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Side by Side Diff: src/gpu/GrGpu.cpp

Issue 1083133002: Rename GrStencilBuffer to GrStencilAttachment (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Align data member Created 5 years, 8 months ago
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1 1
2 /* 2 /*
3 * Copyright 2010 Google Inc. 3 * Copyright 2010 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "GrGpu.h" 10 #include "GrGpu.h"
11 11
12 #include "GrBufferAllocPool.h" 12 #include "GrBufferAllocPool.h"
13 #include "GrContext.h" 13 #include "GrContext.h"
14 #include "GrDrawTargetCaps.h" 14 #include "GrDrawTargetCaps.h"
15 #include "GrGpuResourcePriv.h" 15 #include "GrGpuResourcePriv.h"
16 #include "GrIndexBuffer.h" 16 #include "GrIndexBuffer.h"
17 #include "GrResourceCache.h" 17 #include "GrResourceCache.h"
18 #include "GrRenderTargetPriv.h" 18 #include "GrRenderTargetPriv.h"
19 #include "GrStencilBuffer.h" 19 #include "GrStencilAttachment.h"
20 #include "GrVertexBuffer.h" 20 #include "GrVertexBuffer.h"
21 21
22 //////////////////////////////////////////////////////////////////////////////// 22 ////////////////////////////////////////////////////////////////////////////////
23 23
24 GrGpu::GrGpu(GrContext* context) 24 GrGpu::GrGpu(GrContext* context)
25 : fResetTimestamp(kExpiredTimestamp+1) 25 : fResetTimestamp(kExpiredTimestamp+1)
26 , fResetBits(kAll_GrBackendState) 26 , fResetBits(kAll_GrBackendState)
27 , fQuadIndexBuffer(NULL) 27 , fQuadIndexBuffer(NULL)
28 , fGpuTraceMarkerCount(0) 28 , fGpuTraceMarkerCount(0)
29 , fContext(context) { 29 , fContext(context) {
(...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after
69 } 69 }
70 if (tex) { 70 if (tex) {
71 fStats.incTextureCreates(); 71 fStats.incTextureCreates();
72 if (srcData) { 72 if (srcData) {
73 fStats.incTextureUploads(); 73 fStats.incTextureUploads();
74 } 74 }
75 } 75 }
76 return tex; 76 return tex;
77 } 77 }
78 78
79 bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) { 79 bool GrGpu::attachStencilAttachmentToRenderTarget(GrRenderTarget* rt) {
80 SkASSERT(NULL == rt->renderTargetPriv().getStencilBuffer()); 80 SkASSERT(NULL == rt->renderTargetPriv().getStencilAttachment());
81 GrUniqueKey sbKey; 81 GrUniqueKey sbKey;
82 82
83 int width = rt->width(); 83 int width = rt->width();
84 int height = rt->height(); 84 int height = rt->height();
85 #if 0 85 #if 0
86 if (this->caps()->oversizedStencilSupport()) { 86 if (this->caps()->oversizedStencilSupport()) {
87 width = SkNextPow2(width); 87 width = SkNextPow2(width);
88 height = SkNextPow2(height); 88 height = SkNextPow2(height);
89 } 89 }
90 #endif 90 #endif
91 91
92 GrStencilBuffer::ComputeSharedStencilBufferKey(width, height, rt->numSamples (), &sbKey); 92 GrStencilAttachment::ComputeSharedStencilAttachmentKey(width, height, rt->nu mSamples(), &sbKey);
93 SkAutoTUnref<GrStencilBuffer> sb(static_cast<GrStencilBuffer*>( 93 SkAutoTUnref<GrStencilAttachment> sb(static_cast<GrStencilAttachment*>(
94 this->getContext()->getResourceCache()->findAndRefUniqueResource(sbKey)) ); 94 this->getContext()->getResourceCache()->findAndRefUniqueResource(sbKey)) );
95 if (sb) { 95 if (sb) {
96 if (this->attachStencilBufferToRenderTarget(sb, rt)) { 96 if (this->attachStencilAttachmentToRenderTarget(sb, rt)) {
97 rt->renderTargetPriv().didAttachStencilBuffer(sb); 97 rt->renderTargetPriv().didAttachStencilAttachment(sb);
98 return true; 98 return true;
99 } 99 }
100 return false; 100 return false;
101 } 101 }
102 if (this->createStencilBufferForRenderTarget(rt, width, height)) { 102 if (this->createStencilAttachmentForRenderTarget(rt, width, height)) {
103 // Right now we're clearing the stencil buffer here after it is 103 // Right now we're clearing the stencil buffer here after it is
104 // attached to an RT for the first time. When we start matching 104 // attached to an RT for the first time. When we start matching
105 // stencil buffers with smaller color targets this will no longer 105 // stencil buffers with smaller color targets this will no longer
106 // be correct because it won't be guaranteed to clear the entire 106 // be correct because it won't be guaranteed to clear the entire
107 // sb. 107 // sb.
108 // We used to clear down in the GL subclass using a special purpose 108 // We used to clear down in the GL subclass using a special purpose
109 // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported 109 // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported
110 // FBO status. 110 // FBO status.
111 this->clearStencil(rt); 111 this->clearStencil(rt);
112 GrStencilBuffer* sb = rt->renderTargetPriv().getStencilBuffer(); 112 GrStencilAttachment* sb = rt->renderTargetPriv().getStencilAttachment();
113 sb->resourcePriv().setUniqueKey(sbKey); 113 sb->resourcePriv().setUniqueKey(sbKey);
114 return true; 114 return true;
115 } else { 115 } else {
116 return false; 116 return false;
117 } 117 }
118 } 118 }
119 119
120 GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) { 120 GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) {
121 this->handleDirtyContext(); 121 this->handleDirtyContext();
122 GrTexture* tex = this->onWrapBackendTexture(desc); 122 GrTexture* tex = this->onWrapBackendTexture(desc);
123 if (NULL == tex) { 123 if (NULL == tex) {
124 return NULL; 124 return NULL;
125 } 125 }
126 // TODO: defer this and attach dynamically 126 // TODO: defer this and attach dynamically
127 GrRenderTarget* tgt = tex->asRenderTarget(); 127 GrRenderTarget* tgt = tex->asRenderTarget();
128 if (tgt && !this->attachStencilBufferToRenderTarget(tgt)) { 128 if (tgt && !this->attachStencilAttachmentToRenderTarget(tgt)) {
129 tex->unref(); 129 tex->unref();
130 return NULL; 130 return NULL;
131 } else { 131 } else {
132 return tex; 132 return tex;
133 } 133 }
134 } 134 }
135 135
136 GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc) { 136 GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc) {
137 this->handleDirtyContext(); 137 this->handleDirtyContext();
138 return this->onWrapBackendRenderTarget(desc); 138 return this->onWrapBackendRenderTarget(desc);
(...skipping 176 matching lines...) Expand 10 before | Expand all | Expand 10 after
315 GrDrawTarget::PathIndexType indexType, 315 GrDrawTarget::PathIndexType indexType,
316 const float transformValues[], 316 const float transformValues[],
317 GrDrawTarget::PathTransformType transformType, 317 GrDrawTarget::PathTransformType transformType,
318 int count, 318 int count,
319 const GrStencilSettings& stencilSettings) { 319 const GrStencilSettings& stencilSettings) {
320 this->handleDirtyContext(); 320 this->handleDirtyContext();
321 pathRange->willDrawPaths(indices, indexType, count); 321 pathRange->willDrawPaths(indices, indexType, count);
322 this->onDrawPaths(args, pathRange, indices, indexType, transformValues, 322 this->onDrawPaths(args, pathRange, indices, indexType, transformValues,
323 transformType, count, stencilSettings); 323 transformType, count, stencilSettings);
324 } 324 }
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