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Unified Diff: content/browser/web_contents/aura/window_slider.h

Issue 1076743003: Revert of Refactor GestureNavigation to eliminate code redundancy (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 8 months ago
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Index: content/browser/web_contents/aura/window_slider.h
diff --git a/content/browser/web_contents/aura/window_slider.h b/content/browser/web_contents/aura/window_slider.h
new file mode 100644
index 0000000000000000000000000000000000000000..3263aadadf5dabae5269fee2fcdf489f89cd8917
--- /dev/null
+++ b/content/browser/web_contents/aura/window_slider.h
@@ -0,0 +1,156 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_
+#define CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_
+
+#include "base/compiler_specific.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/memory/weak_ptr.h"
+#include "content/common/content_export.h"
+#include "ui/aura/window_observer.h"
+#include "ui/compositor/layer_animator.h"
+#include "ui/events/event_handler.h"
+
+namespace ui {
+class Layer;
+}
+
+namespace content {
+
+class ShadowLayerDelegate;
+
+// A class for sliding the layer in a Window on top of other layers.
+class CONTENT_EXPORT WindowSlider : public ui::EventHandler,
+ public aura::WindowObserver {
+ public:
+ class CONTENT_EXPORT Delegate {
+ public:
+ virtual ~Delegate() {}
+
+ // Creates a layer to show behind the window-layer. Called when the
+ // window-layer starts sliding out to reveal the layer underneath.
+ // The WindowSlider takes ownership of the created layer.
+ virtual ui::Layer* CreateBackLayer() = 0;
+
+ // Creates a layer to show on top of the window-layer. Called when the new
+ // layer needs to start sliding in on top of the window-layer.
+ // The WindowSlider takes ownership of the created layer.
+ virtual ui::Layer* CreateFrontLayer() = 0;
+
+ // Called when the slide is aborted. Note that when the slide is aborted,
+ // the WindowSlider resets any transform it applied on the window-layer.
+ virtual void OnWindowSlideAborted() = 0;
+
+ // Called when the slide is about to be complete. The delegate can take
+ // action with the assumption that slide will complete soon (within the
+ // duration of the final transition animation effect).
+ // This callback is always preceeded by CreateBackLayer() or by
+ // CreateFrontLayer() callback, and is guaranteed to be followed by the
+ // OnWindowSlideCompleted() callback.
+ virtual void OnWindowSlideCompleting() = 0;
+
+ // Called when the window slide completes. Note that at the end the
+ // window-layer may have been transformed. The callback here should reset
+ // the transform if necessary. |layer| is the slider's layer (previously
+ // created via CreateBackLayer() or CreateFrontLayer()).
+ virtual void OnWindowSlideCompleted(scoped_ptr<ui::Layer> layer) = 0;
+
+ // Called when the slider is destroyed.
+ virtual void OnWindowSliderDestroyed() = 0;
+ };
+
+ // The WindowSlider slides the layers in the |owner| window. It starts
+ // intercepting scroll events on |event_window|, and uses those events to
+ // control the layer-slide. The lifetime of the slider is managed by the
+ // lifetime of |owner|, i.e. if |owner| is destroyed, then the slider also
+ // destroys itself.
+ WindowSlider(Delegate* delegate,
+ aura::Window* event_window,
+ aura::Window* owner);
+
+ ~WindowSlider() override;
+
+ // Changes the owner of the slider.
+ void ChangeOwner(aura::Window* new_owner);
+
+ bool IsSlideInProgress() const;
+
+ private:
+ // Sets up the slider layer correctly (sets the correct bounds of the layer,
+ // parents it to the right layer, and sets up the correct stacking order).
+ void SetupSliderLayer();
+
+ void UpdateForScroll(float x_offset, float y_offset);
+
+ // Completes or resets the slide depending on whether the sliding layer
+ // passed the "complete slide threshold".
+ void CompleteOrResetSlide();
+
+ // Stops all slider-owned animations, progressing them to their end-points.
+ // Note that depending on the sate of the Delegate and the WindowSlider, this
+ // may destroy the WindowSlider through animation callbacks.
+ void CompleteActiveAnimations();
+
+ // Resets in-progress slide if any, and starts the animation of the slidden
+ // window to its original position.
+ void ResetSlide();
+
+ // The following callbacks are triggered after an animation.
+ void SlideAnimationCompleted(scoped_ptr<ui::Layer> layer,
+ scoped_ptr<ShadowLayerDelegate> shadow);
+
+ void ResetSlideAnimationCompleted(scoped_ptr<ui::Layer> layer,
+ scoped_ptr<ShadowLayerDelegate> shadow);
+
+ // Overridden from ui::EventHandler:
+ void OnKeyEvent(ui::KeyEvent* event) override;
+ void OnMouseEvent(ui::MouseEvent* event) override;
+ void OnScrollEvent(ui::ScrollEvent* event) override;
+ void OnGestureEvent(ui::GestureEvent* event) override;
+
+ // Overridden from aura::WindowObserver:
+ void OnWindowRemovingFromRootWindow(aura::Window* window,
+ aura::Window* new_root) override;
+
+ Delegate* delegate_;
+
+ // The slider intercepts scroll events from this window. The slider does not
+ // own |event_window_|. If |event_window_| is destroyed, then the slider stops
+ // listening for events, but it doesn't destroy itself.
+ aura::Window* event_window_;
+
+ // The window the slider operates on. The lifetime of the slider is bound to
+ // this window (i.e. if |owner_| does, the slider destroys itself). The slider
+ // can also delete itself when a slide gesture is completed. This does not
+ // destroy |owner_|.
+ aura::Window* owner_;
+
+ // Set to the Animator of the currently active animation. If no animation is
+ // active, this is set to NULL.
+ ui::LayerAnimator* active_animator_;
+
+ // The accumulated amount of horizontal scroll.
+ float delta_x_;
+
+ // This keeps track of the layer created by the delegate.
+ scoped_ptr<ui::Layer> slider_;
+
+ // This manages the shadow for the layers.
+ scoped_ptr<ShadowLayerDelegate> shadow_;
+
+ float active_start_threshold_;
+
+ const float start_threshold_touchscreen_;
+ const float start_threshold_touchpad_;
+ const float complete_threshold_;
+
+ base::WeakPtrFactory<WindowSlider> weak_factory_;
+
+ DISALLOW_COPY_AND_ASSIGN(WindowSlider);
+};
+
+} // namespace content
+
+#endif // CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_

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