| Index: src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| index 34ea27bb65593425c8bed51d84d16b4b4d506544..05e42c9240e1fcb3e2af49da544d2145a9fd527b 100755
|
| --- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| +++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| @@ -76,19 +76,8 @@ public:
|
| GrGLVertToFrag recipScale(kFloat_GrSLType);
|
| GrGLVertToFrag st(kVec2f_GrSLType);
|
| bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag);
|
| - const char* viewMatrixName = this->uViewM();
|
| - // view matrix name is NULL if identity matrix
|
| - bool useInverseScale = !localMatrix.isIdentity() && viewMatrixName;
|
| - if (isSimilarity && useInverseScale) {
|
| - args.fPB->addVarying("RecipScale", &recipScale, kHigh_GrSLPrecision);
|
| - vsBuilder->codeAppendf("vec2 tx = vec2(%s[0][0], %s[1][0]);",
|
| - viewMatrixName, viewMatrixName);
|
| - vsBuilder->codeAppend("float tx2 = dot(tx, tx);");
|
| - vsBuilder->codeAppendf("%s = inversesqrt(tx2);", recipScale.vsOut());
|
| - } else {
|
| - args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
|
| - vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
|
| - }
|
| + args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
|
| + vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
|
|
|
| GrGLVertToFrag uv(kVec2f_GrSLType);
|
| args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
|
| @@ -117,18 +106,13 @@ public:
|
| fsBuilder->codeAppend("float afwidth;");
|
| if (isSimilarity) {
|
| // For uniform scale, we adjust for the effect of the transformation on the distance
|
| - // either by using the inverse scale in the view matrix, or (if there is no view matrix)
|
| // by using the length of the gradient of the texture coordinates. We use st coordinates
|
| - // with the latter to ensure we're mapping 1:1 from texel space to pixel space.
|
| + // to ensure we're mapping 1:1 from texel space to pixel space.
|
|
|
| // this gives us a smooth step across approximately one fragment
|
| - if (useInverseScale) {
|
| - fsBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*%s);",
|
| - recipScale.fsIn());
|
| - } else {
|
| - fsBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdx(%s.x));",
|
| + // we use y to work around a Mali400 bug in the x direction
|
| + fsBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdy(%s.y));",
|
| st.fsIn());
|
| - }
|
| } else {
|
| // For general transforms, to determine the amount of correction we multiply a unit
|
| // vector pointing along the SDF gradient direction by the Jacobian of the st coords
|
| @@ -189,7 +173,6 @@ public:
|
| key |= local.fInputColorType << 16;
|
| key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 << 24: 0x0;
|
| key |= ComputePosKey(gp.viewMatrix()) << 25;
|
| - key |= (!gp.viewMatrix().isIdentity() && !gp.localMatrix().isIdentity()) ? 0x1 << 27 : 0x0;
|
| b->add32(key);
|
| }
|
|
|
| @@ -208,14 +191,13 @@ private:
|
|
|
| GrDistanceFieldA8TextGeoProc::GrDistanceFieldA8TextGeoProc(GrColor color,
|
| const SkMatrix& viewMatrix,
|
| - const SkMatrix& localMatrix,
|
| GrTexture* texture,
|
| const GrTextureParams& params,
|
| #ifdef SK_GAMMA_APPLY_TO_A8
|
| float distanceAdjust,
|
| #endif
|
| uint32_t flags, bool opaqueVertexColors)
|
| - : INHERITED(color, viewMatrix, localMatrix, opaqueVertexColors)
|
| + : INHERITED(color, viewMatrix, SkMatrix::I(), opaqueVertexColors)
|
| , fTextureAccess(texture, params)
|
| #ifdef SK_GAMMA_APPLY_TO_A8
|
| , fDistanceAdjust(distanceAdjust)
|
| @@ -302,7 +284,6 @@ GrGeometryProcessor* GrDistanceFieldA8TextGeoProc::TestCreate(SkRandom* random,
|
|
|
| return GrDistanceFieldA8TextGeoProc::Create(GrRandomColor(random),
|
| GrProcessorUnitTest::TestMatrix(random),
|
| - GrProcessorUnitTest::TestMatrix(random),
|
| textures[texIdx], params,
|
| #ifdef SK_GAMMA_APPLY_TO_A8
|
| random->nextF(),
|
| @@ -595,19 +576,8 @@ public:
|
| bool isUniformScale = SkToBool(dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask);
|
| GrGLVertToFrag recipScale(kFloat_GrSLType);
|
| GrGLVertToFrag st(kVec2f_GrSLType);
|
| - const char* viewMatrixName = this->uViewM();
|
| - // view matrix name is NULL if identity matrix
|
| - bool useInverseScale = !localMatrix.isIdentity() && viewMatrixName;
|
| - if (isUniformScale && useInverseScale) {
|
| - args.fPB->addVarying("RecipScale", &recipScale, kHigh_GrSLPrecision);
|
| - vsBuilder->codeAppendf("vec2 tx = vec2(%s[0][0], %s[1][0]);",
|
| - viewMatrixName, viewMatrixName);
|
| - vsBuilder->codeAppend("float tx2 = dot(tx, tx);");
|
| - vsBuilder->codeAppendf("%s = inversesqrt(tx2);", recipScale.vsOut());
|
| - } else {
|
| - args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
|
| - vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
|
| - }
|
| + args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
|
| + vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
|
|
|
| GrGLVertToFrag uv(kVec2f_GrSLType);
|
| args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
|
| @@ -635,12 +605,8 @@ public:
|
| fsBuilder->codeAppend("float delta = " GR_FONT_ATLAS_LCD_DELTA ";\n");
|
| }
|
| if (isUniformScale) {
|
| - if (useInverseScale) {
|
| - fsBuilder->codeAppendf("float dx = %s;", recipScale.fsIn());
|
| - } else {
|
| - fsBuilder->codeAppendf("float dx = dFdx(%s.x);", st.fsIn());
|
| - }
|
| - fsBuilder->codeAppend("vec2 offset = vec2(dx*delta, 0.0);");
|
| + fsBuilder->codeAppendf("float dy = dFdy(%s.y);", st.fsIn());
|
| + fsBuilder->codeAppend("vec2 offset = vec2(dy*delta, 0.0);");
|
| } else {
|
| fsBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn());
|
|
|
| @@ -689,7 +655,7 @@ public:
|
| // to ensure we're mapping 1:1 from texel space to pixel space.
|
|
|
| // this gives us a smooth step across approximately one fragment
|
| - fsBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*dx);");
|
| + fsBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*dy);");
|
| } else {
|
| // For general transforms, to determine the amount of correction we multiply a unit
|
| // vector pointing along the SDF gradient direction by the Jacobian of the st coords
|
| @@ -754,7 +720,6 @@ public:
|
| key |= local.fInputColorType << 16;
|
| key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 << 24: 0x0;
|
| key |= ComputePosKey(gp.viewMatrix()) << 25;
|
| - key |= (!gp.viewMatrix().isIdentity() && !gp.localMatrix().isIdentity()) ? 0x1 << 27 : 0x0;
|
| b->add32(key);
|
| }
|
|
|
| @@ -771,11 +736,10 @@ private:
|
|
|
| GrDistanceFieldLCDTextGeoProc::GrDistanceFieldLCDTextGeoProc(
|
| GrColor color, const SkMatrix& viewMatrix,
|
| - const SkMatrix& localMatrix,
|
| GrTexture* texture, const GrTextureParams& params,
|
| DistanceAdjust distanceAdjust,
|
| uint32_t flags)
|
| - : INHERITED(color, viewMatrix, localMatrix)
|
| + : INHERITED(color, viewMatrix, SkMatrix::I())
|
| , fTextureAccess(texture, params)
|
| , fDistanceAdjust(distanceAdjust)
|
| , fFlags(flags & kLCD_DistanceFieldEffectMask){
|
| @@ -855,7 +819,6 @@ GrGeometryProcessor* GrDistanceFieldLCDTextGeoProc::TestCreate(SkRandom* random,
|
| flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0;
|
| return GrDistanceFieldLCDTextGeoProc::Create(GrRandomColor(random),
|
| GrProcessorUnitTest::TestMatrix(random),
|
| - GrProcessorUnitTest::TestMatrix(random),
|
| textures[texIdx], params,
|
| wa,
|
| flags);
|
|
|