Index: src/gpu/GrPathUtils.h |
diff --git a/src/gpu/GrPathUtils.h b/src/gpu/GrPathUtils.h |
index c15fd7ae103237f8a4ecfda44d9fbf95dcd47e64..250b0a23245a2b81c22e73fb6e97e70ae0333b19 100644 |
--- a/src/gpu/GrPathUtils.h |
+++ b/src/gpu/GrPathUtils.h |
@@ -168,5 +168,12 @@ namespace GrPathUtils { |
// If you transform the points the lines will also need to be transformed. This can be done |
// by mapping the lines with the inverse-transpose of the matrix used to map the points. |
void getCubicKLM(const SkPoint p[4], SkScalar klm[9]); |
+ |
+ // When tessellating curved paths into linear segments, this defines the maximum distance |
+ // in screen space which a segment may deviate from the mathmatically correct value. |
+ // Above this value, the segment will be subdivided. |
+ // This value was chosen to approximate the supersampling accuracy of the raster path (16 |
+ // samples, or one quarter pixel). |
+ static const SkScalar kDefaultTolerance = SkDoubleToScalar(0.25); |
}; |
#endif |