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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkPerlinNoiseShader.h" | 9 #include "SkPerlinNoiseShader.h" |
10 | 10 |
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51 y += tileSize.width(); | 51 y += tileSize.width(); |
52 drawRect(canvas, x, y, paint, tileSize); | 52 drawRect(canvas, x, y, paint, tileSize); |
53 x -= tileSize.width(); | 53 x -= tileSize.width(); |
54 drawRect(canvas, x, y, paint, tileSize); | 54 drawRect(canvas, x, y, paint, tileSize); |
55 } else { | 55 } else { |
56 drawRect(canvas, x, y, paint, fSize); | 56 drawRect(canvas, x, y, paint, fSize); |
57 } | 57 } |
58 } | 58 } |
59 | 59 |
60 virtual void onDraw(SkCanvas* canvas) { | 60 virtual void onDraw(SkCanvas* canvas) { |
61 canvas->clear(0x00000000); | 61 canvas->clear(SK_ColorBLACK); |
62 test(canvas, 0, 0, SkPerlinNoiseShader::kFractalNoise_Type, | 62 test(canvas, 0, 0, SkPerlinNoiseShader::kFractalNoise_Type, |
63 0.1f, 0.1f, 0, 0, false); | 63 0.1f, 0.1f, 0, 0, false); |
64 test(canvas, 100, 0, SkPerlinNoiseShader::kTurbulence_Type, | 64 test(canvas, 100, 0, SkPerlinNoiseShader::kTurbulence_Type, |
65 0.1f, 0.1f, 0, 0, false); | 65 0.1f, 0.1f, 0, 0, false); |
66 | 66 |
67 test(canvas, 0, 100, SkPerlinNoiseShader::kFractalNoise_Type, | 67 test(canvas, 0, 100, SkPerlinNoiseShader::kFractalNoise_Type, |
68 0.1f, 0.1f, 2, 0, false); | 68 0.1f, 0.1f, 2, 0, false); |
69 test(canvas, 100, 100, SkPerlinNoiseShader::kFractalNoise_Type, | 69 test(canvas, 100, 100, SkPerlinNoiseShader::kFractalNoise_Type, |
70 0.05f, 0.1f, 1, 0, true); | 70 0.05f, 0.1f, 1, 0, true); |
71 | 71 |
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171 | 171 |
172 private: | 172 private: |
173 typedef GM INHERITED; | 173 typedef GM INHERITED; |
174 SkISize fSize; | 174 SkISize fSize; |
175 }; | 175 }; |
176 | 176 |
177 ////////////////////////////////////////////////////////////////////////////// | 177 ////////////////////////////////////////////////////////////////////////////// |
178 | 178 |
179 DEF_GM( return new PerlinNoiseGM; ) | 179 DEF_GM( return new PerlinNoiseGM; ) |
180 DEF_GM( return new PerlinNoiseGM2; ) | 180 DEF_GM( return new PerlinNoiseGM2; ) |
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