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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_OZONE_PUBLIC_SURFACE_FACTORY_OZONE_H_ | 5 #ifndef UI_OZONE_PUBLIC_SURFACE_FACTORY_OZONE_H_ |
6 #define UI_OZONE_PUBLIC_SURFACE_FACTORY_OZONE_H_ | 6 #define UI_OZONE_PUBLIC_SURFACE_FACTORY_OZONE_H_ |
7 | 7 |
8 #include "base/callback.h" | 8 #include "base/callback.h" |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
10 #include "base/native_library.h" | 10 #include "base/native_library.h" |
11 #include "ui/gfx/geometry/point.h" | 11 #include "ui/gfx/geometry/point.h" |
12 #include "ui/gfx/geometry/rect.h" | 12 #include "ui/gfx/geometry/rect.h" |
13 #include "ui/gfx/geometry/rect.h" | 13 #include "ui/gfx/geometry/rect.h" |
| 14 #include "ui/gfx/gpu_memory_buffer.h" |
14 #include "ui/gfx/native_widget_types.h" | 15 #include "ui/gfx/native_widget_types.h" |
15 #include "ui/gfx/overlay_transform.h" | 16 #include "ui/gfx/overlay_transform.h" |
16 #include "ui/ozone/ozone_base_export.h" | 17 #include "ui/ozone/ozone_base_export.h" |
17 | 18 |
18 class SkBitmap; | 19 class SkBitmap; |
19 class SkCanvas; | 20 class SkCanvas; |
20 | 21 |
21 namespace ui { | 22 namespace ui { |
22 | 23 |
23 class NativePixmap; | 24 class NativePixmap; |
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56 // | 57 // |
57 // The remaining functions are not covered since they are needed in both drawing | 58 // The remaining functions are not covered since they are needed in both drawing |
58 // modes (See comments bellow for descriptions). | 59 // modes (See comments bellow for descriptions). |
59 class OZONE_BASE_EXPORT SurfaceFactoryOzone { | 60 class OZONE_BASE_EXPORT SurfaceFactoryOzone { |
60 public: | 61 public: |
61 // Describes overlay buffer format. | 62 // Describes overlay buffer format. |
62 // TODO: this is a placeholder for now and will be populated with more | 63 // TODO: this is a placeholder for now and will be populated with more |
63 // formats once we know what sorts of content, video, etc. we can support. | 64 // formats once we know what sorts of content, video, etc. we can support. |
64 enum BufferFormat { | 65 enum BufferFormat { |
65 UNKNOWN, | 66 UNKNOWN, |
66 RGBA_8888, | 67 BGRA_8888, |
67 RGBX_8888, | 68 RGBX_8888, |
68 RGB_888, | 69 RGB_888, |
69 }; | 70 }; |
70 | 71 |
71 enum BufferUsage { | 72 enum BufferUsage { |
72 MAP, | 73 MAP, |
73 SCANOUT, | 74 SCANOUT, |
74 }; | 75 }; |
75 | 76 |
76 typedef void* (*GLGetProcAddressProc)(const char* name); | 77 typedef void* (*GLGetProcAddressProc)(const char* name); |
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130 virtual OverlayCandidatesOzone* GetOverlayCandidates( | 131 virtual OverlayCandidatesOzone* GetOverlayCandidates( |
131 gfx::AcceleratedWidget w); | 132 gfx::AcceleratedWidget w); |
132 | 133 |
133 // Create a single native buffer to be used for overlay planes or zero copy | 134 // Create a single native buffer to be used for overlay planes or zero copy |
134 // for |widget| representing a particular display controller or default | 135 // for |widget| representing a particular display controller or default |
135 // display controller for kNullAcceleratedWidget. | 136 // display controller for kNullAcceleratedWidget. |
136 virtual scoped_refptr<NativePixmap> CreateNativePixmap( | 137 virtual scoped_refptr<NativePixmap> CreateNativePixmap( |
137 gfx::AcceleratedWidget widget, | 138 gfx::AcceleratedWidget widget, |
138 gfx::Size size, | 139 gfx::Size size, |
139 BufferFormat format, | 140 BufferFormat format, |
140 BufferUsage usage); | 141 BufferUsage usage, |
| 142 gfx::GpuMemoryBufferHandle* handle); |
141 | 143 |
142 // Sets the overlay plane to switch to at the next page flip. | 144 // Sets the overlay plane to switch to at the next page flip. |
143 // |w| specifies the screen to display this overlay plane on. | 145 // |w| specifies the screen to display this overlay plane on. |
144 // |plane_z_order| specifies the stacking order of the plane relative to the | 146 // |plane_z_order| specifies the stacking order of the plane relative to the |
145 // main framebuffer located at index 0. | 147 // main framebuffer located at index 0. |
146 // |plane_transform| specifies how the buffer is to be transformed during. | 148 // |plane_transform| specifies how the buffer is to be transformed during. |
147 // composition. | 149 // composition. |
148 // |buffer| to be presented by the overlay. | 150 // |buffer| to be presented by the overlay. |
149 // |display_bounds| specify where it is supposed to be on the screen. | 151 // |display_bounds| specify where it is supposed to be on the screen. |
150 // |crop_rect| specifies the region within the buffer to be placed | 152 // |crop_rect| specifies the region within the buffer to be placed |
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166 // such as MAP for zero copy or SCANOUT for display controller. | 168 // such as MAP for zero copy or SCANOUT for display controller. |
167 virtual bool CanCreateNativePixmap(BufferUsage usage); | 169 virtual bool CanCreateNativePixmap(BufferUsage usage); |
168 | 170 |
169 private: | 171 private: |
170 static SurfaceFactoryOzone* impl_; // not owned | 172 static SurfaceFactoryOzone* impl_; // not owned |
171 }; | 173 }; |
172 | 174 |
173 } // namespace ui | 175 } // namespace ui |
174 | 176 |
175 #endif // UI_OZONE_PUBLIC_SURFACE_FACTORY_OZONE_H_ | 177 #endif // UI_OZONE_PUBLIC_SURFACE_FACTORY_OZONE_H_ |
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