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Issue 1071693003: Uses mojom module names as Dart's package: import URI (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 [DartUriBase="mojo/services/window_manager/public/interfaces"]
5 module mojo; 6 module mojo;
6 7
7 import "geometry/public/interfaces/geometry.mojom"; 8 import "geometry/public/interfaces/geometry.mojom";
8 import "input_events/public/interfaces/input_events.mojom"; 9 import "input_events/public/interfaces/input_events.mojom";
9 10
10 // WindowManagerInternal is an interface provided by the WindowManager 11 // WindowManagerInternal is an interface provided by the WindowManager
11 // exclusively to the ViewManager. 12 // exclusively to the ViewManager.
12 interface WindowManagerInternal { 13 interface WindowManagerInternal {
13 // Creates a connection to the WindowManager specifically for a connection to 14 // Creates a connection to the WindowManager specifically for a connection to
14 // the ViewManager. |connection_id| is the id of the connection to the 15 // the ViewManager. |connection_id| is the id of the connection to the
(...skipping 15 matching lines...) Expand all
30 // Sets the native viewport size. 31 // Sets the native viewport size.
31 SetViewportSize(mojo.Size size); 32 SetViewportSize(mojo.Size size);
32 33
33 // Clones the tree rooted at |view_id|. When the animation completes the clone 34 // Clones the tree rooted at |view_id|. When the animation completes the clone
34 // is destroyed. 35 // is destroyed.
35 // TODO(sky): add actual animation. 36 // TODO(sky): add actual animation.
36 // TODO(sky): I think this only makes sense when destroying (view is 37 // TODO(sky): I think this only makes sense when destroying (view is
37 // already visible), should it be named to indicate this? 38 // already visible), should it be named to indicate this?
38 CloneAndAnimate(uint32 view_id); 39 CloneAndAnimate(uint32 view_id);
39 }; 40 };
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