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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <algorithm> | 5 #include <algorithm> |
| 6 #include <vector> | 6 #include <vector> |
| 7 | 7 |
| 8 #include "cc/resources/managed_tile_state.h" | 8 #include "cc/resources/managed_tile_state.h" |
| 9 #include "cc/resources/prioritized_tile_set.h" | 9 #include "cc/resources/prioritized_tile_set.h" |
| 10 #include "cc/resources/tile.h" | 10 #include "cc/resources/tile.h" |
| 11 #include "cc/resources/tile_bundle.h" | |
| 12 #include "cc/test/fake_output_surface.h" | 11 #include "cc/test/fake_output_surface.h" |
| 13 #include "cc/test/fake_output_surface_client.h" | 12 #include "cc/test/fake_output_surface_client.h" |
| 14 #include "cc/test/fake_picture_pile_impl.h" | 13 #include "cc/test/fake_picture_pile_impl.h" |
| 15 #include "cc/test/fake_tile_manager.h" | 14 #include "cc/test/fake_tile_manager.h" |
| 16 #include "cc/test/fake_tile_manager_client.h" | 15 #include "cc/test/fake_tile_manager_client.h" |
| 17 #include "cc/test/test_tile_priorities.h" | 16 #include "cc/test/test_tile_priorities.h" |
| 18 #include "testing/gtest/include/gtest/gtest.h" | 17 #include "testing/gtest/include/gtest/gtest.h" |
| 19 | 18 |
| 20 namespace cc { | 19 namespace cc { |
| 21 | 20 |
| (...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 72 return tile_manager_->CreateTile(picture_pile_.get(), | 71 return tile_manager_->CreateTile(picture_pile_.get(), |
| 73 settings_.default_tile_size, | 72 settings_.default_tile_size, |
| 74 gfx::Rect(), | 73 gfx::Rect(), |
| 75 gfx::Rect(), | 74 gfx::Rect(), |
| 76 1.0, | 75 1.0, |
| 77 0, | 76 0, |
| 78 0, | 77 0, |
| 79 Tile::USE_LCD_TEXT); | 78 Tile::USE_LCD_TEXT); |
| 80 } | 79 } |
| 81 | 80 |
| 82 scoped_refptr<Tile> CreateTileWithPriority( | |
| 83 const TilePriority& priority) { | |
| 84 scoped_refptr<TileBundle> bundle = | |
| 85 tile_manager_->CreateTileBundle(0, 0, 1, 1); | |
| 86 scoped_refptr<Tile> tile = CreateTile(); | |
| 87 bundle->AddTileAt(ACTIVE_TREE, 0, 0, tile); | |
| 88 bundle->AddTileAt(PENDING_TREE, 0, 0, tile); | |
| 89 bundle->SetPriority(ACTIVE_TREE, priority); | |
| 90 bundle->SetPriority(PENDING_TREE, priority); | |
| 91 return tile; | |
| 92 } | |
| 93 | |
| 94 private: | 81 private: |
| 95 LayerTreeSettings settings_; | 82 LayerTreeSettings settings_; |
| 96 FakeOutputSurfaceClient output_surface_client_; | 83 FakeOutputSurfaceClient output_surface_client_; |
| 97 scoped_ptr<FakeOutputSurface> output_surface_; | 84 scoped_ptr<FakeOutputSurface> output_surface_; |
| 98 scoped_ptr<ResourceProvider> resource_provider_; | 85 scoped_ptr<ResourceProvider> resource_provider_; |
| 99 FakeTileManagerClient tile_manager_client_; | 86 FakeTileManagerClient tile_manager_client_; |
| 100 scoped_ptr<FakeTileManager> tile_manager_; | 87 scoped_ptr<FakeTileManager> tile_manager_; |
| 101 scoped_refptr<FakePicturePileImpl> picture_pile_; | 88 scoped_refptr<FakePicturePileImpl> picture_pile_; |
| 102 }; | 89 }; |
| 103 | 90 |
| (...skipping 25 matching lines...) Expand all Loading... |
| 129 PrioritizedTileSet set; | 116 PrioritizedTileSet set; |
| 130 TilePriority priorities[4] = { | 117 TilePriority priorities[4] = { |
| 131 TilePriorityForEventualBin(), | 118 TilePriorityForEventualBin(), |
| 132 TilePriorityForNowBin(), | 119 TilePriorityForNowBin(), |
| 133 TilePriority(), | 120 TilePriority(), |
| 134 TilePriorityForSoonBin()}; | 121 TilePriorityForSoonBin()}; |
| 135 | 122 |
| 136 std::vector<scoped_refptr<Tile> > tiles; | 123 std::vector<scoped_refptr<Tile> > tiles; |
| 137 for (int priority = 0; priority < 4; ++priority) { | 124 for (int priority = 0; priority < 4; ++priority) { |
| 138 for (int i = 0; i < 5; ++i) { | 125 for (int i = 0; i < 5; ++i) { |
| 139 scoped_refptr<Tile> tile = CreateTileWithPriority(priorities[priority]); | 126 scoped_refptr<Tile> tile = CreateTile(); |
| 127 tile->SetPriority(ACTIVE_TREE, priorities[priority]); |
| 128 tile->SetPriority(PENDING_TREE, priorities[priority]); |
| 140 tiles.push_back(tile); | 129 tiles.push_back(tile); |
| 141 set.InsertTile(tile, NOW_AND_READY_TO_DRAW_BIN); | 130 set.InsertTile(tile, NOW_AND_READY_TO_DRAW_BIN); |
| 142 } | 131 } |
| 143 } | 132 } |
| 144 | 133 |
| 145 // Tiles should appear in the same order as inserted. | 134 // Tiles should appear in the same order as inserted. |
| 146 int i = 0; | 135 int i = 0; |
| 147 for (PrioritizedTileSet::Iterator it(&set, true); | 136 for (PrioritizedTileSet::Iterator it(&set, true); |
| 148 it; | 137 it; |
| 149 ++it) { | 138 ++it) { |
| 150 EXPECT_TRUE(*it == tiles[i].get()); | 139 EXPECT_TRUE(*it == tiles[i].get()); |
| 151 ++i; | 140 ++i; |
| 152 } | 141 } |
| 153 EXPECT_EQ(20, i); | 142 EXPECT_EQ(20, i); |
| 154 } | 143 } |
| 155 | 144 |
| 156 TEST_F(PrioritizedTileSetTest, NowBin) { | 145 TEST_F(PrioritizedTileSetTest, NowBin) { |
| 157 // Ensure that tiles in NOW_BIN are sorted according to BinComparator. | 146 // Ensure that tiles in NOW_BIN are sorted according to BinComparator. |
| 158 | 147 |
| 159 PrioritizedTileSet set; | 148 PrioritizedTileSet set; |
| 160 TilePriority priorities[4] = { | 149 TilePriority priorities[4] = { |
| 161 TilePriorityForEventualBin(), | 150 TilePriorityForEventualBin(), |
| 162 TilePriorityForNowBin(), | 151 TilePriorityForNowBin(), |
| 163 TilePriority(), | 152 TilePriority(), |
| 164 TilePriorityForSoonBin()}; | 153 TilePriorityForSoonBin()}; |
| 165 | 154 |
| 166 std::vector<scoped_refptr<Tile> > tiles; | 155 std::vector<scoped_refptr<Tile> > tiles; |
| 167 for (int priority = 0; priority < 4; ++priority) { | 156 for (int priority = 0; priority < 4; ++priority) { |
| 168 for (int i = 0; i < 5; ++i) { | 157 for (int i = 0; i < 5; ++i) { |
| 169 scoped_refptr<Tile> tile = CreateTileWithPriority(priorities[priority]); | 158 scoped_refptr<Tile> tile = CreateTile(); |
| 159 tile->SetPriority(ACTIVE_TREE, priorities[priority]); |
| 160 tile->SetPriority(PENDING_TREE, priorities[priority]); |
| 170 tiles.push_back(tile); | 161 tiles.push_back(tile); |
| 171 set.InsertTile(tile, NOW_BIN); | 162 set.InsertTile(tile, NOW_BIN); |
| 172 } | 163 } |
| 173 } | 164 } |
| 174 | 165 |
| 175 // Tiles should appear in BinComparator order. | 166 // Tiles should appear in BinComparator order. |
| 176 std::sort(tiles.begin(), tiles.end(), BinComparator()); | 167 std::sort(tiles.begin(), tiles.end(), BinComparator()); |
| 177 | 168 |
| 178 int i = 0; | 169 int i = 0; |
| 179 for (PrioritizedTileSet::Iterator it(&set, true); | 170 for (PrioritizedTileSet::Iterator it(&set, true); |
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| 191 PrioritizedTileSet set; | 182 PrioritizedTileSet set; |
| 192 TilePriority priorities[4] = { | 183 TilePriority priorities[4] = { |
| 193 TilePriorityForEventualBin(), | 184 TilePriorityForEventualBin(), |
| 194 TilePriorityForNowBin(), | 185 TilePriorityForNowBin(), |
| 195 TilePriority(), | 186 TilePriority(), |
| 196 TilePriorityForSoonBin()}; | 187 TilePriorityForSoonBin()}; |
| 197 | 188 |
| 198 std::vector<scoped_refptr<Tile> > tiles; | 189 std::vector<scoped_refptr<Tile> > tiles; |
| 199 for (int priority = 0; priority < 4; ++priority) { | 190 for (int priority = 0; priority < 4; ++priority) { |
| 200 for (int i = 0; i < 5; ++i) { | 191 for (int i = 0; i < 5; ++i) { |
| 201 scoped_refptr<Tile> tile = CreateTileWithPriority(priorities[priority]); | 192 scoped_refptr<Tile> tile = CreateTile(); |
| 193 tile->SetPriority(ACTIVE_TREE, priorities[priority]); |
| 194 tile->SetPriority(PENDING_TREE, priorities[priority]); |
| 202 tiles.push_back(tile); | 195 tiles.push_back(tile); |
| 203 set.InsertTile(tile, SOON_BIN); | 196 set.InsertTile(tile, SOON_BIN); |
| 204 } | 197 } |
| 205 } | 198 } |
| 206 | 199 |
| 207 // Tiles should appear in BinComparator order. | 200 // Tiles should appear in BinComparator order. |
| 208 std::sort(tiles.begin(), tiles.end(), BinComparator()); | 201 std::sort(tiles.begin(), tiles.end(), BinComparator()); |
| 209 | 202 |
| 210 int i = 0; | 203 int i = 0; |
| 211 for (PrioritizedTileSet::Iterator it(&set, true); | 204 for (PrioritizedTileSet::Iterator it(&set, true); |
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| 224 PrioritizedTileSet set; | 217 PrioritizedTileSet set; |
| 225 TilePriority priorities[4] = { | 218 TilePriority priorities[4] = { |
| 226 TilePriorityForEventualBin(), | 219 TilePriorityForEventualBin(), |
| 227 TilePriorityForNowBin(), | 220 TilePriorityForNowBin(), |
| 228 TilePriority(), | 221 TilePriority(), |
| 229 TilePriorityForSoonBin()}; | 222 TilePriorityForSoonBin()}; |
| 230 | 223 |
| 231 std::vector<scoped_refptr<Tile> > tiles; | 224 std::vector<scoped_refptr<Tile> > tiles; |
| 232 for (int priority = 0; priority < 4; ++priority) { | 225 for (int priority = 0; priority < 4; ++priority) { |
| 233 for (int i = 0; i < 5; ++i) { | 226 for (int i = 0; i < 5; ++i) { |
| 234 scoped_refptr<Tile> tile = CreateTileWithPriority(priorities[priority]); | 227 scoped_refptr<Tile> tile = CreateTile(); |
| 228 tile->SetPriority(ACTIVE_TREE, priorities[priority]); |
| 229 tile->SetPriority(PENDING_TREE, priorities[priority]); |
| 235 tiles.push_back(tile); | 230 tiles.push_back(tile); |
| 236 set.InsertTile(tile, SOON_BIN); | 231 set.InsertTile(tile, SOON_BIN); |
| 237 } | 232 } |
| 238 } | 233 } |
| 239 | 234 |
| 240 int i = 0; | 235 int i = 0; |
| 241 for (PrioritizedTileSet::Iterator it(&set, false); | 236 for (PrioritizedTileSet::Iterator it(&set, false); |
| 242 it; | 237 it; |
| 243 ++it) { | 238 ++it) { |
| 244 EXPECT_TRUE(*it == tiles[i].get()); | 239 EXPECT_TRUE(*it == tiles[i].get()); |
| 245 ++i; | 240 ++i; |
| 246 } | 241 } |
| 247 EXPECT_EQ(20, i); | 242 EXPECT_EQ(20, i); |
| 248 } | 243 } |
| 249 | 244 |
| 250 TEST_F(PrioritizedTileSetTest, EventuallyAndActiveBin) { | 245 TEST_F(PrioritizedTileSetTest, EventuallyAndActiveBin) { |
| 251 // Ensure that EVENTUALLY_AND_ACTIVE_BIN tiles are sorted. | 246 // Ensure that EVENTUALLY_AND_ACTIVE_BIN tiles are sorted. |
| 252 | 247 |
| 253 PrioritizedTileSet set; | 248 PrioritizedTileSet set; |
| 254 TilePriority priorities[4] = { | 249 TilePriority priorities[4] = { |
| 255 TilePriorityForEventualBin(), | 250 TilePriorityForEventualBin(), |
| 256 TilePriorityForNowBin(), | 251 TilePriorityForNowBin(), |
| 257 TilePriority(), | 252 TilePriority(), |
| 258 TilePriorityForSoonBin()}; | 253 TilePriorityForSoonBin()}; |
| 259 | 254 |
| 260 std::vector<scoped_refptr<Tile> > tiles; | 255 std::vector<scoped_refptr<Tile> > tiles; |
| 261 for (int priority = 0; priority < 4; ++priority) { | 256 for (int priority = 0; priority < 4; ++priority) { |
| 262 for (int i = 0; i < 5; ++i) { | 257 for (int i = 0; i < 5; ++i) { |
| 263 scoped_refptr<Tile> tile = CreateTileWithPriority(priorities[priority]); | 258 scoped_refptr<Tile> tile = CreateTile(); |
| 259 tile->SetPriority(ACTIVE_TREE, priorities[priority]); |
| 260 tile->SetPriority(PENDING_TREE, priorities[priority]); |
| 264 tiles.push_back(tile); | 261 tiles.push_back(tile); |
| 265 set.InsertTile(tile, EVENTUALLY_AND_ACTIVE_BIN); | 262 set.InsertTile(tile, EVENTUALLY_AND_ACTIVE_BIN); |
| 266 } | 263 } |
| 267 } | 264 } |
| 268 | 265 |
| 269 // Tiles should appear in BinComparator order. | 266 // Tiles should appear in BinComparator order. |
| 270 std::sort(tiles.begin(), tiles.end(), BinComparator()); | 267 std::sort(tiles.begin(), tiles.end(), BinComparator()); |
| 271 | 268 |
| 272 int i = 0; | 269 int i = 0; |
| 273 for (PrioritizedTileSet::Iterator it(&set, true); | 270 for (PrioritizedTileSet::Iterator it(&set, true); |
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| 285 PrioritizedTileSet set; | 282 PrioritizedTileSet set; |
| 286 TilePriority priorities[4] = { | 283 TilePriority priorities[4] = { |
| 287 TilePriorityForEventualBin(), | 284 TilePriorityForEventualBin(), |
| 288 TilePriorityForNowBin(), | 285 TilePriorityForNowBin(), |
| 289 TilePriority(), | 286 TilePriority(), |
| 290 TilePriorityForSoonBin()}; | 287 TilePriorityForSoonBin()}; |
| 291 | 288 |
| 292 std::vector<scoped_refptr<Tile> > tiles; | 289 std::vector<scoped_refptr<Tile> > tiles; |
| 293 for (int priority = 0; priority < 4; ++priority) { | 290 for (int priority = 0; priority < 4; ++priority) { |
| 294 for (int i = 0; i < 5; ++i) { | 291 for (int i = 0; i < 5; ++i) { |
| 295 scoped_refptr<Tile> tile = CreateTileWithPriority(priorities[priority]); | 292 scoped_refptr<Tile> tile = CreateTile(); |
| 293 tile->SetPriority(ACTIVE_TREE, priorities[priority]); |
| 294 tile->SetPriority(PENDING_TREE, priorities[priority]); |
| 296 tiles.push_back(tile); | 295 tiles.push_back(tile); |
| 297 set.InsertTile(tile, EVENTUALLY_BIN); | 296 set.InsertTile(tile, EVENTUALLY_BIN); |
| 298 } | 297 } |
| 299 } | 298 } |
| 300 | 299 |
| 301 // Tiles should appear in BinComparator order. | 300 // Tiles should appear in BinComparator order. |
| 302 std::sort(tiles.begin(), tiles.end(), BinComparator()); | 301 std::sort(tiles.begin(), tiles.end(), BinComparator()); |
| 303 | 302 |
| 304 int i = 0; | 303 int i = 0; |
| 305 for (PrioritizedTileSet::Iterator it(&set, true); | 304 for (PrioritizedTileSet::Iterator it(&set, true); |
| (...skipping 11 matching lines...) Expand all Loading... |
| 317 PrioritizedTileSet set; | 316 PrioritizedTileSet set; |
| 318 TilePriority priorities[4] = { | 317 TilePriority priorities[4] = { |
| 319 TilePriorityForEventualBin(), | 318 TilePriorityForEventualBin(), |
| 320 TilePriorityForNowBin(), | 319 TilePriorityForNowBin(), |
| 321 TilePriority(), | 320 TilePriority(), |
| 322 TilePriorityForSoonBin()}; | 321 TilePriorityForSoonBin()}; |
| 323 | 322 |
| 324 std::vector<scoped_refptr<Tile> > tiles; | 323 std::vector<scoped_refptr<Tile> > tiles; |
| 325 for (int priority = 0; priority < 4; ++priority) { | 324 for (int priority = 0; priority < 4; ++priority) { |
| 326 for (int i = 0; i < 5; ++i) { | 325 for (int i = 0; i < 5; ++i) { |
| 327 scoped_refptr<Tile> tile = CreateTileWithPriority(priorities[priority]); | 326 scoped_refptr<Tile> tile = CreateTile(); |
| 327 tile->SetPriority(ACTIVE_TREE, priorities[priority]); |
| 328 tile->SetPriority(PENDING_TREE, priorities[priority]); |
| 328 tiles.push_back(tile); | 329 tiles.push_back(tile); |
| 329 set.InsertTile(tile, AT_LAST_AND_ACTIVE_BIN); | 330 set.InsertTile(tile, AT_LAST_AND_ACTIVE_BIN); |
| 330 } | 331 } |
| 331 } | 332 } |
| 332 | 333 |
| 333 // Tiles should appear in BinComparator order. | 334 // Tiles should appear in BinComparator order. |
| 334 std::sort(tiles.begin(), tiles.end(), BinComparator()); | 335 std::sort(tiles.begin(), tiles.end(), BinComparator()); |
| 335 | 336 |
| 336 int i = 0; | 337 int i = 0; |
| 337 for (PrioritizedTileSet::Iterator it(&set, true); | 338 for (PrioritizedTileSet::Iterator it(&set, true); |
| (...skipping 11 matching lines...) Expand all Loading... |
| 349 PrioritizedTileSet set; | 350 PrioritizedTileSet set; |
| 350 TilePriority priorities[4] = { | 351 TilePriority priorities[4] = { |
| 351 TilePriorityForEventualBin(), | 352 TilePriorityForEventualBin(), |
| 352 TilePriorityForNowBin(), | 353 TilePriorityForNowBin(), |
| 353 TilePriority(), | 354 TilePriority(), |
| 354 TilePriorityForSoonBin()}; | 355 TilePriorityForSoonBin()}; |
| 355 | 356 |
| 356 std::vector<scoped_refptr<Tile> > tiles; | 357 std::vector<scoped_refptr<Tile> > tiles; |
| 357 for (int priority = 0; priority < 4; ++priority) { | 358 for (int priority = 0; priority < 4; ++priority) { |
| 358 for (int i = 0; i < 5; ++i) { | 359 for (int i = 0; i < 5; ++i) { |
| 359 scoped_refptr<Tile> tile = CreateTileWithPriority(priorities[priority]); | 360 scoped_refptr<Tile> tile = CreateTile(); |
| 361 tile->SetPriority(ACTIVE_TREE, priorities[priority]); |
| 362 tile->SetPriority(PENDING_TREE, priorities[priority]); |
| 360 tiles.push_back(tile); | 363 tiles.push_back(tile); |
| 361 set.InsertTile(tile, AT_LAST_BIN); | 364 set.InsertTile(tile, AT_LAST_BIN); |
| 362 } | 365 } |
| 363 } | 366 } |
| 364 | 367 |
| 365 // Tiles should appear in BinComparator order. | 368 // Tiles should appear in BinComparator order. |
| 366 std::sort(tiles.begin(), tiles.end(), BinComparator()); | 369 std::sort(tiles.begin(), tiles.end(), BinComparator()); |
| 367 | 370 |
| 368 int i = 0; | 371 int i = 0; |
| 369 for (PrioritizedTileSet::Iterator it(&set, true); | 372 for (PrioritizedTileSet::Iterator it(&set, true); |
| (...skipping 59 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 429 | 432 |
| 430 TilePriority priorities[4] = { | 433 TilePriority priorities[4] = { |
| 431 TilePriorityForEventualBin(), | 434 TilePriorityForEventualBin(), |
| 432 TilePriorityForNowBin(), | 435 TilePriorityForNowBin(), |
| 433 TilePriority(), | 436 TilePriority(), |
| 434 TilePriorityForSoonBin()}; | 437 TilePriorityForSoonBin()}; |
| 435 | 438 |
| 436 PrioritizedTileSet set; | 439 PrioritizedTileSet set; |
| 437 for (int priority = 0; priority < 4; ++priority) { | 440 for (int priority = 0; priority < 4; ++priority) { |
| 438 for (int i = 0; i < 5; ++i) { | 441 for (int i = 0; i < 5; ++i) { |
| 439 scoped_refptr<Tile> tile = CreateTileWithPriority(priorities[priority]); | 442 scoped_refptr<Tile> tile = CreateTile(); |
| 443 tile->SetPriority(ACTIVE_TREE, priorities[priority]); |
| 444 tile->SetPriority(PENDING_TREE, priorities[priority]); |
| 440 | 445 |
| 441 now_and_ready_to_draw_bins.push_back(tile); | 446 now_and_ready_to_draw_bins.push_back(tile); |
| 442 now_bins.push_back(tile); | 447 now_bins.push_back(tile); |
| 443 soon_bins.push_back(tile); | 448 soon_bins.push_back(tile); |
| 444 eventually_and_active_bins.push_back(tile); | 449 eventually_and_active_bins.push_back(tile); |
| 445 eventually_bins.push_back(tile); | 450 eventually_bins.push_back(tile); |
| 446 at_last_bins.push_back(tile); | 451 at_last_bins.push_back(tile); |
| 447 at_last_and_active_bins.push_back(tile); | 452 at_last_and_active_bins.push_back(tile); |
| 448 | 453 |
| 449 set.InsertTile(tile, NOW_AND_READY_TO_DRAW_BIN); | 454 set.InsertTile(tile, NOW_AND_READY_TO_DRAW_BIN); |
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| 538 | 543 |
| 539 TilePriority priorities[4] = { | 544 TilePriority priorities[4] = { |
| 540 TilePriorityForEventualBin(), | 545 TilePriorityForEventualBin(), |
| 541 TilePriorityForNowBin(), | 546 TilePriorityForNowBin(), |
| 542 TilePriority(), | 547 TilePriority(), |
| 543 TilePriorityForSoonBin()}; | 548 TilePriorityForSoonBin()}; |
| 544 | 549 |
| 545 PrioritizedTileSet set; | 550 PrioritizedTileSet set; |
| 546 for (int priority = 0; priority < 4; ++priority) { | 551 for (int priority = 0; priority < 4; ++priority) { |
| 547 for (int i = 0; i < 5; ++i) { | 552 for (int i = 0; i < 5; ++i) { |
| 548 scoped_refptr<Tile> tile = CreateTileWithPriority(priorities[priority]); | 553 scoped_refptr<Tile> tile = CreateTile(); |
| 554 tile->SetPriority(ACTIVE_TREE, priorities[priority]); |
| 555 tile->SetPriority(PENDING_TREE, priorities[priority]); |
| 549 | 556 |
| 550 now_and_ready_to_draw_bins.push_back(tile); | 557 now_and_ready_to_draw_bins.push_back(tile); |
| 551 now_bins.push_back(tile); | 558 now_bins.push_back(tile); |
| 552 soon_bins.push_back(tile); | 559 soon_bins.push_back(tile); |
| 553 eventually_and_active_bins.push_back(tile); | 560 eventually_and_active_bins.push_back(tile); |
| 554 eventually_bins.push_back(tile); | 561 eventually_bins.push_back(tile); |
| 555 at_last_bins.push_back(tile); | 562 at_last_bins.push_back(tile); |
| 556 at_last_and_active_bins.push_back(tile); | 563 at_last_and_active_bins.push_back(tile); |
| 557 | 564 |
| 558 set.InsertTile(tile, NOW_AND_READY_TO_DRAW_BIN); | 565 set.InsertTile(tile, NOW_AND_READY_TO_DRAW_BIN); |
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| 714 | 721 |
| 715 set.Clear(); | 722 set.Clear(); |
| 716 | 723 |
| 717 PrioritizedTileSet::Iterator empty_it(&set, true); | 724 PrioritizedTileSet::Iterator empty_it(&set, true); |
| 718 EXPECT_FALSE(empty_it); | 725 EXPECT_FALSE(empty_it); |
| 719 } | 726 } |
| 720 | 727 |
| 721 } // namespace | 728 } // namespace |
| 722 } // namespace cc | 729 } // namespace cc |
| 723 | 730 |
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