Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 import '../animation/generators.dart'; | 5 import '../animation/generators.dart'; |
| 6 import '../animation/mechanics.dart'; | 6 import '../animation/mechanics.dart'; |
| 7 import '../animation/scroll_behavior.dart'; | 7 import '../animation/scroll_behavior.dart'; |
| 8 import '../fn.dart'; | 8 import '../fn.dart'; |
| 9 import '../theme/view-configuration.dart' as config; | 9 import '../theme/view-configuration.dart' as config; |
| 10 import 'dart:math' as math; | 10 import 'dart:math' as math; |
| (...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 62 return; | 62 return; |
| 63 _simulation.cancel(); | 63 _simulation.cancel(); |
| 64 _simulation = null; | 64 _simulation = null; |
| 65 } | 65 } |
| 66 | 66 |
| 67 void _startSimulation(Particle particle) { | 67 void _startSimulation(Particle particle) { |
| 68 _stopSimulation(); | 68 _stopSimulation(); |
| 69 _simulation = scrollBehavior.release(particle); | 69 _simulation = scrollBehavior.release(particle); |
| 70 if (_simulation == null) | 70 if (_simulation == null) |
| 71 return; | 71 return; |
| 72 _simulation.onTick.listen((_) { | 72 _simulation.onTick.listen((_) {scrollTo(particle.position);}); |
|
Hixie
2015/04/14 16:52:30
Keep it on three lines or use the => form.
| |
| 73 setState(() { | |
| 74 _scrollOffset = particle.position; | |
| 75 }); | |
| 76 }); | |
| 77 } | 73 } |
| 78 | 74 |
| 79 Particle _createParticle([double velocity = 0.0]) { | 75 Particle _createParticle([double velocity = 0.0]) { |
| 80 return new Particle(position: _scrollOffset, velocity: velocity); | 76 return new Particle(position: _scrollOffset, velocity: velocity); |
| 81 } | 77 } |
| 82 | 78 |
| 83 void _handlePointerDown(_) { | 79 void _handlePointerDown(_) { |
| 84 _stopSimulation(); | 80 _stopSimulation(); |
| 85 } | 81 } |
| 86 | 82 |
| (...skipping 11 matching lines...) Expand all Loading... | |
| 98 } | 94 } |
| 99 | 95 |
| 100 void _handleFlingCancel(sky.GestureEvent event) { | 96 void _handleFlingCancel(sky.GestureEvent event) { |
| 101 _startSimulation(_createParticle()); | 97 _startSimulation(_createParticle()); |
| 102 } | 98 } |
| 103 | 99 |
| 104 void _handleWheel(sky.WheelEvent event) { | 100 void _handleWheel(sky.WheelEvent event) { |
| 105 scrollBy(-event.offsetY); | 101 scrollBy(-event.offsetY); |
| 106 } | 102 } |
| 107 } | 103 } |
| OLD | NEW |