CompositingUpdateFinishAllDe ferredWork); 2321 view->compositor()->updateCompositingLayers(CompositingUpdateFinishAllDe ferredWork);
2322 } 2322 }
2323 2323
2324 } 2324 }
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