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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "content/shell/android/draw_context.h" | |
| 6 | |
| 7 #include "base/logging.h" | |
| 8 #include "content/public/browser/android/graphics_context.h" | |
| 9 #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebGraphicsC
ontext3D.h" | |
| 10 | |
| 11 namespace { | |
| 12 | |
| 13 static const char g_vertex_shader[] = | |
| 14 "attribute vec4 a_Position;" | |
| 15 "attribute vec2 a_texCoord;" | |
| 16 "varying vec2 v_texCoord;" | |
| 17 "void main() {" | |
| 18 " gl_Position = a_Position;" | |
| 19 " v_texCoord = a_texCoord;" | |
| 20 "}"; | |
| 21 | |
| 22 // Minimal texture mapping pixel shader. | |
| 23 static const char g_fragment_shader[] = | |
| 24 "precision mediump float;" | |
| 25 "varying vec2 v_texCoord;" | |
| 26 "uniform sampler2D s_texture;" | |
| 27 "void main() {" | |
| 28 " gl_FragColor = texture2D(s_texture, v_texCoord);" | |
| 29 "}"; | |
| 30 | |
| 31 } // anonymous namespace | |
| 32 | |
| 33 namespace content { | |
| 34 | |
| 35 DrawContext::DrawContext(ANativeWindow* window) | |
| 36 : program_(GL_ZERO), | |
| 37 vertex_shader_(0), | |
| 38 fragment_shader_(0), | |
| 39 texture_uniform_(GL_ZERO), | |
| 40 vertex_buffer_(GL_ZERO), | |
| 41 context_(content::GraphicsContext::CreateForUI(window)) { | |
| 42 const GLfloat attribs[] = { | |
| 43 -1.0f, -1.0f, | |
| 44 1.0f, -1.0f, | |
| 45 -1.0f, 1.0f, | |
| 46 1.0f, 1.0f, | |
| 47 0.0f, 0.0f, | |
| 48 1.0f, 0.0f, | |
| 49 0.0f, 1.0f, | |
| 50 1.0f, 1.0f }; | |
| 51 WebKit::WebGraphicsContext3D* context3D = context_->GetContext3D(); | |
| 52 vertex_buffer_ = context3D->createBuffer(); | |
| 53 context3D->bindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); | |
| 54 context3D->bufferData(GL_ARRAY_BUFFER, 16 * sizeof(GLfloat), attribs, | |
| 55 GL_STATIC_DRAW); | |
| 56 | |
| 57 vertex_shader_ = context3D->createShader(GL_VERTEX_SHADER); | |
| 58 context3D->shaderSource(vertex_shader_, g_vertex_shader); | |
| 59 context3D->compileShader(vertex_shader_); | |
| 60 | |
| 61 fragment_shader_ = context3D->createShader(GL_FRAGMENT_SHADER); | |
| 62 context3D->shaderSource(fragment_shader_, g_fragment_shader); | |
| 63 context3D->compileShader(fragment_shader_); | |
| 64 | |
| 65 program_ = context3D->createProgram(); | |
| 66 context3D->attachShader(program_, vertex_shader_); | |
| 67 context3D->attachShader(program_, fragment_shader_); | |
| 68 context3D->linkProgram(program_); | |
| 69 | |
| 70 texture_uniform_ = context3D->getUniformLocation(program_, "s_texture"); | |
| 71 } | |
| 72 | |
| 73 DrawContext::~DrawContext() { | |
| 74 if (vertex_buffer_ != GL_ZERO) | |
| 75 context_->GetContext3D()->deleteBuffer(vertex_buffer_); | |
| 76 if (program_ != GL_ZERO) | |
| 77 context_->GetContext3D()->deleteProgram(program_); | |
| 78 } | |
| 79 | |
| 80 uint32 DrawContext::Draw(int texture) { | |
| 81 DCHECK(program_ != GL_ZERO); | |
| 82 WebKit::WebGraphicsContext3D* context3D = context_->GetContext3D(); | |
| 83 | |
| 84 context3D->useProgram(program_); | |
| 85 | |
| 86 context3D->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| 87 context3D->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| 88 context3D->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| 89 context3D->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
| 90 | |
| 91 context3D->uniform1i(texture_uniform_, 0); | |
| 92 context3D->activeTexture(GL_TEXTURE0); | |
| 93 context3D->bindTexture(GL_TEXTURE_2D, texture); | |
| 94 | |
| 95 context3D->bindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); | |
| 96 context3D->enableVertexAttribArray(0); | |
| 97 context3D->vertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); | |
| 98 context3D->bindAttribLocation(program_, 0, "a_Position"); | |
| 99 context3D->enableVertexAttribArray(1); | |
| 100 context3D->vertexAttribPointer( | |
| 101 1, 2, GL_FLOAT, GL_FALSE, 0, 8 * sizeof(GLfloat)); | |
| 102 context3D->bindAttribLocation(program_, 1, "a_texCoord"); | |
| 103 | |
| 104 context3D->drawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
| 105 | |
| 106 context3D->prepareTexture(); | |
| 107 | |
| 108 return context_->InsertSyncPoint(); | |
| 109 } | |
| 110 | |
| 111 void DrawContext::Reshape(int width, int height) { | |
| 112 WebKit::WebGraphicsContext3D* context3D = context_->GetContext3D(); | |
| 113 context3D->viewport(0, 0, width, height); | |
| 114 context3D->reshape(width, height); | |
| 115 } | |
| 116 | |
| 117 } // namespace content | |
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