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| 1 /* | 1 /* |
| 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| 3 * | 3 * |
| 4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
| 5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
| 6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
| 7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
| 8 * | 8 * |
| 9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
| 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 53 | 53 |
| 54 DEFINE_NODE_FACTORY(SVGFEDropShadowElement) | 54 DEFINE_NODE_FACTORY(SVGFEDropShadowElement) |
| 55 | 55 |
| 56 void SVGFEDropShadowElement::setStdDeviation(float x, float y) | 56 void SVGFEDropShadowElement::setStdDeviation(float x, float y) |
| 57 { | 57 { |
| 58 stdDeviationX()->baseValue()->setValue(x); | 58 stdDeviationX()->baseValue()->setValue(x); |
| 59 stdDeviationY()->baseValue()->setValue(y); | 59 stdDeviationY()->baseValue()->setValue(y); |
| 60 invalidate(); | 60 invalidate(); |
| 61 } | 61 } |
| 62 | 62 |
| 63 bool SVGFEDropShadowElement::isSupportedAttribute(const QualifiedName& attrName) | |
| 64 { | |
| 65 DEFINE_STATIC_LOCAL(HashSet<QualifiedName>, supportedAttributes, ()); | |
| 66 if (supportedAttributes.isEmpty()) { | |
| 67 supportedAttributes.add(SVGNames::inAttr); | |
| 68 supportedAttributes.add(SVGNames::dxAttr); | |
| 69 supportedAttributes.add(SVGNames::dyAttr); | |
| 70 supportedAttributes.add(SVGNames::stdDeviationAttr); | |
| 71 } | |
| 72 return supportedAttributes.contains<SVGAttributeHashTranslator>(attrName); | |
| 73 } | |
| 74 | |
| 75 void SVGFEDropShadowElement::svgAttributeChanged(const QualifiedName& attrName) | 63 void SVGFEDropShadowElement::svgAttributeChanged(const QualifiedName& attrName) |
| 76 { | 64 { |
| 77 if (!isSupportedAttribute(attrName)) { | |
| 78 SVGFilterPrimitiveStandardAttributes::svgAttributeChanged(attrName); | |
| 79 return; | |
| 80 } | |
| 81 | |
| 82 SVGElement::InvalidationGuard invalidationGuard(this); | |
| 83 | |
| 84 if (attrName == SVGNames::inAttr | 65 if (attrName == SVGNames::inAttr |
| 85 || attrName == SVGNames::stdDeviationAttr | 66 || attrName == SVGNames::stdDeviationAttr |
| 86 || attrName == SVGNames::dxAttr | 67 || attrName == SVGNames::dxAttr |
| 87 || attrName == SVGNames::dyAttr) { | 68 || attrName == SVGNames::dyAttr) { |
| 69 SVGElement::InvalidationGuard invalidationGuard(this); |
| 88 invalidate(); | 70 invalidate(); |
| 89 return; | 71 return; |
| 90 } | 72 } |
| 91 | 73 |
| 92 ASSERT_NOT_REACHED(); | 74 SVGFilterPrimitiveStandardAttributes::svgAttributeChanged(attrName); |
| 93 } | 75 } |
| 94 | 76 |
| 95 PassRefPtrWillBeRawPtr<FilterEffect> SVGFEDropShadowElement::build(SVGFilterBuil
der* filterBuilder, Filter* filter) | 77 PassRefPtrWillBeRawPtr<FilterEffect> SVGFEDropShadowElement::build(SVGFilterBuil
der* filterBuilder, Filter* filter) |
| 96 { | 78 { |
| 97 LayoutObject* renderer = this->layoutObject(); | 79 LayoutObject* renderer = this->layoutObject(); |
| 98 if (!renderer) | 80 if (!renderer) |
| 99 return nullptr; | 81 return nullptr; |
| 100 | 82 |
| 101 if (stdDeviationX()->currentValue()->value() < 0 || stdDeviationY()->current
Value()->value() < 0) | 83 if (stdDeviationX()->currentValue()->value() < 0 || stdDeviationY()->current
Value()->value() < 0) |
| 102 return nullptr; | 84 return nullptr; |
| 103 | 85 |
| 104 ASSERT(renderer->style()); | 86 ASSERT(renderer->style()); |
| 105 const SVGComputedStyle& svgStyle = renderer->style()->svgStyle(); | 87 const SVGComputedStyle& svgStyle = renderer->style()->svgStyle(); |
| 106 | 88 |
| 107 Color color = svgStyle.floodColor(); | 89 Color color = svgStyle.floodColor(); |
| 108 float opacity = svgStyle.floodOpacity(); | 90 float opacity = svgStyle.floodOpacity(); |
| 109 | 91 |
| 110 FilterEffect* input1 = filterBuilder->getEffectById(AtomicString(m_in1->curr
entValue()->value())); | 92 FilterEffect* input1 = filterBuilder->getEffectById(AtomicString(m_in1->curr
entValue()->value())); |
| 111 if (!input1) | 93 if (!input1) |
| 112 return nullptr; | 94 return nullptr; |
| 113 | 95 |
| 114 RefPtrWillBeRawPtr<FilterEffect> effect = FEDropShadow::create(filter, stdDe
viationX()->currentValue()->value(), stdDeviationY()->currentValue()->value(), m
_dx->currentValue()->value(), m_dy->currentValue()->value(), color, opacity); | 96 RefPtrWillBeRawPtr<FilterEffect> effect = FEDropShadow::create(filter, stdDe
viationX()->currentValue()->value(), stdDeviationY()->currentValue()->value(), m
_dx->currentValue()->value(), m_dy->currentValue()->value(), color, opacity); |
| 115 effect->inputEffects().append(input1); | 97 effect->inputEffects().append(input1); |
| 116 return effect.release(); | 98 return effect.release(); |
| 117 } | 99 } |
| 118 | 100 |
| 119 } // namespace blink | 101 } // namespace blink |
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