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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_OSMESA_API_IMPLEMENTATION_H_ | 5 #ifndef UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_ |
6 #define UI_GL_OSMESA_API_IMPLEMENTATION_H_ | 6 #define UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_ |
7 | 7 |
8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
9 #include "ui/gl/gl_bindings.h" | 9 #include "ui/gl/gl_bindings.h" |
10 #include "ui/gl/gl_export.h" | 10 #include "ui/gl/gl_export.h" |
11 | 11 |
12 namespace gfx { | 12 namespace gfx { |
13 | 13 |
14 class GLContext; | 14 class GLContext; |
15 | 15 |
16 void InitializeGLBindingsOSMESA(); | 16 void InitializeGLBindingsOSMESA(); |
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50 // it means we can easily edit the non-auto generated parts right here in | 50 // it means we can easily edit the non-auto generated parts right here in |
51 // this file instead of having to edit some template or the code generator. | 51 // this file instead of having to edit some template or the code generator. |
52 #include "gl_bindings_api_autogen_osmesa.h" | 52 #include "gl_bindings_api_autogen_osmesa.h" |
53 | 53 |
54 private: | 54 private: |
55 OSMESAApi* osmesa_api_; | 55 OSMESAApi* osmesa_api_; |
56 }; | 56 }; |
57 | 57 |
58 } // namespace gfx | 58 } // namespace gfx |
59 | 59 |
60 #endif // UI_GL_OSMESA_API_IMPLEMENTATION_H_ | 60 #endif // UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_ |
61 | 61 |
62 | 62 |
63 | 63 |
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