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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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36 #include "bindings/core/v8/SerializedScriptValueFactory.h" | 36 #include "bindings/core/v8/SerializedScriptValueFactory.h" |
37 #include "bindings/core/v8/V8Binding.h" | 37 #include "bindings/core/v8/V8Binding.h" |
38 #include "bindings/core/v8/V8DOMWrapper.h" | 38 #include "bindings/core/v8/V8DOMWrapper.h" |
39 #include "bindings/core/v8/V8Event.h" | 39 #include "bindings/core/v8/V8Event.h" |
40 #include "bindings/core/v8/V8HiddenValue.h" | 40 #include "bindings/core/v8/V8HiddenValue.h" |
41 #include "core/dom/ContextFeatures.h" | 41 #include "core/dom/ContextFeatures.h" |
42 #include "platform/RuntimeEnabledFeatures.h" | 42 #include "platform/RuntimeEnabledFeatures.h" |
43 | 43 |
44 namespace blink { | 44 namespace blink { |
45 | 45 |
46 static v8::Handle<v8::Value> cacheState(v8::Handle<v8::Object> customEvent, v8::
Handle<v8::Value> detail, v8::Isolate* isolate) | 46 static v8::Local<v8::Value> cacheState(v8::Local<v8::Object> customEvent, v8::Lo
cal<v8::Value> detail, v8::Isolate* isolate) |
47 { | 47 { |
48 V8HiddenValue::setHiddenValue(isolate, customEvent, V8HiddenValue::detail(is
olate), detail); | 48 V8HiddenValue::setHiddenValue(isolate, customEvent, V8HiddenValue::detail(is
olate), detail); |
49 return detail; | 49 return detail; |
50 } | 50 } |
51 | 51 |
52 | 52 |
53 void V8CustomEvent::detailAttributeGetterCustom(const v8::PropertyCallbackInfo<v
8::Value>& info) | 53 void V8CustomEvent::detailAttributeGetterCustom(const v8::PropertyCallbackInfo<v
8::Value>& info) |
54 { | 54 { |
55 CustomEvent* event = V8CustomEvent::toImpl(info.Holder()); | 55 CustomEvent* event = V8CustomEvent::toImpl(info.Holder()); |
56 | 56 |
57 v8::Handle<v8::Value> result = V8HiddenValue::getHiddenValue(info.GetIsolate
(), info.Holder(), V8HiddenValue::detail(info.GetIsolate())); | 57 v8::Local<v8::Value> result = V8HiddenValue::getHiddenValue(info.GetIsolate(
), info.Holder(), V8HiddenValue::detail(info.GetIsolate())); |
58 | 58 |
59 if (!result.IsEmpty()) { | 59 if (!result.IsEmpty()) { |
60 v8SetReturnValue(info, result); | 60 v8SetReturnValue(info, result); |
61 return; | 61 return; |
62 } | 62 } |
63 | 63 |
64 if (!event->serializedDetail()) { | 64 if (!event->serializedDetail()) { |
65 // If we're in an isolated world and the event was created in the main w
orld, | 65 // If we're in an isolated world and the event was created in the main w
orld, |
66 // we need to find the 'detail' property on the main world wrapper and c
lone it. | 66 // we need to find the 'detail' property on the main world wrapper and c
lone it. |
67 v8::Local<v8::Value> mainWorldDetail = V8HiddenValue::getHiddenValueFrom
MainWorldWrapper(info.GetIsolate(), event, V8HiddenValue::detail(info.GetIsolate
())); | 67 v8::Local<v8::Value> mainWorldDetail = V8HiddenValue::getHiddenValueFrom
MainWorldWrapper(info.GetIsolate(), event, V8HiddenValue::detail(info.GetIsolate
())); |
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79 } | 79 } |
80 | 80 |
81 void V8CustomEvent::initCustomEventMethodCustom(const v8::FunctionCallbackInfo<v
8::Value>& info) | 81 void V8CustomEvent::initCustomEventMethodCustom(const v8::FunctionCallbackInfo<v
8::Value>& info) |
82 { | 82 { |
83 CustomEvent* event = V8CustomEvent::toImpl(info.Holder()); | 83 CustomEvent* event = V8CustomEvent::toImpl(info.Holder()); |
84 ASSERT(!event->serializedDetail()); | 84 ASSERT(!event->serializedDetail()); |
85 | 85 |
86 TOSTRING_VOID(V8StringResource<>, typeArg, info[0]); | 86 TOSTRING_VOID(V8StringResource<>, typeArg, info[0]); |
87 TONATIVE_VOID(bool, canBubbleArg, info[1]->BooleanValue()); | 87 TONATIVE_VOID(bool, canBubbleArg, info[1]->BooleanValue()); |
88 TONATIVE_VOID(bool, cancelableArg, info[2]->BooleanValue()); | 88 TONATIVE_VOID(bool, cancelableArg, info[2]->BooleanValue()); |
89 v8::Handle<v8::Value> detailsArg = info[3]; | 89 v8::Local<v8::Value> detailsArg = info[3]; |
90 | 90 |
91 event->initEvent(typeArg, canBubbleArg, cancelableArg); | 91 event->initEvent(typeArg, canBubbleArg, cancelableArg); |
92 | 92 |
93 if (!detailsArg.IsEmpty()) { | 93 if (!detailsArg.IsEmpty()) { |
94 V8HiddenValue::setHiddenValue(info.GetIsolate(), info.Holder(), V8Hidden
Value::detail(info.GetIsolate()), detailsArg); | 94 V8HiddenValue::setHiddenValue(info.GetIsolate(), info.Holder(), V8Hidden
Value::detail(info.GetIsolate()), detailsArg); |
95 if (DOMWrapperWorld::current(info.GetIsolate()).isIsolatedWorld()) | 95 if (DOMWrapperWorld::current(info.GetIsolate()).isIsolatedWorld()) |
96 event->setSerializedDetail(SerializedScriptValueFactory::instance().
createAndSwallowExceptions(info.GetIsolate(), detailsArg)); | 96 event->setSerializedDetail(SerializedScriptValueFactory::instance().
createAndSwallowExceptions(info.GetIsolate(), detailsArg)); |
97 } | 97 } |
98 } | 98 } |
99 | 99 |
100 } // namespace blink | 100 } // namespace blink |
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