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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_GLX_API_IMPLEMENTATION_H_ | 5 #ifndef UI_GL_GL_GLX_API_IMPLEMENTATION_H_ |
6 #define UI_GL_GLX_API_IMPLEMENTATION_H_ | 6 #define UI_GL_GL_GLX_API_IMPLEMENTATION_H_ |
7 | 7 |
8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
9 #include "gl_bindings.h" | 9 #include "gl_bindings.h" |
10 #include "ui/gl/gl_export.h" | 10 #include "ui/gl/gl_export.h" |
11 | 11 |
12 namespace gfx { | 12 namespace gfx { |
13 | 13 |
14 class GLContext; | 14 class GLContext; |
15 struct GLWindowSystemBindingInfo; | 15 struct GLWindowSystemBindingInfo; |
16 | 16 |
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52 // it means we can easily edit the non-auto generated parts right here in | 52 // it means we can easily edit the non-auto generated parts right here in |
53 // this file instead of having to edit some template or the code generator. | 53 // this file instead of having to edit some template or the code generator. |
54 #include "gl_bindings_api_autogen_glx.h" | 54 #include "gl_bindings_api_autogen_glx.h" |
55 | 55 |
56 private: | 56 private: |
57 GLXApi* glx_api_; | 57 GLXApi* glx_api_; |
58 }; | 58 }; |
59 | 59 |
60 } // namespace gfx | 60 } // namespace gfx |
61 | 61 |
62 #endif // UI_GL_GLX_API_IMPLEMENTATION_H_ | 62 #endif // UI_GL_GL_GLX_API_IMPLEMENTATION_H_ |
63 | 63 |
64 | 64 |
65 | 65 |
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