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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CONTENT_SHELL_ANDROID_DRAW_CONTEXT_H_ | |
| 6 #define CONTENT_SHELL_ANDROID_DRAW_CONTEXT_H_ | |
| 7 | |
| 8 #include "base/memory/scoped_ptr.h" | |
| 9 #include "base/synchronization/lock.h" | |
| 10 #include "ui/gfx/native_widget_types.h" | |
| 11 | |
| 12 #include <GLES2/gl2.h> | |
| 13 | |
| 14 namespace content { | |
| 15 class GraphicsContext; | |
| 16 | |
| 17 // Helper class for drawing content textures to the UI window surface. | |
| 18 class DrawContext { | |
| 19 public: | |
| 20 DrawContext(ANativeWindow* window); | |
| 21 ~DrawContext(); | |
| 22 | |
| 23 // Draws the given texture to the UI and returns a | |
| 24 // SyncPoint identifier. | |
| 25 uint32 Draw(int texture); | |
| 26 | |
| 27 void Reshape(int width, int height); | |
| 28 | |
| 29 private: | |
| 30 // The shader program. | |
| 31 int program_; | |
| 32 int vertex_shader_; | |
| 33 int fragment_shader_; | |
| 34 | |
| 35 // Shader uniform locations. | |
| 36 int texture_uniform_; | |
| 37 | |
| 38 // The vertex attribute array used to draw a simple quad. | |
| 39 unsigned int vertex_buffer_; | |
| 40 | |
| 41 // The graphics context used for drawing. | |
| 42 scoped_ptr<content::GraphicsContext> context_; | |
| 43 | |
| 44 DISALLOW_COPY_AND_ASSIGN(DrawContext); | |
| 45 }; | |
| 46 | |
| 47 } // namespace content | |
| 48 | |
| 49 #endif // CONTENT_SHELL_ANDROID_DRAW_CONTEXT_H_ | |
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