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Side by Side Diff: core/include/fxcrt/fx_coordinates.h

Issue 1077083003: Fix the noisiest variable shadowing warnings in pdfium. (Closed) Base URL: https://pdfium.googlesource.com/pdfium.git@master
Patch Set: Created 5 years, 8 months ago
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1 // Copyright 2014 PDFium Authors. All rights reserved. 1 // Copyright 2014 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6 6
7 #ifndef _FXCRT_COORDINATES_ 7 #ifndef _FXCRT_COORDINATES_
8 #define _FXCRT_COORDINATES_ 8 #define _FXCRT_COORDINATES_
9 9
10 #include "fx_basic.h" 10 #include "fx_basic.h"
11 11
12 template<class baseType> class CFX_PSVTemplate; 12 template<class baseType> class CFX_PSVTemplate;
Tom Sepez 2015/04/10 21:33:04 I don't think there's a need to forward declare an
13 template<class baseType> class CFX_VTemplate; 13 template<class baseType> class CFX_VTemplate;
14 template<class baseType> class CFX_PRLTemplate; 14 template<class baseType> class CFX_PRLTemplate;
Tom Sepez 2015/04/10 21:33:05 I didn't see an implementation of CFX_PRLTemplate
15 template<class baseType> class CFX_RTemplate; 15 template<class baseType> class CFX_RTemplate;
16 template<class baseType> class CFX_ETemplate; 16 template<class baseType> class CFX_ETemplate;
Tom Sepez 2015/04/10 21:33:04 CFX_ETemplate appears unused.
17 template<class baseType> class CFX_ATemplate; 17 template<class baseType> class CFX_ATemplate;
Tom Sepez 2015/04/10 21:33:05 CFX_ATemplate appears unused.
18 template<class baseType> class CFX_RRTemplate; 18 template<class baseType> class CFX_RRTemplate;
Tom Sepez 2015/04/10 21:33:04 CFX_RRTemplate appears unused.
19 class CFX_Matrix; 19 class CFX_Matrix;
20 template<class baseType> 20 template<class baseType>
21 class CFX_PSVTemplate : public CFX_Object 21 class CFX_PSVTemplate : public CFX_Object
22 { 22 {
23 public: 23 public:
24 typedef CFX_PSVTemplate<baseType> FXT_PSV; 24 typedef CFX_PSVTemplate<baseType> FXT_PSV;
25 typedef CFX_PSVTemplate<baseType> FXT_POINT; 25 typedef CFX_PSVTemplate<baseType> FXT_POINT;
Tom Sepez 2015/04/10 21:33:04 FXT_POINT appears unused, shadowed in subclass. ma
26 typedef CFX_PSVTemplate<baseType> FXT_SIZE; 26 typedef CFX_PSVTemplate<baseType> FXT_SIZE;
Tom Sepez 2015/04/10 21:33:05 FXT_SIZE ditto
27 void Set(baseType x, baseType y) 27 void Set(baseType x, baseType y)
Tom Sepez 2015/04/10 21:33:05 Same issue with shadowing parameters. Then we can
28 { 28 {
29 FXT_PSV::x = x, FXT_PSV::y = y; 29 FXT_PSV::x = x, FXT_PSV::y = y;
30 } 30 }
31 void Set(const FXT_PSV &psv) 31 void Set(const FXT_PSV &psv)
32 { 32 {
33 FXT_PSV::x = psv.x, FXT_PSV::y = psv.y; 33 FXT_PSV::x = psv.x, FXT_PSV::y = psv.y;
34 } 34 }
35 void Add(baseType x, baseType y) 35 void Add(baseType x, baseType y)
36 { 36 {
37 FXT_PSV::x += x, FXT_PSV::y += y; 37 FXT_PSV::x += x, FXT_PSV::y += y;
(...skipping 23 matching lines...) Expand all
61 x *= lamda; 61 x *= lamda;
62 y *= lamda; 62 y *= lamda;
63 return *this; 63 return *this;
64 } 64 }
65 FXT_PSV& operator /= (baseType lamda) 65 FXT_PSV& operator /= (baseType lamda)
66 { 66 {
67 x /= lamda; 67 x /= lamda;
68 y /= lamda; 68 y /= lamda;
69 return *this; 69 return *this;
70 } 70 }
71 friend FX_BOOL operator == (const FXT_PSV &obj1, const FXT_PSV &obj2) 71 friend FX_BOOL operator == (const FXT_PSV &obj1, const FXT_PSV &obj2)
Tom Sepez 2015/04/10 21:33:05 why "friend"? x, y are public. I think they wanted
72 { 72 {
73 return obj1.x == obj2.x && obj1.y == obj2.y; 73 return obj1.x == obj2.x && obj1.y == obj2.y;
74 } 74 }
75 friend FX_BOOL operator != (const FXT_PSV &obj1, const FXT_PSV &obj2) 75 friend FX_BOOL operator != (const FXT_PSV &obj1, const FXT_PSV &obj2)
76 { 76 {
77 return obj1.x != obj2.x || obj1.y != obj2.y; 77 return obj1.x != obj2.x || obj1.y != obj2.y;
78 } 78 }
79 friend FXT_PSV operator + (const FXT_PSV &obj1, const FXT_PSV & obj2) 79 friend FXT_PSV operator + (const FXT_PSV &obj1, const FXT_PSV & obj2)
80 { 80 {
81 CFX_PSVTemplate obj; 81 CFX_PSVTemplate obj;
(...skipping 26 matching lines...) Expand all
108 { 108 {
109 CFX_PSVTemplate t; 109 CFX_PSVTemplate t;
110 t.x = obj.x / lamda; 110 t.x = obj.x / lamda;
111 t.y = obj.y / lamda; 111 t.y = obj.y / lamda;
112 return t; 112 return t;
113 } 113 }
114 baseType x, y; 114 baseType x, y;
115 }; 115 };
116 typedef CFX_PSVTemplate<FX_INT32> CFX_Point; 116 typedef CFX_PSVTemplate<FX_INT32> CFX_Point;
117 typedef CFX_PSVTemplate<FX_FLOAT> CFX_PointF; 117 typedef CFX_PSVTemplate<FX_FLOAT> CFX_PointF;
118 typedef CFX_PSVTemplate<FX_INT32> CFX_Size; 118 typedef CFX_PSVTemplate<FX_INT32> CFX_Size;
Tom Sepez 2015/04/10 21:33:05 I'm deeply offended by anyone who thinks a size co
119 typedef CFX_PSVTemplate<FX_FLOAT> CFX_SizeF; 119 typedef CFX_PSVTemplate<FX_FLOAT> CFX_SizeF;
120 typedef CFX_ArrayTemplate<CFX_Point> CFX_Points; 120 typedef CFX_ArrayTemplate<CFX_Point> CFX_Points;
121 typedef CFX_ArrayTemplate<CFX_PointF> CFX_PointsF; 121 typedef CFX_ArrayTemplate<CFX_PointF> CFX_PointsF;
122 typedef CFX_PSVTemplate<FX_INT32> * FX_LPPOINT; 122 typedef CFX_PSVTemplate<FX_INT32> * FX_LPPOINT;
Tom Sepez 2015/04/10 21:33:05 can we use the typdef's above here to save some ty
123 typedef CFX_PSVTemplate<FX_FLOAT> * FX_LPPOINTF; 123 typedef CFX_PSVTemplate<FX_FLOAT> * FX_LPPOINTF;
124 typedef CFX_PSVTemplate<FX_INT32> const * FX_LPCPOINT; 124 typedef CFX_PSVTemplate<FX_INT32> const * FX_LPCPOINT;
125 typedef CFX_PSVTemplate<FX_FLOAT> const * FX_LPCPOINTF; 125 typedef CFX_PSVTemplate<FX_FLOAT> const * FX_LPCPOINTF;
126 #define CFX_FloatPoint CFX_PointF 126 #define CFX_FloatPoint CFX_PointF
Tom Sepez 2015/04/10 21:33:05 should be typedef.
127 template<class baseType> 127 template<class baseType>
Tom Sepez 2015/04/10 21:33:04 probably should be typename baseType, since we ins
128 class CFX_VTemplate: public CFX_PSVTemplate<baseType> 128 class CFX_VTemplate: public CFX_PSVTemplate<baseType>
129 { 129 {
130 public: 130 public:
131 typedef CFX_PSVTemplate<baseType> FXT_PSV; 131 typedef CFX_PSVTemplate<baseType> FXT_PSV;
132 typedef CFX_PSVTemplate<baseType> FXT_POINT; 132 typedef CFX_PSVTemplate<baseType> FXT_POINT;
Tom Sepez 2015/04/10 21:33:05 nit: this types are shadows?
133 typedef CFX_PSVTemplate<baseType> FXT_SIZE; 133 typedef CFX_PSVTemplate<baseType> FXT_SIZE;
134 typedef CFX_VTemplate<baseType> FXT_VECTOR; 134 typedef CFX_VTemplate<baseType> FXT_VECTOR;
135 void» » Set(baseType x, baseType y) 135 void» » Set(baseType newx, baseType newy)
Tom Sepez 2015/04/10 21:00:04 why do we even need this method? Isn't there one
brucedawson 2015/04/10 21:29:50 A quick check shows that it is needed. fpdf_text_i
136 { 136 {
137 FXT_PSV::x = x, FXT_PSV::y = y; 137 FXT_PSV::x = newx, FXT_PSV::y = newy;
Tom Sepez 2015/04/10 20:36:53 Can we get rid of the FXT_PSV:: qualifiers through
brucedawson 2015/04/10 21:29:50 I started doing that initially, and I'd be happy t
138 } 138 }
139 void Set(const FXT_PSV &psv) 139 void Set(const FXT_PSV &psv)
140 { 140 {
141 FXT_PSV::x = psv.x, FXT_PSV::y = psv.y; 141 FXT_PSV::x = psv.x, FXT_PSV::y = psv.y;
142 } 142 }
143 void Set(const FXT_POINT &p1, const FXT_POINT &p2) 143 void Set(const FXT_POINT &p1, const FXT_POINT &p2)
144 { 144 {
145 FXT_PSV::x = p2.x - p1.x, FXT_PSV::y = p2.y - p1.y; 145 FXT_PSV::x = p2.x - p1.x, FXT_PSV::y = p2.y - p1.y;
146 } 146 }
147 void Reset() 147 void Reset()
(...skipping 10 matching lines...) Expand all
158 } 158 }
159 void Normalize() 159 void Normalize()
160 { 160 {
161 FX_FLOAT fLen = FXSYS_sqrt(FXT_PSV::x * FXT_PSV::x + FXT_PSV::y * FXT_PS V::y); 161 FX_FLOAT fLen = FXSYS_sqrt(FXT_PSV::x * FXT_PSV::x + FXT_PSV::y * FXT_PS V::y);
162 if (fLen < 0.0001f) { 162 if (fLen < 0.0001f) {
163 return; 163 return;
164 } 164 }
165 FXT_PSV::x = ((baseType)FXT_PSV::x) / fLen; 165 FXT_PSV::x = ((baseType)FXT_PSV::x) / fLen;
166 FXT_PSV::y = ((baseType)FXT_PSV::y) / fLen; 166 FXT_PSV::y = ((baseType)FXT_PSV::y) / fLen;
167 } 167 }
168 baseType» DotProduct(baseType x, baseType y) const 168 baseType» DotProduct(baseType otherx, baseType othery) const
169 { 169 {
170 return FXT_PSV::x * x + FXT_PSV::y * y; 170 return FXT_PSV::x * otherx + FXT_PSV::y * othery;
171 } 171 }
172 baseType DotProduct(const FXT_VECTOR &v) const 172 baseType DotProduct(const FXT_VECTOR &v) const
173 { 173 {
174 return FXT_PSV::x * v.x + FXT_PSV::y * v.y; 174 return FXT_PSV::x * v.x + FXT_PSV::y * v.y;
175 } 175 }
176 FX_BOOL» » IsParallel(baseType x, baseType y) const 176 FX_BOOL» » IsParallel(baseType otherx, baseType othery) const
177 { 177 {
178 baseType t = FXT_PSV::x * y - FXT_PSV::y * x; 178 baseType t = FXT_PSV::x * othery - FXT_PSV::y * otherx;
179 return FXSYS_fabs(t) < 0x0001f; 179 return FXSYS_fabs(t) < 0x0001f;
180 } 180 }
181 FX_BOOL IsParallel(const FXT_VECTOR &v) const 181 FX_BOOL IsParallel(const FXT_VECTOR &v) const
182 { 182 {
183 return IsParallel(v.x, v.y); 183 return IsParallel(v.x, v.y);
184 } 184 }
185 FX_BOOL» » IsPerpendicular(baseType x, baseType y) const 185 FX_BOOL» » IsPerpendicular(baseType otherx, baseType othery) const
186 { 186 {
187 baseType t = DotProduct(x, y); 187 baseType t = DotProduct(otherx, othery);
188 return FXSYS_fabs(t) < 0x0001f; 188 return FXSYS_fabs(t) < 0x0001f;
189 } 189 }
190 FX_BOOL IsPerpendicular(const FXT_VECTOR &v) const 190 FX_BOOL IsPerpendicular(const FXT_VECTOR &v) const
191 { 191 {
192 return IsPerpendicular(v.x, v.y); 192 return IsPerpendicular(v.x, v.y);
193 } 193 }
194 void Translate(baseType dx, baseType dy) 194 void Translate(baseType dx, baseType dy)
195 { 195 {
196 FXT_PSV::x += dx, FXT_PSV::y += dy; 196 FXT_PSV::x += dx, FXT_PSV::y += dy;
197 } 197 }
(...skipping 307 matching lines...) Expand 10 before | Expand all | Expand 10 after
505 FXT_RECT rect = rt; 505 FXT_RECT rect = rt;
506 rect.Intersect(*this); 506 rect.Intersect(*this);
507 return !rect.IsEmpty(); 507 return !rect.IsEmpty();
508 } 508 }
509 FX_BOOL IntersectWith(const FXT_RECT &rt, FX_FLOAT fEpsilon) con st 509 FX_BOOL IntersectWith(const FXT_RECT &rt, FX_FLOAT fEpsilon) con st
510 { 510 {
511 FXT_RECT rect = rt; 511 FXT_RECT rect = rt;
512 rect.Intersect(*this); 512 rect.Intersect(*this);
513 return !rect.IsEmpty(fEpsilon); 513 return !rect.IsEmpty(fEpsilon);
514 } 514 }
515 friend FX_BOOL operator == (const FXT_RECT &rc1, const FXT_RECT &rc2) 515 friend FX_BOOL operator == (const FXT_RECT &rc1, const FXT_RECT &rc2)
Tom Sepez 2015/04/10 21:33:05 ditto on friend.
516 { 516 {
517 return rc1.left == rc2.left && rc1.top == rc2.top && rc1.width == rc2.wi dth && rc1.height == rc2.height; 517 return rc1.left == rc2.left && rc1.top == rc2.top && rc1.width == rc2.wi dth && rc1.height == rc2.height;
518 } 518 }
519 friend FX_BOOL operator != (const FXT_RECT &rc1, const FXT_RECT &rc2) 519 friend FX_BOOL operator != (const FXT_RECT &rc1, const FXT_RECT &rc2)
520 { 520 {
521 return rc1.left != rc2.left || rc1.top != rc2.top || rc1.width != rc2.wi dth || rc1.height != rc2.height; 521 return rc1.left != rc2.left || rc1.top != rc2.top || rc1.width != rc2.wi dth || rc1.height != rc2.height;
522 } 522 }
523 baseType left, top; 523 baseType left, top;
524 baseType width, height; 524 baseType width, height;
525 }; 525 };
(...skipping 76 matching lines...) Expand 10 before | Expand all | Expand 10 after
602 struct FX_SMALL_RECT { 602 struct FX_SMALL_RECT {
603 603
604 FX_SHORT Left; 604 FX_SHORT Left;
605 605
606 FX_SHORT Top; 606 FX_SHORT Top;
607 607
608 FX_SHORT Right; 608 FX_SHORT Right;
609 609
610 FX_SHORT Bottom; 610 FX_SHORT Bottom;
611 }; 611 };
612 class CFX_FloatRect : public CFX_Object 612 class CFX_FloatRect : public CFX_Object
Tom Sepez 2015/04/10 21:33:05 And yet this isn't a template.
613 { 613 {
614 public: 614 public:
615 615
616 CFX_FloatRect() 616 CFX_FloatRect()
617 { 617 {
618 left = right = bottom = top = 0; 618 left = right = bottom = top = 0;
619 } 619 }
620 620
621 CFX_FloatRect(FX_FLOAT left1, FX_FLOAT bottom1, FX_FLOAT right1, FX_FLOAT to p1) 621 CFX_FloatRect(FX_FLOAT left1, FX_FLOAT bottom1, FX_FLOAT right1, FX_FLOAT to p1)
622 { 622 {
(...skipping 234 matching lines...) Expand 10 before | Expand all | Expand 10 after
857 void TransformRect(CFX_RectF &rect) const; 857 void TransformRect(CFX_RectF &rect) const;
858 void TransformRect(CFX_Rect &rect) const; 858 void TransformRect(CFX_Rect &rect) const;
859 859
860 void TransformRect(FX_FLOAT& left, FX_FLOAT& right, F X_FLOAT& top, FX_FLOAT& bottom) const; 860 void TransformRect(FX_FLOAT& left, FX_FLOAT& right, F X_FLOAT& top, FX_FLOAT& bottom) const;
861 861
862 void TransformRect(CFX_FloatRect& rect) const 862 void TransformRect(CFX_FloatRect& rect) const
863 { 863 {
864 TransformRect(rect.left, rect.right, rect.top, rect.bottom); 864 TransformRect(rect.left, rect.right, rect.top, rect.bottom);
865 } 865 }
866 866
867 FX_FLOAT GetA() const 867 FX_FLOAT GetA() const
Tom Sepez 2015/04/10 21:33:05 |a| is public and we don't need this, or make |a|
868 { 868 {
869 return a; 869 return a;
870 } 870 }
871 871
872 FX_FLOAT GetB() const 872 FX_FLOAT GetB() const
873 { 873 {
874 return b; 874 return b;
875 } 875 }
876 876
877 FX_FLOAT GetC() const 877 FX_FLOAT GetC() const
(...skipping 16 matching lines...) Expand all
894 return f; 894 return f;
895 } 895 }
896 public: 896 public:
897 FX_FLOAT a; 897 FX_FLOAT a;
898 FX_FLOAT b; 898 FX_FLOAT b;
899 FX_FLOAT c; 899 FX_FLOAT c;
900 FX_FLOAT d; 900 FX_FLOAT d;
901 FX_FLOAT e; 901 FX_FLOAT e;
902 FX_FLOAT f; 902 FX_FLOAT f;
903 }; 903 };
904 #define CFX_AffineMatrix CFX_Matrix 904 #define CFX_AffineMatrix CFX_Matrix
Tom Sepez 2015/04/10 21:33:05 typedef.
905 #endif 905 #endif
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