Index: content/browser/web_contents/aura/window_slider.h |
diff --git a/content/browser/web_contents/aura/window_slider.h b/content/browser/web_contents/aura/window_slider.h |
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+// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_ |
+#define CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_ |
+ |
+#include "base/compiler_specific.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "base/memory/weak_ptr.h" |
+#include "content/common/content_export.h" |
+#include "ui/aura/window_observer.h" |
+#include "ui/compositor/layer_animator.h" |
+#include "ui/events/event_handler.h" |
+ |
+namespace ui { |
+class Layer; |
+} |
+ |
+namespace content { |
+ |
+class ShadowLayerDelegate; |
+ |
+// A class for sliding the layer in a Window on top of other layers. |
+class CONTENT_EXPORT WindowSlider : public ui::EventHandler, |
+ public aura::WindowObserver { |
+ public: |
+ class CONTENT_EXPORT Delegate { |
+ public: |
+ virtual ~Delegate() {} |
+ |
+ // Creates a layer to show behind the window-layer. Called when the |
+ // window-layer starts sliding out to reveal the layer underneath. |
+ // The WindowSlider takes ownership of the created layer. |
+ virtual ui::Layer* CreateBackLayer() = 0; |
+ |
+ // Creates a layer to show on top of the window-layer. Called when the new |
+ // layer needs to start sliding in on top of the window-layer. |
+ // The WindowSlider takes ownership of the created layer. |
+ virtual ui::Layer* CreateFrontLayer() = 0; |
+ |
+ // Called when the slide is aborted. Note that when the slide is aborted, |
+ // the WindowSlider resets any transform it applied on the window-layer. |
+ virtual void OnWindowSlideAborted() = 0; |
+ |
+ // Called when the slide is about to be complete. The delegate can take |
+ // action with the assumption that slide will complete soon (within the |
+ // duration of the final transition animation effect). |
+ // This callback is always preceeded by CreateBackLayer() or by |
+ // CreateFrontLayer() callback, and is guaranteed to be followed by the |
+ // OnWindowSlideCompleted() callback. |
+ virtual void OnWindowSlideCompleting() = 0; |
+ |
+ // Called when the window slide completes. Note that at the end the |
+ // window-layer may have been transformed. The callback here should reset |
+ // the transform if necessary. |layer| is the slider's layer (previously |
+ // created via CreateBackLayer() or CreateFrontLayer()). |
+ virtual void OnWindowSlideCompleted(scoped_ptr<ui::Layer> layer) = 0; |
+ |
+ // Called when the slider is destroyed. |
+ virtual void OnWindowSliderDestroyed() = 0; |
+ }; |
+ |
+ // The WindowSlider slides the layers in the |owner| window. It starts |
+ // intercepting scroll events on |event_window|, and uses those events to |
+ // control the layer-slide. The lifetime of the slider is managed by the |
+ // lifetime of |owner|, i.e. if |owner| is destroyed, then the slider also |
+ // destroys itself. |
+ WindowSlider(Delegate* delegate, |
+ aura::Window* event_window, |
+ aura::Window* owner); |
+ |
+ ~WindowSlider() override; |
+ |
+ // Changes the owner of the slider. |
+ void ChangeOwner(aura::Window* new_owner); |
+ |
+ bool IsSlideInProgress() const; |
+ |
+ private: |
+ // Sets up the slider layer correctly (sets the correct bounds of the layer, |
+ // parents it to the right layer, and sets up the correct stacking order). |
+ void SetupSliderLayer(); |
+ |
+ void UpdateForScroll(float x_offset, float y_offset); |
+ |
+ // Completes or resets the slide depending on whether the sliding layer |
+ // passed the "complete slide threshold". |
+ void CompleteOrResetSlide(); |
+ |
+ // Stops all slider-owned animations, progressing them to their end-points. |
+ // Note that depending on the sate of the Delegate and the WindowSlider, this |
+ // may destroy the WindowSlider through animation callbacks. |
+ void CompleteActiveAnimations(); |
+ |
+ // Resets in-progress slide if any, and starts the animation of the slidden |
+ // window to its original position. |
+ void ResetSlide(); |
+ |
+ // The following callbacks are triggered after an animation. |
+ void SlideAnimationCompleted(scoped_ptr<ui::Layer> layer, |
+ scoped_ptr<ShadowLayerDelegate> shadow); |
+ |
+ void ResetSlideAnimationCompleted(scoped_ptr<ui::Layer> layer, |
+ scoped_ptr<ShadowLayerDelegate> shadow); |
+ |
+ // Overridden from ui::EventHandler: |
+ void OnKeyEvent(ui::KeyEvent* event) override; |
+ void OnMouseEvent(ui::MouseEvent* event) override; |
+ void OnScrollEvent(ui::ScrollEvent* event) override; |
+ void OnGestureEvent(ui::GestureEvent* event) override; |
+ |
+ // Overridden from aura::WindowObserver: |
+ void OnWindowRemovingFromRootWindow(aura::Window* window, |
+ aura::Window* new_root) override; |
+ |
+ Delegate* delegate_; |
+ |
+ // The slider intercepts scroll events from this window. The slider does not |
+ // own |event_window_|. If |event_window_| is destroyed, then the slider stops |
+ // listening for events, but it doesn't destroy itself. |
+ aura::Window* event_window_; |
+ |
+ // The window the slider operates on. The lifetime of the slider is bound to |
+ // this window (i.e. if |owner_| does, the slider destroys itself). The slider |
+ // can also delete itself when a slide gesture is completed. This does not |
+ // destroy |owner_|. |
+ aura::Window* owner_; |
+ |
+ // Set to the Animator of the currently active animation. If no animation is |
+ // active, this is set to NULL. |
+ ui::LayerAnimator* active_animator_; |
+ |
+ // The accumulated amount of horizontal scroll. |
+ float delta_x_; |
+ |
+ // This keeps track of the layer created by the delegate. |
+ scoped_ptr<ui::Layer> slider_; |
+ |
+ // This manages the shadow for the layers. |
+ scoped_ptr<ShadowLayerDelegate> shadow_; |
+ |
+ float active_start_threshold_; |
+ |
+ const float start_threshold_touchscreen_; |
+ const float start_threshold_touchpad_; |
+ const float complete_threshold_; |
+ |
+ base::WeakPtrFactory<WindowSlider> weak_factory_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(WindowSlider); |
+}; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_ |