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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <map> | 5 #include <map> |
6 | 6 |
7 #include "base/memory/scoped_ptr.h" | 7 #include "base/memory/scoped_ptr.h" |
8 #include "base/rand_util.h" | 8 #include "base/rand_util.h" |
9 #include "base/strings/string_util.h" | 9 #include "base/strings/string_util.h" |
10 #include "base/strings/utf_string_conversions.h" | 10 #include "base/strings/utf_string_conversions.h" |
11 #include "grit/ui_strings.h" | 11 #include "grit/ui_strings.h" |
12 #include "testing/gmock/include/gmock/gmock.h" | |
13 #include "ui/base/accelerators/accelerator.h" | 12 #include "ui/base/accelerators/accelerator.h" |
14 #include "ui/base/clipboard/clipboard.h" | 13 #include "ui/base/clipboard/clipboard.h" |
15 #include "ui/base/l10n/l10n_util.h" | 14 #include "ui/base/l10n/l10n_util.h" |
16 #include "ui/compositor/compositor.h" | 15 #include "ui/compositor/compositor.h" |
17 #include "ui/compositor/layer.h" | 16 #include "ui/compositor/layer.h" |
18 #include "ui/compositor/layer_animator.h" | 17 #include "ui/compositor/layer_animator.h" |
19 #include "ui/events/event.h" | 18 #include "ui/events/event.h" |
20 #include "ui/events/keycodes/keyboard_codes.h" | 19 #include "ui/events/keycodes/keyboard_codes.h" |
21 #include "ui/gfx/canvas.h" | 20 #include "ui/gfx/canvas.h" |
22 #include "ui/gfx/path.h" | 21 #include "ui/gfx/path.h" |
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36 #include "ui/views/window/dialog_delegate.h" | 35 #include "ui/views/window/dialog_delegate.h" |
37 | 36 |
38 #if defined(OS_WIN) | 37 #if defined(OS_WIN) |
39 #include "ui/views/test/test_views_delegate.h" | 38 #include "ui/views/test/test_views_delegate.h" |
40 #endif | 39 #endif |
41 #if defined(USE_AURA) | 40 #if defined(USE_AURA) |
42 #include "ui/aura/root_window.h" | 41 #include "ui/aura/root_window.h" |
43 #include "ui/events/gestures/gesture_recognizer.h" | 42 #include "ui/events/gestures/gesture_recognizer.h" |
44 #endif | 43 #endif |
45 | 44 |
46 using ::testing::_; | |
47 | |
48 namespace { | 45 namespace { |
49 | 46 |
50 // Returns true if |ancestor| is an ancestor of |layer|. | 47 // Returns true if |ancestor| is an ancestor of |layer|. |
51 bool LayerIsAncestor(const ui::Layer* ancestor, const ui::Layer* layer) { | 48 bool LayerIsAncestor(const ui::Layer* ancestor, const ui::Layer* layer) { |
52 while (layer && layer != ancestor) | 49 while (layer && layer != ancestor) |
53 layer = layer->parent(); | 50 layer = layer->parent(); |
54 return layer == ancestor; | 51 return layer == ancestor; |
55 } | 52 } |
56 | 53 |
57 // Convenience functions for walking a View tree. | 54 // Convenience functions for walking a View tree. |
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3508 const std::vector<ui::Layer*>& child_layers_post = root_layer->children(); | 3505 const std::vector<ui::Layer*>& child_layers_post = root_layer->children(); |
3509 ASSERT_EQ(3u, child_layers_post.size()); | 3506 ASSERT_EQ(3u, child_layers_post.size()); |
3510 EXPECT_EQ(v1->layer(), child_layers_post[0]); | 3507 EXPECT_EQ(v1->layer(), child_layers_post[0]); |
3511 EXPECT_EQ(v2->layer(), child_layers_post[1]); | 3508 EXPECT_EQ(v2->layer(), child_layers_post[1]); |
3512 EXPECT_EQ(v1_old_layer, child_layers_post[2]); | 3509 EXPECT_EQ(v1_old_layer, child_layers_post[2]); |
3513 } | 3510 } |
3514 | 3511 |
3515 #endif // USE_AURA | 3512 #endif // USE_AURA |
3516 | 3513 |
3517 } // namespace views | 3514 } // namespace views |
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