Index: src/gpu/gl/GrGLGpu.cpp |
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp |
index aff40ccc85a4627071927037b3bd48e053987f74..954ecc4f61c3401ba89f753e5323f27e996e217f 100644 |
--- a/src/gpu/gl/GrGLGpu.cpp |
+++ b/src/gpu/gl/GrGLGpu.cpp |
@@ -7,7 +7,7 @@ |
#include "GrGLGpu.h" |
-#include "GrGLStencilBuffer.h" |
+#include "GrGLStencilAttachment.h" |
#include "GrGLTextureRenderTarget.h" |
#include "GrGpuResourcePriv.h" |
#include "GrPipeline.h" |
@@ -447,20 +447,20 @@ GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDe |
GrRenderTarget* tgt = SkNEW_ARGS(GrGLRenderTarget, (this, desc, idDesc)); |
if (wrapDesc.fStencilBits) { |
- GrGLStencilBuffer::IDDesc sbDesc; |
- GrGLStencilBuffer::Format format; |
- format.fInternalFormat = GrGLStencilBuffer::kUnknownInternalFormat; |
+ GrGLStencilAttachment::IDDesc sbDesc; |
+ GrGLStencilAttachment::Format format; |
+ format.fInternalFormat = GrGLStencilAttachment::kUnknownInternalFormat; |
format.fPacked = false; |
format.fStencilBits = wrapDesc.fStencilBits; |
format.fTotalBits = wrapDesc.fStencilBits; |
- GrGLStencilBuffer* sb = SkNEW_ARGS(GrGLStencilBuffer, |
+ GrGLStencilAttachment* sb = SkNEW_ARGS(GrGLStencilAttachment, |
(this, |
sbDesc, |
desc.fWidth, |
desc.fHeight, |
desc.fSampleCnt, |
format)); |
- tgt->renderTargetPriv().didAttachStencilBuffer(sb); |
+ tgt->renderTargetPriv().didAttachStencilAttachment(sb); |
sb->unref(); |
} |
return tgt; |
@@ -1108,10 +1108,10 @@ GrTexture* GrGLGpu::onCreateCompressedTexture(const GrSurfaceDesc& origDesc, boo |
namespace { |
-const GrGLuint kUnknownBitCount = GrGLStencilBuffer::kUnknownBitCount; |
+const GrGLuint kUnknownBitCount = GrGLStencilAttachment::kUnknownBitCount; |
void inline get_stencil_rb_sizes(const GrGLInterface* gl, |
- GrGLStencilBuffer::Format* format) { |
+ GrGLStencilAttachment::Format* format) { |
// we shouldn't ever know one size and not the other |
SkASSERT((kUnknownBitCount == format->fStencilBits) == |
@@ -1132,7 +1132,7 @@ void inline get_stencil_rb_sizes(const GrGLInterface* gl, |
} |
} |
-bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, int height) { |
+bool GrGLGpu::createStencilAttachmentForRenderTarget(GrRenderTarget* rt, int width, int height) { |
// All internally created RTs are also textures. We don't create |
// SBs for a client's standalone RT (that is a RT that isn't also a texture). |
SkASSERT(rt->asTexture()); |
@@ -1140,7 +1140,7 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, |
SkASSERT(height >= rt->height()); |
int samples = rt->numSamples(); |
- GrGLStencilBuffer::IDDesc sbDesc; |
+ GrGLStencilAttachment::IDDesc sbDesc; |
int stencilFmtCnt = this->glCaps().stencilFormats().count(); |
for (int i = 0; i < stencilFmtCnt; ++i) { |
@@ -1172,16 +1172,16 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, |
created = (GR_GL_NO_ERROR == check_alloc_error(rt->desc(), this->glInterface())); |
} |
if (created) { |
- fStats.incStencilBufferCreates(); |
+ fStats.incStencilAttachmentCreates(); |
// After sized formats we attempt an unsized format and take |
// whatever sizes GL gives us. In that case we query for the size. |
- GrGLStencilBuffer::Format format = sFmt; |
+ GrGLStencilAttachment::Format format = sFmt; |
get_stencil_rb_sizes(this->glInterface(), &format); |
- SkAutoTUnref<GrGLStencilBuffer> sb(SkNEW_ARGS(GrGLStencilBuffer, |
+ SkAutoTUnref<GrGLStencilAttachment> sb(SkNEW_ARGS(GrGLStencilAttachment, |
(this, sbDesc, width, height, samples, format))); |
- if (this->attachStencilBufferToRenderTarget(sb, rt)) { |
+ if (this->attachStencilAttachmentToRenderTarget(sb, rt)) { |
fLastSuccessfulStencilFmtIdx = sIdx; |
- rt->renderTargetPriv().didAttachStencilBuffer(sb); |
+ rt->renderTargetPriv().didAttachStencilAttachment(sb); |
// This work around is currently breaking on windows 7 hd2000 bot when we bind a color buffer |
#if 0 |
// Clear the stencil buffer. We use a special purpose FBO for this so that the |
@@ -1248,13 +1248,13 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, |
return false; |
} |
-bool GrGLGpu::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTarget* rt) { |
+bool GrGLGpu::attachStencilAttachmentToRenderTarget(GrStencilAttachment* sb, GrRenderTarget* rt) { |
GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt); |
GrGLuint fbo = glrt->renderFBOID(); |
if (NULL == sb) { |
- if (rt->renderTargetPriv().getStencilBuffer()) { |
+ if (rt->renderTargetPriv().getStencilAttachment()) { |
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
GR_GL_STENCIL_ATTACHMENT, |
GR_GL_RENDERBUFFER, 0)); |
@@ -1269,7 +1269,7 @@ bool GrGLGpu::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTar |
} |
return true; |
} else { |
- GrGLStencilBuffer* glsb = static_cast<GrGLStencilBuffer*>(sb); |
+ GrGLStencilAttachment* glsb = static_cast<GrGLStencilAttachment*>(sb); |
GrGLuint rb = glsb->renderbufferID(); |
fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
@@ -1629,7 +1629,7 @@ void GrGLGpu::clearStencil(GrRenderTarget* target) { |
void GrGLGpu::onClearStencilClip(GrRenderTarget* target, const SkIRect& rect, bool insideClip) { |
SkASSERT(target); |
- GrStencilBuffer* sb = target->renderTargetPriv().getStencilBuffer(); |
+ GrStencilAttachment* sb = target->renderTargetPriv().getStencilAttachment(); |
// this should only be called internally when we know we have a |
// stencil buffer. |
SkASSERT(sb); |