| Index: gpu/command_buffer/service/program_cache.h
|
| diff --git a/gpu/command_buffer/service/program_cache.h b/gpu/command_buffer/service/program_cache.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..310908b7f200db07bb97b1ef59c9ee5e141f5e40
|
| --- /dev/null
|
| +++ b/gpu/command_buffer/service/program_cache.h
|
| @@ -0,0 +1,127 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_
|
| +#define GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_
|
| +
|
| +#include <map>
|
| +#include <string>
|
| +
|
| +#include "base/hash_tables.h"
|
| +#include "base/sha1.h"
|
| +#include "gpu/command_buffer/common/gles2_cmd_format.h"
|
| +#include "gpu/command_buffer/service/shader_manager.h"
|
| +
|
| +namespace gpu {
|
| +namespace gles2 {
|
| +
|
| +// Program cache base class for caching linked gpu programs
|
| +class GPU_EXPORT ProgramCache {
|
| + public:
|
| + static const size_t kHashLength = base::kSHA1Length;
|
| +
|
| + typedef std::map<std::string, GLint> LocationMap;
|
| +
|
| + enum CompiledShaderStatus {
|
| + COMPILATION_UNKNOWN,
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| + COMPILATION_SUCCEEDED
|
| + };
|
| +
|
| + enum LinkedProgramStatus {
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| + LINK_UNKNOWN,
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| + LINK_SUCCEEDED
|
| + };
|
| +
|
| + enum ProgramLoadResult {
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| + PROGRAM_LOAD_FAILURE,
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| + PROGRAM_LOAD_SUCCESS
|
| + };
|
| +
|
| + ProgramCache();
|
| + virtual ~ProgramCache();
|
| +
|
| + CompiledShaderStatus GetShaderCompilationStatus(
|
| + const std::string& shader_src) const;
|
| + void ShaderCompilationSucceeded(const std::string& shader_src);
|
| +
|
| + LinkedProgramStatus GetLinkedProgramStatus(
|
| + const std::string& untranslated_a,
|
| + const std::string& untranslated_b,
|
| + const LocationMap* bind_attrib_location_map) const;
|
| +
|
| + // Loads the linked program from the cache. If the program is not found or
|
| + // there was an error, PROGRAM_LOAD_FAILURE should be returned.
|
| + virtual ProgramLoadResult LoadLinkedProgram(
|
| + GLuint program,
|
| + ShaderManager::ShaderInfo* shader_a,
|
| + ShaderManager::ShaderInfo* shader_b,
|
| + const LocationMap* bind_attrib_location_map) const = 0;
|
| +
|
| + // Saves the program into the cache. If successful, the implementation should
|
| + // call LinkedProgramCacheSuccess.
|
| + virtual void SaveLinkedProgram(
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| + GLuint program,
|
| + const ShaderManager::ShaderInfo* shader_a,
|
| + const ShaderManager::ShaderInfo* shader_b,
|
| + const LocationMap* bind_attrib_location_map) = 0;
|
| +
|
| + // clears the cache
|
| + void Clear();
|
| +
|
| + // Only for testing
|
| + void LinkedProgramCacheSuccess(const std::string& shader_a,
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| + const std::string& shader_b,
|
| + const LocationMap* bind_attrib_location_map);
|
| +
|
| + protected:
|
| + // called by implementing class after a shader was successfully cached
|
| + void LinkedProgramCacheSuccess(const std::string& program_hash,
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| + const std::string& shader_a_hash,
|
| + const std::string& shader_b_hash);
|
| +
|
| + // result is not null terminated
|
| + void ComputeShaderHash(const std::string& shader,
|
| + char* result) const;
|
| +
|
| + // result is not null terminated. hashed shaders are expected to be
|
| + // kHashLength in length
|
| + void ComputeProgramHash(
|
| + const char* hashed_shader_0,
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| + const char* hashed_shader_1,
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| + const LocationMap* bind_attrib_location_map,
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| + char* result) const;
|
| +
|
| + void Evict(const std::string& program_hash,
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| + const std::string& shader_0_hash,
|
| + const std::string& shader_1_hash);
|
| +
|
| + private:
|
| + struct CompiledShaderInfo {
|
| + CompiledShaderInfo() : status(COMPILATION_UNKNOWN), ref_count(0) { }
|
| + explicit CompiledShaderInfo(CompiledShaderStatus status_)
|
| + : status(status_),
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| + ref_count(0) { }
|
| +
|
| + CompiledShaderStatus status;
|
| + size_t ref_count;
|
| + };
|
| +
|
| + typedef base::hash_map<std::string,
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| + CompiledShaderInfo> CompileStatusMap;
|
| + typedef base::hash_map<std::string,
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| + LinkedProgramStatus> LinkStatusMap;
|
| +
|
| + // called to clear the backend cache
|
| + virtual void ClearBackend() = 0;
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| +
|
| + CompileStatusMap shader_status_;
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| + LinkStatusMap link_status_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(ProgramCache);
|
| +};
|
| +
|
| +} // namespace gles2
|
| +} // namespace gpu
|
| +
|
| +#endif // GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_
|
|
|