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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrTessellatingPathRenderer.h" | 8 #include "GrTessellatingPathRenderer.h" |
9 | 9 |
10 #include "GrBatch.h" | 10 #include "GrBatch.h" |
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1065 Vertex* a; | 1065 Vertex* a; |
1066 Vertex* b; | 1066 Vertex* b; |
1067 front_back_split(*head, &a, &b); | 1067 front_back_split(*head, &a, &b); |
1068 | 1068 |
1069 merge_sort(&a); | 1069 merge_sort(&a); |
1070 merge_sort(&b); | 1070 merge_sort(&b); |
1071 | 1071 |
1072 *head = sorted_merge(a, b); | 1072 *head = sorted_merge(a, b); |
1073 } | 1073 } |
1074 | 1074 |
| 1075 inline void append_vertex(Vertex* v, Vertex** head, Vertex** tail) { |
| 1076 insert<Vertex, &Vertex::fPrev, &Vertex::fNext>(v, *tail, NULL, head, tail); |
| 1077 } |
| 1078 |
| 1079 inline void append_vertex_list(Vertex* v, Vertex** head, Vertex** tail) { |
| 1080 insert<Vertex, &Vertex::fPrev, &Vertex::fNext>(v, *tail, v->fNext, head, tai
l); |
| 1081 } |
| 1082 |
1075 Vertex* sorted_merge(Vertex* a, Vertex* b) { | 1083 Vertex* sorted_merge(Vertex* a, Vertex* b) { |
1076 if (!a) { | 1084 Vertex* head = NULL; |
1077 return b; | 1085 Vertex* tail = NULL; |
1078 } else if (!b) { | 1086 |
1079 return a; | 1087 while (a && b) { |
| 1088 if (sweep_lt(a->fPoint, b->fPoint)) { |
| 1089 Vertex* next = a->fNext; |
| 1090 append_vertex(a, &head, &tail); |
| 1091 a = next; |
| 1092 } else { |
| 1093 Vertex* next = b->fNext; |
| 1094 append_vertex(b, &head, &tail); |
| 1095 b = next; |
| 1096 } |
1080 } | 1097 } |
1081 | 1098 if (a) { |
1082 Vertex* result = NULL; | 1099 append_vertex_list(a, &head, &tail); |
1083 | |
1084 if (sweep_lt(a->fPoint, b->fPoint)) { | |
1085 result = a; | |
1086 result->fNext = sorted_merge(a->fNext, b); | |
1087 } else { | |
1088 result = b; | |
1089 result->fNext = sorted_merge(a, b->fNext); | |
1090 } | 1100 } |
1091 result->fNext->fPrev = result; | 1101 if (b) { |
1092 return result; | 1102 append_vertex_list(b, &head, &tail); |
| 1103 } |
| 1104 return head; |
1093 } | 1105 } |
1094 | 1106 |
1095 // Stage 4: Simplify the mesh by inserting new vertices at intersecting edges. | 1107 // Stage 4: Simplify the mesh by inserting new vertices at intersecting edges. |
1096 | 1108 |
1097 void simplify(Vertex* vertices, SkChunkAlloc& alloc) { | 1109 void simplify(Vertex* vertices, SkChunkAlloc& alloc) { |
1098 LOG("simplifying complex polygons\n"); | 1110 LOG("simplifying complex polygons\n"); |
1099 Edge* activeEdges = NULL; | 1111 Edge* activeEdges = NULL; |
1100 for (Vertex* v = vertices; v != NULL; v = v->fNext) { | 1112 for (Vertex* v = vertices; v != NULL; v = v->fNext) { |
1101 if (!v->fFirstEdgeAbove && !v->fFirstEdgeBelow) { | 1113 if (!v->fFirstEdgeAbove && !v->fFirstEdgeBelow) { |
1102 continue; | 1114 continue; |
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1480 SkMatrix vmi; | 1492 SkMatrix vmi; |
1481 if (!viewM.invert(&vmi)) { | 1493 if (!viewM.invert(&vmi)) { |
1482 return false; | 1494 return false; |
1483 } | 1495 } |
1484 vmi.mapRect(&clipBounds); | 1496 vmi.mapRect(&clipBounds); |
1485 SkAutoTUnref<GrBatch> batch(TessellatingPathBatch::Create(color, path, viewM
, clipBounds)); | 1497 SkAutoTUnref<GrBatch> batch(TessellatingPathBatch::Create(color, path, viewM
, clipBounds)); |
1486 target->drawBatch(pipelineBuilder, batch); | 1498 target->drawBatch(pipelineBuilder, batch); |
1487 | 1499 |
1488 return true; | 1500 return true; |
1489 } | 1501 } |
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