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1 /* | 1 /* |
2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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29 class Font; | 29 class Font; |
30 class LayoutObject; | 30 class LayoutObject; |
31 class ComputedStyle; | 31 class ComputedStyle; |
32 class SVGComputedStyle; | 32 class SVGComputedStyle; |
33 class SVGTextMetrics; | 33 class SVGTextMetrics; |
34 | 34 |
35 // Helper class used by SVGTextLayoutEngine to handle 'alignment-baseline' / 'do
minant-baseline' and 'baseline-shift'. | 35 // Helper class used by SVGTextLayoutEngine to handle 'alignment-baseline' / 'do
minant-baseline' and 'baseline-shift'. |
36 class SVGTextLayoutEngineBaseline { | 36 class SVGTextLayoutEngineBaseline { |
37 WTF_MAKE_NONCOPYABLE(SVGTextLayoutEngineBaseline); | 37 WTF_MAKE_NONCOPYABLE(SVGTextLayoutEngineBaseline); |
38 public: | 38 public: |
39 SVGTextLayoutEngineBaseline(const Font&); | 39 SVGTextLayoutEngineBaseline(const Font&, float effectiveZoom); |
40 | 40 |
41 float calculateBaselineShift(const ComputedStyle&) const; | 41 float calculateBaselineShift(const ComputedStyle&) const; |
42 float calculateAlignmentBaselineShift(bool isVerticalText, const LayoutObjec
t* textRenderer) const; | 42 float calculateAlignmentBaselineShift(bool isVerticalText, const LayoutObjec
t* textRenderer) const; |
43 float calculateGlyphOrientationAngle(bool isVerticalText, const SVGComputedS
tyle&, const UChar& character) const; | 43 float calculateGlyphOrientationAngle(bool isVerticalText, const SVGComputedS
tyle&, const UChar& character) const; |
44 float calculateGlyphAdvanceAndOrientation(bool isVerticalText, const SVGText
Metrics&, float angle, float& xOrientationShift, float& yOrientationShift) const
; | 44 float calculateGlyphAdvanceAndOrientation(bool isVerticalText, const SVGText
Metrics&, float angle, float& xOrientationShift, float& yOrientationShift) const
; |
45 | 45 |
46 private: | 46 private: |
47 EAlignmentBaseline dominantBaselineToAlignmentBaseline(bool isVerticalText,
const LayoutObject* textRenderer) const; | 47 EAlignmentBaseline dominantBaselineToAlignmentBaseline(bool isVerticalText,
const LayoutObject* textRenderer) const; |
48 | 48 |
49 const Font& m_font; | 49 const Font& m_font; |
| 50 |
| 51 // Everything we read from the m_font's font descriptor during layout is sca
led by the effective |
| 52 // zoom, as fonts always are in computed style. Since layout inside SVG take
s place in unzoomed |
| 53 // coordinates we have to compensate for zoom when reading values from the f
ont descriptor. |
| 54 float m_effectiveZoom; |
50 }; | 55 }; |
51 | 56 |
52 } // namespace blink | 57 } // namespace blink |
53 | 58 |
54 #endif | 59 #endif |
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