| OLD | NEW |
| (Empty) |
| 1 Tests WebGLBuffer data state during the replay. | |
| 2 | |
| 3 | |
| 4 Started capturing. | |
| 5 Stopped capturing. | |
| 6 | |
| 7 Replayed call #1 | |
| 8 No bufferData available | |
| 9 | |
| 10 Replayed call #2 | |
| 11 bufferData: Uint8Array[5]: [0, 0, 0, 0, 0] | |
| 12 | |
| 13 Replayed call #3 | |
| 14 bufferData: Uint16Array[9]: [0x0000, 0x1122, 0x3344, 0x5566, 0x7788, 0x99aa, 0xb
bcc, 0xddee, 0xffff] | |
| 15 | |
| 16 Replayed call #4 | |
| 17 bufferData: Uint16Array[9]: [0x0000, 0x0101, 0x0202, 0x0303, 0x7788, 0x99aa, 0xb
bcc, 0xddee, 0xffff] | |
| 18 | |
| 19 Replayed call #5 | |
| 20 bufferData: Uint16Array[9]: [0x0000, 0x0101, 0x0202, 0x0303, 0x0000, 0x0000, 0xb
bcc, 0xddee, 0xffff] | |
| 21 | |
| 22 Replayed call #6 | |
| 23 bufferData: Uint16Array[9]: [0xddee, 0xffff, 0x0202, 0x0303, 0x0000, 0x0000, 0xb
bcc, 0xddee, 0xffff] | |
| 24 | |
| 25 Replayed call #7 | |
| 26 bufferData: Float32Array[3]: [-1, 0, 1] | |
| 27 | |
| 28 Replayed call #8 | |
| 29 bufferData: Uint32Array[3]: [1, 2, 3] | |
| 30 | |
| 31 Replayed call #9 | |
| 32 bufferData: Int16Array[6]: [-1, -2, -3, -4, -5, -6] | |
| 33 | |
| 34 Replayed call #10 | |
| 35 bufferData: Int8Array[12]: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12] | |
| 36 | |
| 37 Replayed call #11 | |
| 38 bufferData: Int8Array[12]: [1, -1, -1, -1, -1, -1, -1, -1, -1, 10, 11, 12] | |
| 39 | |
| OLD | NEW |