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Side by Side Diff: LayoutTests/inspector/profiler/webgl/webgl-get-resource-state.html

Issue 1073863003: DevTools: remove Canvas profiler from DevTools source base. See details in the bug. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: tests gone Created 5 years, 8 months ago
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1 <html>
2 <head>
3 <script src="../../../http/tests/inspector/inspector-test.js"></script>
4 <script src="../canvas-profiler-test.js"></script>
5 <script>
6 if (window.internals)
7 window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
8
9 var gl;
10 var ctx;
11
12 function createCanvasContext()
13 {
14 ctx = createCanvas2DContext();
15 ctx.canvas.width = 32;
16 ctx.canvas.height = 32;
17
18 gl = createWebGLContext(document.getElementById("canvas"));
19 console.assert(gl, "Failed to create a WebGL context");
20 }
21
22 function doCanvasCalls()
23 {
24 gl.getError();
25
26 var texture = gl.createTexture();
27 gl.bindTexture(gl.TEXTURE_2D, texture);
28 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, ctx.canv as);
29
30 gl.activeTexture(gl.TEXTURE2);
31 gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer());
32 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([0,0,0, 1,1,1]), gl.STATIC_D RAW);
33
34 gl.bindFramebuffer(gl.FRAMEBUFFER, gl.createFramebuffer());
35
36 gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
37 var texture = gl.createTexture();
38 gl.bindTexture(gl.TEXTURE_2D, texture);
39 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
40 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAR EST);
41 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 512, 512, 0, gl.RGBA, gl.UNSIGNED_B YTE, null);
42
43 var renderbuffer = gl.createRenderbuffer();
44 gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
45 gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, 512, 512);
46 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
47 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUF FER, renderbuffer);
48
49 gl.blendEquation(gl.FUNC_SUBTRACT);
50 gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_REVERSE_SUBTRACT);
51 gl.blendFunc(gl.ONE_MINUS_SRC_COLOR, gl.ONE_MINUS_DST_COLOR);
52 gl.blendFuncSeparate(gl.ZERO, gl.ONE, gl.ONE, gl.ZERO);
53
54 gl.clear(gl.DEPTH_BUFFER_BIT | gl.COLOR_BUFFER_BIT);
55
56 gl.cullFace(gl.FRONT_AND_BACK);
57 gl.depthFunc(gl.NOTEQUAL);
58
59 gl.disable(gl.DITHER);
60 gl.enable(gl.POLYGON_OFFSET_FILL);
61
62 var vs = gl.createShader(gl.VERTEX_SHADER);
63 gl.shaderSource(vs, "attribute vec4 aVertex; attribute vec4 aColor; varying vec4 vColor; void main() { vColor = aColor; gl_Position = aVertex; }");
64 gl.compileShader(vs);
65
66 var fs = gl.createShader(gl.FRAGMENT_SHADER);
67 gl.shaderSource(fs, "precision mediump float; uniform vec4 uColor; void main () { gl_FragColor = uColor; }");
68 gl.compileShader(fs);
69
70 var program = gl.createProgram();
71 gl.attachShader(program, vs);
72 gl.attachShader(program, fs);
73 gl.bindAttribLocation(program, 0, "aVertex");
74 gl.bindAttribLocation(program, 1, "aColor");
75 gl.linkProgram(program);
76 gl.useProgram(program);
77
78 var location = gl.getUniformLocation(program, "uColor");
79
80 var extensions = [
81 "OES_standard_derivatives",
82 "OES_vertex_array_object",
83 "EXT_texture_filter_anisotropic",
84 ];
85 for (var i = 0, extension; extension = extensions[i]; ++i) {
86 var result1 = gl.getExtension(extension);
87 var result2 = gl.getExtension("WEBKIT_" + extension);
88 console.assert(result1 || result2, "Expected WebGL extension \"" + exten sion + "\" to be supported.");
89 }
90
91 var err = gl.getError();
92 console.assert(err === gl.NO_ERROR, "Should be no GL errors, but was: " + er r);
93 }
94
95 function test()
96 {
97 var traceLogId;
98 var resourceIds;
99 InspectorTest.enableCanvasAgent(step1);
100 function step1()
101 {
102 InspectorTest.evaluateInPage("createCanvasContext()", step2);
103 }
104 function step2()
105 {
106 InspectorTest.CanvasAgent.startCapturing(didStartCapturing);
107 }
108 function didStartCapturing(error, id)
109 {
110 InspectorTest.assertTrue(!error && !!id, "Unexpected error: " + error);
111 InspectorTest.addResult("\nStarted capturing.");
112 traceLogId = id;
113 InspectorTest.evaluateInPage("doCanvasCalls()", didCanvasCalls);
114 }
115 function didCanvasCalls()
116 {
117 InspectorTest.CanvasAgent.stopCapturing(traceLogId, didStopCapturing);
118 }
119 function didStopCapturing()
120 {
121 InspectorTest.addResult("Stopped capturing.");
122 InspectorTest.CanvasAgent.getTraceLog(traceLogId, 0, undefined, didRecei veTraceLog);
123 }
124 function didReceiveTraceLog(error, traceLog)
125 {
126 InspectorTest.assertTrue(!error && !!traceLog, "Unexpected error: " + er ror);
127 var traceLogCallsNumber = traceLog.calls.length;
128 InspectorTest.assertTrue(traceLogCallsNumber > 0, "Expected not empty tr ace log calls array");
129 resourceIds = InspectorTest.collectResourceIdsFromTraceLog(traceLog);
130 InspectorTest.CanvasAgent.replayTraceLog(traceLogId, traceLogCallsNumber - 1, didReplayTraceLog);
131 }
132 function didReplayTraceLog(error, resourceState)
133 {
134 InspectorTest.assertTrue(!error && !!resourceState, "Unexpected error: " + error);
135 InspectorTest.addResult("\n--- WebGLRenderingContext state ---");
136 InspectorTest.dumpResourceState(resourceState);
137 InspectorTest.CanvasAgent.getResourceState(traceLogId, resourceIds["WebG LBuffer@1"], didGetWebGLBufferState);
138 }
139 function didGetWebGLBufferState(error, resourceState)
140 {
141 InspectorTest.assertTrue(!error && !!resourceState, "Unexpected error: " + error);
142 InspectorTest.addResult("\n--- WebGLBuffer state ---");
143 InspectorTest.dumpResourceState(resourceState);
144 InspectorTest.CanvasAgent.getResourceState(traceLogId, resourceIds["WebG LTexture@1"], didGetWebGLTextureState);
145 }
146 function didGetWebGLTextureState(error, resourceState)
147 {
148 InspectorTest.assertTrue(!error && !!resourceState, "Unexpected error: " + error);
149 InspectorTest.addResult("\n--- WebGLTexture state ---");
150 InspectorTest.dumpResourceState(resourceState);
151 InspectorTest.CanvasAgent.getResourceState(traceLogId, resourceIds["WebG LProgram@1"], didGetWebGLProgramState);
152 }
153 function didGetWebGLProgramState(error, resourceState)
154 {
155 InspectorTest.assertTrue(!error && !!resourceState, "Unexpected error: " + error);
156 InspectorTest.addResult("\n--- WebGLProgram state ---");
157 InspectorTest.dumpResourceState(resourceState);
158 InspectorTest.CanvasAgent.getResourceState(traceLogId, resourceIds["WebG LShader@1"], didGetWebGLShaderState);
159 }
160 function didGetWebGLShaderState(error, resourceState)
161 {
162 InspectorTest.assertTrue(!error && !!resourceState, "Unexpected error: " + error);
163 InspectorTest.addResult("\n--- WebGLShader state ---");
164 InspectorTest.dumpResourceState(resourceState);
165 InspectorTest.CanvasAgent.getResourceState(traceLogId, resourceIds["WebG LFramebuffer@1"], didGetWebGLFramebufferState);
166 }
167 function didGetWebGLFramebufferState(error, resourceState)
168 {
169 InspectorTest.assertTrue(!error && !!resourceState, "Unexpected error: " + error);
170 InspectorTest.addResult("\n--- WebGLFramebuffer state ---");
171 InspectorTest.dumpResourceState(resourceState);
172 InspectorTest.CanvasAgent.getResourceState(traceLogId, resourceIds["WebG LRenderbuffer@1"], didGetWebGLRenderbufferState);
173 }
174 function didGetWebGLRenderbufferState(error, resourceState)
175 {
176 InspectorTest.assertTrue(!error && !!resourceState, "Unexpected error: " + error);
177 InspectorTest.addResult("\n--- WebGLRenderbuffer state ---");
178 InspectorTest.dumpResourceState(resourceState);
179 InspectorTest.CanvasAgent.getResourceState(traceLogId, resourceIds["WebG LUniformLocation@1"], didGetWebGLUniformLocationState);
180 }
181 function didGetWebGLUniformLocationState(error, resourceState)
182 {
183 InspectorTest.assertTrue(!error && !!resourceState, "Unexpected error: " + error);
184 InspectorTest.addResult("\n--- WebGLUniformLocation state ---");
185 InspectorTest.dumpResourceState(resourceState);
186 InspectorTest.completeTest();
187 }
188 }
189
190 </script>
191 </head>
192 <body onload="runTest()">
193 <p>
194 Tests canvas WebGL ResourceState during the replay.
195 </p>
196 <canvas id="canvas"></canvas>
197 </body>
198 </html>
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