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Issue 10829: Finish porting jump target changes to the ARM platform. The v8 test... (Closed) Base URL: http://v8.googlecode.com/svn/branches/experimental/toiger/
Patch Set: '' Created 12 years, 1 month ago
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1 // Copyright 2008 the V8 project authors. All rights reserved. 1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
(...skipping 15 matching lines...) Expand all
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 27
28 #ifndef V8_VIRTUAL_FRAME_ARM_H_ 28 #ifndef V8_VIRTUAL_FRAME_ARM_H_
29 #define V8_VIRTUAL_FRAME_ARM_H_ 29 #define V8_VIRTUAL_FRAME_ARM_H_
30 30
31 #include "macro-assembler.h" 31 #include "macro-assembler.h"
32 32
33 namespace v8 { namespace internal { 33 namespace v8 { namespace internal {
34 34
35 // ------------------------------------------------------------------------- 35 // -------------------------------------------------------------------------
36 // Virtual frame elements
37 //
38 // The internal elements of the virtual frames. Elements are (currently) of
39 // only one kind, in-memory. Their actual location is given by their
40 // position in the virtual frame.
41
42 class Element BASE_EMBEDDED {
43 public:
44 Element() {}
45
46 bool matches(const Element& other) { return true; }
47 };
48
49
50 // -------------------------------------------------------------------------
36 // Virtual frames 51 // Virtual frames
37 // 52 //
38 // The virtual frame is an abstraction of the physical stack frame. It 53 // The virtual frame is an abstraction of the physical stack frame. It
39 // encapsulates the parameters, frame-allocated locals, and the expression 54 // encapsulates the parameters, frame-allocated locals, and the expression
40 // stack. It supports push/pop operations on the expression stack, as well 55 // stack. It supports push/pop operations on the expression stack, as well
41 // as random access to the expression stack elements, locals, and 56 // as random access to the expression stack elements, locals, and
42 // parameters. 57 // parameters.
43 58
44 class VirtualFrame { 59 class VirtualFrame : public Malloced{
45 public: 60 public:
46 // Construct a virtual frame with the given code generator used to 61 // Construct a virtual frame with the given code generator used to
47 // generate code. 62 // generate code.
48 explicit VirtualFrame(CodeGenerator* cgen); 63 explicit VirtualFrame(CodeGenerator* cgen);
49 64
50 // Construct a virtual frame that is a clone of an existing one, initially 65 // Construct a virtual frame that is a clone of an existing one, initially
51 // with an identical state. 66 // with an identical state.
52 explicit VirtualFrame(VirtualFrame* original); 67 explicit VirtualFrame(VirtualFrame* original);
53 68
69 int height() const {
70 return virtual_stack_pointer_ - expression_base_index() + 1;
71 }
72
73 // Add extra in-memory elements to the top of the frame without generating
74 // code.
75 void Adjust(int count);
76
77 // Forget frame elements without generating code.
78 void Forget(int count);
79
54 // Make this virtual frame have a state identical to an expected virtual 80 // Make this virtual frame have a state identical to an expected virtual
55 // frame. As a side effect, code may be emitted to make this frame match 81 // frame. As a side effect, code may be emitted to make this frame match
56 // the expected one. 82 // the expected one.
57 void MergeTo(VirtualFrame* expected); 83 void MergeTo(VirtualFrame* expected);
58 84
59 // Emit code for the physical JS entry and exit frame sequences. After 85 // Emit code for the physical JS entry and exit frame sequences. After
60 // calling Enter, the virtual frame is ready for use; and after calling 86 // calling Enter, the virtual frame is ready for use; and after calling
61 // Exit it should not be used. Note that Enter does not allocate space in 87 // Exit it should not be used. Note that Enter does not allocate space in
62 // the physical frame for storing frame-allocated locals. 88 // the physical frame for storing frame-allocated locals.
63 void Enter(); 89 void Enter();
64 void Exit(); 90 void Exit();
65 91
66 // Allocate and initialize the frame-allocated locals. The number of 92 // Allocate and initialize the frame-allocated locals. The number of
67 // locals is known from the frame's code generator's state (specifically 93 // locals is known from the frame's code generator's state (specifically
68 // its scope). As a side effect, code may be emitted. 94 // its scope). As a side effect, code may be emitted.
69 void AllocateLocals(); 95 void AllocateStackSlots(int count);
70 96
71 // The current top of the expression stack as an assembly operand. 97 // The current top of the expression stack as an assembly operand.
72 MemOperand Top() const { return MemOperand(sp, 0); } 98 MemOperand Top() const { return MemOperand(sp, 0); }
73 99
74 // An element of the expression stack as an assembly operand. 100 // An element of the expression stack as an assembly operand.
75 MemOperand Element(int index) const { 101 MemOperand ElementAt(int index) const {
76 return MemOperand(sp, index * kPointerSize); 102 return MemOperand(sp, index * kPointerSize);
77 } 103 }
78 104
79 // A frame-allocated local as an assembly operand. 105 // A frame-allocated local as an assembly operand.
80 MemOperand Local(int index) const { 106 MemOperand LocalAt(int index) const {
81 ASSERT(0 <= index && index < frame_local_count_); 107 ASSERT(0 <= index);
108 ASSERT(index < local_count_);
82 return MemOperand(fp, kLocal0Offset - index * kPointerSize); 109 return MemOperand(fp, kLocal0Offset - index * kPointerSize);
83 } 110 }
84 111
85 // The function frame slot. 112 // The function frame slot.
86 MemOperand Function() const { return MemOperand(fp, kFunctionOffset); } 113 MemOperand Function() const { return MemOperand(fp, kFunctionOffset); }
87 114
88 // The context frame slot. 115 // The context frame slot.
89 MemOperand Context() const { return MemOperand(fp, kContextOffset); } 116 MemOperand Context() const { return MemOperand(fp, kContextOffset); }
90 117
91 // A parameter as an assembly operand. 118 // A parameter as an assembly operand.
92 MemOperand Parameter(int index) const { 119 MemOperand ParameterAt(int index) const {
93 // Index -1 corresponds to the receiver. 120 // Index -1 corresponds to the receiver.
94 ASSERT(-1 <= index && index <= parameter_count_); 121 ASSERT(-1 <= index && index <= parameter_count_);
95 return MemOperand(fp, (1 + parameter_count_ - index) * kPointerSize); 122 return MemOperand(fp, (1 + parameter_count_ - index) * kPointerSize);
96 } 123 }
97 124
125 // Push a try-catch or try-finally handler on top of the virtual frame.
126 void PushTryHandler(HandlerType type);
127
128 // Call a code stub, given the number of arguments it expects on (and
129 // removes from) the top of the physical frame.
130 void CallStub(CodeStub* stub, int frame_arg_count);
131
132 // Call the runtime, given the number of arguments expected on (and
133 // removed from) the top of the physical frame.
134 void CallRuntime(Runtime::Function* f, int frame_arg_count);
135 void CallRuntime(Runtime::FunctionId id, int frame_arg_count);
136
137 // Invoke a builtin, given the number of arguments it expects on (and
138 // removes from) the top of the physical frame.
139 void InvokeBuiltin(Builtins::JavaScript id,
140 InvokeJSFlags flags,
141 int frame_arg_count);
142
143 // Call into a JS code object, given the number of arguments it expects on
144 // (and removes from) the top of the physical frame.
145 void CallCodeObject(Handle<Code> ic,
146 RelocInfo::Mode rmode,
147 int frame_arg_count);
148
98 // Drop a number of elements from the top of the expression stack. May 149 // Drop a number of elements from the top of the expression stack. May
99 // emit code to effect the physical frame. 150 // emit code to affect the physical frame. Does not clobber any registers
100 inline void Drop(int count); 151 // excepting possibly the stack pointer.
152 void Drop(int count);
101 153
102 // Pop and discard an element from the top of the expression stack. 154 // Drop one element.
103 // Specifically does not clobber any registers excepting possibly the 155 void Drop();
104 // stack pointer.
105 inline void Pop();
106 156
107 // Pop and save an element from the top of the expression stack. May emit 157 // Pop and save an element from the top of the expression stack. May emit
108 // code. 158 // code.
109 inline void Pop(Register reg); 159 void Pop(Register reg);
110 160
111 // Push an element on top of the expression stack. May emit code. 161 // Push an element on top of the expression stack. May emit code.
112 inline void Push(Register reg); 162 void Push(Register reg);
113 163
114 private: 164 private:
115 static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset; 165 static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset;
116 static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset; 166 static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset;
117 static const int kContextOffset = StandardFrameConstants::kContextOffset; 167 static const int kContextOffset = StandardFrameConstants::kContextOffset;
118 168
169 static const int kHandlerSize = StackHandlerConstants::kSize / kPointerSize;
170
119 MacroAssembler* masm_; 171 MacroAssembler* masm_;
120 172
173 List<Element> elements_;
174
175 // The virtual stack pointer is the index of the top element of the stack.
176 int virtual_stack_pointer_;
177
178 int virtual_frame_pointer_;
179
121 // The number of frame-allocated locals and parameters respectively. 180 // The number of frame-allocated locals and parameters respectively.
122 int frame_local_count_;
123 int parameter_count_; 181 int parameter_count_;
182 int local_count_;
183
184 // The index of the first parameter. The receiver lies below the first
185 // parameter.
186 int param0_index() const { return 1; }
187
188 // The index of the first local. Between the parameters and the locals
189 // lie the return address, the saved frame pointer, the context, and the
190 // function.
191 int local0_index() const { return param0_index() + parameter_count_ + 4; }
192
193 // The index of the base of the expression stack.
194 int expression_base_index() const { return local0_index() + local_count_; }
195
196 void AddElement(const Element& element) {
197 virtual_stack_pointer_++;
198 elements_.Add(element);
199 }
200
201 Element RemoveElement() {
202 virtual_stack_pointer_--;
203 return elements_.RemoveLast();
204 }
124 }; 205 };
125 206
126 207
127 } } // namespace v8::internal 208 } } // namespace v8::internal
128 209
129 #endif // V8_VIRTUAL_FRAME_ARM_H_ 210 #endif // V8_VIRTUAL_FRAME_ARM_H_
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