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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
| 6 #include <GLES2/gl2chromium.h> | 6 #include <GLES2/gl2chromium.h> |
| 7 #include <GLES2/gl2ext.h> | 7 #include <GLES2/gl2ext.h> |
| 8 #include <GLES2/gl2extchromium.h> | 8 #include <GLES2/gl2extchromium.h> |
| 9 | 9 |
| 10 #include "base/bind.h" | 10 #include "base/bind.h" |
| (...skipping 59 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 70 SHADER( | 70 SHADER( |
| 71 precision mediump float; | 71 precision mediump float; |
| 72 uniform sampler2D a_texture; | 72 uniform sampler2D a_texture; |
| 73 varying vec2 v_texCoord; | 73 varying vec2 v_texCoord; |
| 74 void main() { | 74 void main() { |
| 75 gl_FragColor = texture2D(a_texture, v_texCoord); | 75 gl_FragColor = texture2D(a_texture, v_texCoord); |
| 76 } | 76 } |
| 77 ); | 77 ); |
| 78 // clang-format on | 78 // clang-format on |
| 79 | 79 |
| 80 std::vector<uint8> GetTexturePixel(const gfx::GpuMemoryBuffer::Format format) { | 80 std::vector<uint8> GetTexturePixel(gfx::GpuMemoryBuffer::Format format) { |
| 81 std::vector<uint8> pixel; | 81 std::vector<uint8> pixel; |
| 82 switch (format) { | 82 switch (format) { |
| 83 case gfx::GpuMemoryBuffer::R_8: | 83 case gfx::GpuMemoryBuffer::R_8: |
| 84 pixel.push_back(255u); | 84 pixel.push_back(255u); |
| 85 return pixel; | 85 return pixel; |
| 86 case gfx::GpuMemoryBuffer::RGBA_8888: | 86 case gfx::GpuMemoryBuffer::RGBA_8888: |
| 87 pixel.push_back(255u); | 87 pixel.push_back(255u); |
| 88 pixel.push_back(0u); | 88 pixel.push_back(0u); |
| 89 pixel.push_back(0u); | 89 pixel.push_back(0u); |
| 90 pixel.push_back(255u); | 90 pixel.push_back(255u); |
| (...skipping 13 matching lines...) Expand all Loading... |
| 104 case gfx::GpuMemoryBuffer::YUV_420: | 104 case gfx::GpuMemoryBuffer::YUV_420: |
| 105 NOTREACHED(); | 105 NOTREACHED(); |
| 106 return std::vector<uint8>(); | 106 return std::vector<uint8>(); |
| 107 } | 107 } |
| 108 | 108 |
| 109 NOTREACHED(); | 109 NOTREACHED(); |
| 110 return std::vector<uint8>(); | 110 return std::vector<uint8>(); |
| 111 } | 111 } |
| 112 | 112 |
| 113 std::vector<uint8> GetFramebufferPixel( | 113 std::vector<uint8> GetFramebufferPixel( |
| 114 const gfx::GpuMemoryBuffer::Format format) { | 114 gfx::GpuMemoryBuffer::Format format) { |
| 115 std::vector<uint8> pixel; | 115 std::vector<uint8> pixel; |
| 116 switch (format) { | 116 switch (format) { |
| 117 case gfx::GpuMemoryBuffer::R_8: | 117 case gfx::GpuMemoryBuffer::R_8: |
| 118 case gfx::GpuMemoryBuffer::RGBA_8888: | 118 case gfx::GpuMemoryBuffer::RGBA_8888: |
| 119 case gfx::GpuMemoryBuffer::BGRA_8888: | 119 case gfx::GpuMemoryBuffer::BGRA_8888: |
| 120 pixel.push_back(255u); | 120 pixel.push_back(255u); |
| 121 pixel.push_back(0u); | 121 pixel.push_back(0u); |
| 122 pixel.push_back(0u); | 122 pixel.push_back(0u); |
| 123 pixel.push_back(255u); | 123 pixel.push_back(255u); |
| 124 return pixel; | 124 return pixel; |
| (...skipping 126 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 251 } | 251 } |
| 252 | 252 |
| 253 INSTANTIATE_TEST_CASE_P(GpuMemoryBufferTests, | 253 INSTANTIATE_TEST_CASE_P(GpuMemoryBufferTests, |
| 254 GpuMemoryBufferTest, | 254 GpuMemoryBufferTest, |
| 255 ::testing::Values(gfx::GpuMemoryBuffer::R_8, | 255 ::testing::Values(gfx::GpuMemoryBuffer::R_8, |
| 256 gfx::GpuMemoryBuffer::RGBA_8888, | 256 gfx::GpuMemoryBuffer::RGBA_8888, |
| 257 gfx::GpuMemoryBuffer::BGRA_8888)); | 257 gfx::GpuMemoryBuffer::BGRA_8888)); |
| 258 | 258 |
| 259 } // namespace gles2 | 259 } // namespace gles2 |
| 260 } // namespace gpu | 260 } // namespace gpu |
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