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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/transform_util.h" | 5 #include "ui/gfx/transform_util.h" |
| 6 | 6 |
| 7 #include "testing/gtest/include/gtest/gtest.h" | 7 #include "testing/gtest/include/gtest/gtest.h" |
| 8 #include "ui/gfx/geometry/point.h" | 8 #include "ui/gfx/geometry/point.h" |
| 9 #include "ui/gfx/geometry/point3_f.h" | 9 #include "ui/gfx/geometry/point3_f.h" |
| 10 #include "ui/gfx/geometry/rect.h" | 10 #include "ui/gfx/geometry/rect.h" |
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| 185 | 185 |
| 186 point = Point(0, 0); | 186 point = Point(0, 0); |
| 187 transform.TransformPoint(&point); | 187 transform.TransformPoint(&point); |
| 188 EXPECT_EQ(Point(-14, -24).ToString(), point.ToString()); | 188 EXPECT_EQ(Point(-14, -24).ToString(), point.ToString()); |
| 189 | 189 |
| 190 point = Point(1, 1); | 190 point = Point(1, 1); |
| 191 transform.TransformPoint(&point); | 191 transform.TransformPoint(&point); |
| 192 EXPECT_EQ(Point(-11, -20).ToString(), point.ToString()); | 192 EXPECT_EQ(Point(-11, -20).ToString(), point.ToString()); |
| 193 } | 193 } |
| 194 | 194 |
| 195 TEST(TransformUtilTest, MatrixDistance) { | |
| 196 Transform a; | |
| 197 Transform b(0, 1, 1, 1, | |
| 198 1, 0, 1, 1, | |
| 199 1, 1, 0, 1, | |
| 200 1, 1, 1, 0); | |
| 201 // Each entry in |a| should be 1 away from the corresponding entry in |b|. | |
| 202 // This means the matrix distance should be sqrt(num_entries) = 4. | |
| 203 EXPECT_EQ(4, MatrixDistance(a, b)); | |
| 204 | |
| 205 Transform c = b; | |
| 206 EXPECT_EQ(0, MatrixDistance(b, c)); | |
| 207 } | |
| 208 | |
| 209 } // namespace | 195 } // namespace |
| 210 } // namespace gfx | 196 } // namespace gfx |
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