Index: src/gpu/GrDrawTarget.cpp |
diff --git a/src/gpu/GrDrawTarget.cpp b/src/gpu/GrDrawTarget.cpp |
index 7eef92290e4f12150d67501e55277213f45f1b97..5b29b9e8b5d28b58b21f62c74a00cf68facf1c0b 100644 |
--- a/src/gpu/GrDrawTarget.cpp |
+++ b/src/gpu/GrDrawTarget.cpp |
@@ -564,7 +564,7 @@ static const GrStencilSettings& even_odd_path_stencil_settings() { |
} |
void GrDrawTarget::getPathStencilSettingsForFilltype(GrPathRendering::FillType fill, |
- const GrStencilBuffer* sb, |
+ const GrStencilAttachment* sb, |
GrStencilSettings* outStencilSettings) { |
switch (fill) { |
@@ -600,7 +600,7 @@ void GrDrawTarget::stencilPath(GrPipelineBuilder* pipelineBuilder, |
// set stencil settings for path |
GrStencilSettings stencilSettings; |
GrRenderTarget* rt = pipelineBuilder->getRenderTarget(); |
- GrStencilBuffer* sb = rt->renderTargetPriv().attachStencilBuffer(); |
+ GrStencilAttachment* sb = rt->renderTargetPriv().attachStencilAttachment(); |
this->getPathStencilSettingsForFilltype(fill, sb, &stencilSettings); |
this->onStencilPath(*pipelineBuilder, pathProc, path, scissorState, stencilSettings); |
@@ -629,7 +629,7 @@ void GrDrawTarget::drawPath(GrPipelineBuilder* pipelineBuilder, |
// set stencil settings for path |
GrStencilSettings stencilSettings; |
GrRenderTarget* rt = pipelineBuilder->getRenderTarget(); |
- GrStencilBuffer* sb = rt->renderTargetPriv().attachStencilBuffer(); |
+ GrStencilAttachment* sb = rt->renderTargetPriv().attachStencilAttachment(); |
this->getPathStencilSettingsForFilltype(fill, sb, &stencilSettings); |
GrDrawTarget::PipelineInfo pipelineInfo(pipelineBuilder, &scissorState, pathProc, &devBounds, |
@@ -669,7 +669,7 @@ void GrDrawTarget::drawPaths(GrPipelineBuilder* pipelineBuilder, |
// set stencil settings for path |
GrStencilSettings stencilSettings; |
GrRenderTarget* rt = pipelineBuilder->getRenderTarget(); |
- GrStencilBuffer* sb = rt->renderTargetPriv().attachStencilBuffer(); |
+ GrStencilAttachment* sb = rt->renderTargetPriv().attachStencilAttachment(); |
this->getPathStencilSettingsForFilltype(fill, sb, &stencilSettings); |
// Don't compute a bounding box for dst copy texture, we'll opt |