| Index: content/browser/web_contents/aura/window_slider.h
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| diff --git a/content/browser/web_contents/aura/window_slider.h b/content/browser/web_contents/aura/window_slider.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..3263aadadf5dabae5269fee2fcdf489f89cd8917
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| --- /dev/null
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| +++ b/content/browser/web_contents/aura/window_slider.h
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| @@ -0,0 +1,156 @@
|
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_
|
| +#define CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_
|
| +
|
| +#include "base/compiler_specific.h"
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "base/memory/weak_ptr.h"
|
| +#include "content/common/content_export.h"
|
| +#include "ui/aura/window_observer.h"
|
| +#include "ui/compositor/layer_animator.h"
|
| +#include "ui/events/event_handler.h"
|
| +
|
| +namespace ui {
|
| +class Layer;
|
| +}
|
| +
|
| +namespace content {
|
| +
|
| +class ShadowLayerDelegate;
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| +
|
| +// A class for sliding the layer in a Window on top of other layers.
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| +class CONTENT_EXPORT WindowSlider : public ui::EventHandler,
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| + public aura::WindowObserver {
|
| + public:
|
| + class CONTENT_EXPORT Delegate {
|
| + public:
|
| + virtual ~Delegate() {}
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| +
|
| + // Creates a layer to show behind the window-layer. Called when the
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| + // window-layer starts sliding out to reveal the layer underneath.
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| + // The WindowSlider takes ownership of the created layer.
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| + virtual ui::Layer* CreateBackLayer() = 0;
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| +
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| + // Creates a layer to show on top of the window-layer. Called when the new
|
| + // layer needs to start sliding in on top of the window-layer.
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| + // The WindowSlider takes ownership of the created layer.
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| + virtual ui::Layer* CreateFrontLayer() = 0;
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| +
|
| + // Called when the slide is aborted. Note that when the slide is aborted,
|
| + // the WindowSlider resets any transform it applied on the window-layer.
|
| + virtual void OnWindowSlideAborted() = 0;
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| +
|
| + // Called when the slide is about to be complete. The delegate can take
|
| + // action with the assumption that slide will complete soon (within the
|
| + // duration of the final transition animation effect).
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| + // This callback is always preceeded by CreateBackLayer() or by
|
| + // CreateFrontLayer() callback, and is guaranteed to be followed by the
|
| + // OnWindowSlideCompleted() callback.
|
| + virtual void OnWindowSlideCompleting() = 0;
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| +
|
| + // Called when the window slide completes. Note that at the end the
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| + // window-layer may have been transformed. The callback here should reset
|
| + // the transform if necessary. |layer| is the slider's layer (previously
|
| + // created via CreateBackLayer() or CreateFrontLayer()).
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| + virtual void OnWindowSlideCompleted(scoped_ptr<ui::Layer> layer) = 0;
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| +
|
| + // Called when the slider is destroyed.
|
| + virtual void OnWindowSliderDestroyed() = 0;
|
| + };
|
| +
|
| + // The WindowSlider slides the layers in the |owner| window. It starts
|
| + // intercepting scroll events on |event_window|, and uses those events to
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| + // control the layer-slide. The lifetime of the slider is managed by the
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| + // lifetime of |owner|, i.e. if |owner| is destroyed, then the slider also
|
| + // destroys itself.
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| + WindowSlider(Delegate* delegate,
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| + aura::Window* event_window,
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| + aura::Window* owner);
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| +
|
| + ~WindowSlider() override;
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| +
|
| + // Changes the owner of the slider.
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| + void ChangeOwner(aura::Window* new_owner);
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| +
|
| + bool IsSlideInProgress() const;
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| +
|
| + private:
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| + // Sets up the slider layer correctly (sets the correct bounds of the layer,
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| + // parents it to the right layer, and sets up the correct stacking order).
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| + void SetupSliderLayer();
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| +
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| + void UpdateForScroll(float x_offset, float y_offset);
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| +
|
| + // Completes or resets the slide depending on whether the sliding layer
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| + // passed the "complete slide threshold".
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| + void CompleteOrResetSlide();
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| +
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| + // Stops all slider-owned animations, progressing them to their end-points.
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| + // Note that depending on the sate of the Delegate and the WindowSlider, this
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| + // may destroy the WindowSlider through animation callbacks.
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| + void CompleteActiveAnimations();
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| +
|
| + // Resets in-progress slide if any, and starts the animation of the slidden
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| + // window to its original position.
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| + void ResetSlide();
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| +
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| + // The following callbacks are triggered after an animation.
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| + void SlideAnimationCompleted(scoped_ptr<ui::Layer> layer,
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| + scoped_ptr<ShadowLayerDelegate> shadow);
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| +
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| + void ResetSlideAnimationCompleted(scoped_ptr<ui::Layer> layer,
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| + scoped_ptr<ShadowLayerDelegate> shadow);
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| +
|
| + // Overridden from ui::EventHandler:
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| + void OnKeyEvent(ui::KeyEvent* event) override;
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| + void OnMouseEvent(ui::MouseEvent* event) override;
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| + void OnScrollEvent(ui::ScrollEvent* event) override;
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| + void OnGestureEvent(ui::GestureEvent* event) override;
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| +
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| + // Overridden from aura::WindowObserver:
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| + void OnWindowRemovingFromRootWindow(aura::Window* window,
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| + aura::Window* new_root) override;
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| +
|
| + Delegate* delegate_;
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| +
|
| + // The slider intercepts scroll events from this window. The slider does not
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| + // own |event_window_|. If |event_window_| is destroyed, then the slider stops
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| + // listening for events, but it doesn't destroy itself.
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| + aura::Window* event_window_;
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| +
|
| + // The window the slider operates on. The lifetime of the slider is bound to
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| + // this window (i.e. if |owner_| does, the slider destroys itself). The slider
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| + // can also delete itself when a slide gesture is completed. This does not
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| + // destroy |owner_|.
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| + aura::Window* owner_;
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| +
|
| + // Set to the Animator of the currently active animation. If no animation is
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| + // active, this is set to NULL.
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| + ui::LayerAnimator* active_animator_;
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| +
|
| + // The accumulated amount of horizontal scroll.
|
| + float delta_x_;
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| +
|
| + // This keeps track of the layer created by the delegate.
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| + scoped_ptr<ui::Layer> slider_;
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| +
|
| + // This manages the shadow for the layers.
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| + scoped_ptr<ShadowLayerDelegate> shadow_;
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| +
|
| + float active_start_threshold_;
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| +
|
| + const float start_threshold_touchscreen_;
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| + const float start_threshold_touchpad_;
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| + const float complete_threshold_;
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| +
|
| + base::WeakPtrFactory<WindowSlider> weak_factory_;
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| +
|
| + DISALLOW_COPY_AND_ASSIGN(WindowSlider);
|
| +};
|
| +
|
| +} // namespace content
|
| +
|
| +#endif // CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_
|
|
|