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Animation start scale should be considered for the raster scale
In zoom-in scenarios the start animation should be taken in to account to
calculate raster scale else the first animation frame is rastered at a
low raster scale which leads to blurred content.
Added starting_animation_contents_scale to cc::DrawProperties
BUG= 422341
Committed: https://crrev.com/f0ebecee83117f2bf62b4124491910c4654491d0
Cr-Commit-Position: refs/heads/master@{#328258}
Total comments: 12
Total comments: 2
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cc/animation/animation_curve.h
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cc/animation/keyframed_animation_curve.h
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cc/animation/keyframed_animation_curve_unittest.cc
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cc/animation/layer_animation_controller.h
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cc/animation/layer_animation_controller.cc
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cc/animation/layer_animation_controller_unittest.cc
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cc/layers/draw_properties.h
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cc/layers/picture_layer_impl.cc
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cc/layers/picture_layer_impl_unittest.cc
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cc/test/animation_test_common.h
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cc/test/animation_test_common.cc
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cc/trees/layer_tree_host_common.cc
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ui/compositor/transform_animation_curve_adapter.h
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ui/compositor/transform_animation_curve_adapter.cc
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Total messages: 13 (3 generated)
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