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Issue 10829: Finish porting jump target changes to the ARM platform. The v8 test... (Closed) Base URL: http://v8.googlecode.com/svn/branches/experimental/toiger/
Patch Set: '' Created 12 years, 1 month ago
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1 // Copyright 2008 the V8 project authors. All rights reserved. 1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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59 class VirtualFrame : public Malloced { 59 class VirtualFrame : public Malloced {
60 public: 60 public:
61 // Construct a virtual frame with the given code generator used to 61 // Construct a virtual frame with the given code generator used to
62 // generate code. 62 // generate code.
63 explicit VirtualFrame(CodeGenerator* cgen); 63 explicit VirtualFrame(CodeGenerator* cgen);
64 64
65 // Construct a virtual frame that is a clone of an existing one, initially 65 // Construct a virtual frame that is a clone of an existing one, initially
66 // with an identical state. 66 // with an identical state.
67 explicit VirtualFrame(VirtualFrame* original); 67 explicit VirtualFrame(VirtualFrame* original);
68 68
69 // The height of the virtual expression stack. Always non-negative. 69 // The height of the virtual expression stack.
70 int height() const { 70 int height() const {
71 return virtual_stack_pointer_ - expression_base_index() + 1; 71 return virtual_stack_pointer_ - expression_base_index() + 1;
72 } 72 }
73 73
74 // Add extra in-memory elements to the top of the frame without generating 74 // Add extra in-memory elements to the top of the frame without generating
75 // code. 75 // code.
76 void Adjust(int count); 76 void Adjust(int count);
77 77
78 // Forget frame elements without generating code. 78 // Forget frame elements without generating code.
79 void Forget(int count); 79 void Forget(int count);
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97 97
98 // The current top of the expression stack as an assembly operand. 98 // The current top of the expression stack as an assembly operand.
99 Operand Top() const { return Operand(esp, 0); } 99 Operand Top() const { return Operand(esp, 0); }
100 100
101 // An element of the expression stack as an assembly operand. 101 // An element of the expression stack as an assembly operand.
102 Operand ElementAt(int index) const { 102 Operand ElementAt(int index) const {
103 return Operand(esp, index * kPointerSize); 103 return Operand(esp, index * kPointerSize);
104 } 104 }
105 105
106 // A frame-allocated local as an assembly operand. 106 // A frame-allocated local as an assembly operand.
107 Operand Local(int index) const { 107 Operand LocalAt(int index) const {
108 ASSERT(0 <= index); 108 ASSERT(0 <= index);
109 ASSERT(index < local_count_); 109 ASSERT(index < local_count_);
110 return Operand(ebp, kLocal0Offset - index * kPointerSize); 110 return Operand(ebp, kLocal0Offset - index * kPointerSize);
111 } 111 }
112 112
113 // The function frame slot. 113 // The function frame slot.
114 Operand Function() const { return Operand(ebp, kFunctionOffset); } 114 Operand Function() const { return Operand(ebp, kFunctionOffset); }
115 115
116 // The context frame slot. 116 // The context frame slot.
117 Operand Context() const { return Operand(ebp, kContextOffset); } 117 Operand Context() const { return Operand(ebp, kContextOffset); }
118 118
119 // A parameter as an assembly operand. 119 // A parameter as an assembly operand.
120 Operand Parameter(int index) const { 120 Operand ParameterAt(int index) const {
121 ASSERT(-1 <= index); 121 ASSERT(-1 <= index); // -1 is the receiver.
122 ASSERT(index < parameter_count_); 122 ASSERT(index < parameter_count_);
123 return Operand(ebp, (1 + parameter_count_ - index) * kPointerSize); 123 return Operand(ebp, (1 + parameter_count_ - index) * kPointerSize);
124 } 124 }
125 125
126 // The receiver frame slot. 126 // The receiver frame slot.
127 Operand Receiver() const { return Parameter(-1); } 127 Operand Receiver() const { return ParameterAt(-1); }
128 128
129 // Push a try-catch or try-finally handler on top of the virtual frame. 129 // Push a try-catch or try-finally handler on top of the virtual frame.
130 void PushTryHandler(HandlerType type); 130 void PushTryHandler(HandlerType type);
131 131
132 // Call a code stub, given the number of arguments it expects on (and 132 // Call a code stub, given the number of arguments it expects on (and
133 // removes from) the top of the physical frame. 133 // removes from) the top of the physical frame.
134 void CallStub(CodeStub* stub, int frame_arg_count); 134 void CallStub(CodeStub* stub, int frame_arg_count);
135 135
136 // Call the runtime, given the number of arguments expected on (and 136 // Call the runtime, given the number of arguments expected on (and
137 // removed from) the top of the physical frame. 137 // removed from) the top of the physical frame.
138 void CallRuntime(Runtime::Function* f, int frame_arg_count); 138 void CallRuntime(Runtime::Function* f, int frame_arg_count);
139 void CallRuntime(Runtime::FunctionId id, int frame_arg_count); 139 void CallRuntime(Runtime::FunctionId id, int frame_arg_count);
140 140
141 // Invoke a builtin, given the number of arguments it expects on (and 141 // Invoke a builtin, given the number of arguments it expects on (and
142 // removes from) the top of the physical frame. 142 // removes from) the top of the physical frame.
143 void InvokeBuiltin(Builtins::JavaScript id, 143 void InvokeBuiltin(Builtins::JavaScript id,
144 InvokeFlag flag, 144 InvokeFlag flag,
145 int frame_arg_count); 145 int frame_arg_count);
146 146
147 // Call into a JS code object, given the number of arguments it expects on 147 // Call into a JS code object, given the number of arguments it expects on
148 // (and removes from) the top of the physical frame. 148 // (and removes from) the top of the physical frame.
149 void CallCode(Handle<Code> ic, RelocInfo::Mode rmode, int frame_arg_count); 149 void CallCodeObject(Handle<Code> ic,
150 RelocInfo::Mode rmode,
151 int frame_arg_count);
150 152
151 // Drop a number of elements from the top of the expression stack. May 153 // Drop a number of elements from the top of the expression stack. May
152 // emit code to affect the physical frame. Does not clobber any registers 154 // emit code to affect the physical frame. Does not clobber any registers
153 // excepting possibly the stack pointer. 155 // excepting possibly the stack pointer.
154 void Drop(int count); 156 void Drop(int count);
155 157
156 // Drop one element. 158 // Drop one element.
157 void Drop(); 159 void Drop();
158 160
159 // Pop and save an element from the top of the expression stack. May emit 161 // Pop and save an element from the top of the expression stack. May emit
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199 201
200 void AddElement(const Element& element) { 202 void AddElement(const Element& element) {
201 virtual_stack_pointer_++; 203 virtual_stack_pointer_++;
202 elements_.Add(element); 204 elements_.Add(element);
203 } 205 }
204 206
205 Element RemoveElement() { 207 Element RemoveElement() {
206 virtual_stack_pointer_--; 208 virtual_stack_pointer_--;
207 return elements_.RemoveLast(); 209 return elements_.RemoveLast();
208 } 210 }
209
210 // The JumpTarget class explicitly sets the height_ field of the expected
211 // frame at the actual return target.
212 friend class JumpTarget;
213 }; 211 };
214 212
215 213
216 } } // namespace v8::internal 214 } } // namespace v8::internal
217 215
218 #endif // V8_VIRTUAL_FRAME_IA32_H_ 216 #endif // V8_VIRTUAL_FRAME_IA32_H_
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