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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_EVENTS_DEVICES_X11_TOUCH_FACTORY_X11_H_ | 5 #ifndef UI_EVENTS_DEVICES_X11_TOUCH_FACTORY_X11_H_ |
6 #define UI_EVENTS_DEVICES_X11_TOUCH_FACTORY_X11_H_ | 6 #define UI_EVENTS_DEVICES_X11_TOUCH_FACTORY_X11_H_ |
7 | 7 |
8 #include <bitset> | 8 #include <bitset> |
9 #include <map> | 9 #include <map> |
10 #include <set> | 10 #include <set> |
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42 // Checks whether an XI2 event should be processed or not (i.e. if the event | 42 // Checks whether an XI2 event should be processed or not (i.e. if the event |
43 // originated from a device we are interested in). | 43 // originated from a device we are interested in). |
44 bool ShouldProcessXI2Event(XEvent* xevent); | 44 bool ShouldProcessXI2Event(XEvent* xevent); |
45 | 45 |
46 // Setup an X Window for XInput2 events. | 46 // Setup an X Window for XInput2 events. |
47 void SetupXI2ForXWindow(::Window xid); | 47 void SetupXI2ForXWindow(::Window xid); |
48 | 48 |
49 // Keeps a list of touch devices so that it is possible to determine if a | 49 // Keeps a list of touch devices so that it is possible to determine if a |
50 // pointer event is a touch-event or a mouse-event. The list is reset each | 50 // pointer event is a touch-event or a mouse-event. The list is reset each |
51 // time this is called. | 51 // time this is called. |
52 void SetTouchDeviceList(const std::vector<unsigned int>& devices); | 52 void SetTouchDeviceList(const std::vector<int>& devices); |
| 53 |
| 54 // Is the device ID valid? |
| 55 bool IsValidDevice(int deviceid) const; |
53 | 56 |
54 // Is the device a touch-device? | 57 // Is the device a touch-device? |
55 bool IsTouchDevice(unsigned int deviceid) const; | 58 bool IsTouchDevice(int deviceid) const; |
56 | 59 |
57 // Is the device a real multi-touch-device? (see doc. for |touch_device_list_| | 60 // Is the device a real multi-touch-device? (see doc. for |touch_device_list_| |
58 // below for more explanation.) | 61 // below for more explanation.) |
59 bool IsMultiTouchDevice(unsigned int deviceid) const; | 62 bool IsMultiTouchDevice(int deviceid) const; |
60 | 63 |
61 // Tries to find an existing slot ID mapping to tracking ID. Returns true | 64 // Tries to find an existing slot ID mapping to tracking ID. Returns true |
62 // if the slot is found and it is saved in |slot|, false if no such slot | 65 // if the slot is found and it is saved in |slot|, false if no such slot |
63 // can be found. | 66 // can be found. |
64 bool QuerySlotForTrackingID(uint32 tracking_id, int* slot); | 67 bool QuerySlotForTrackingID(uint32 tracking_id, int* slot); |
65 | 68 |
66 // Tries to find an existing slot ID mapping to tracking ID. If there | 69 // Tries to find an existing slot ID mapping to tracking ID. If there |
67 // isn't one already, allocates a new slot ID and sets up the mapping. | 70 // isn't one already, allocates a new slot ID and sets up the mapping. |
68 int GetSlotForTrackingID(uint32 tracking_id); | 71 int GetSlotForTrackingID(uint32 tracking_id); |
69 | 72 |
70 // Releases the slot ID mapping to tracking ID. | 73 // Releases the slot ID mapping to tracking ID. |
71 void ReleaseSlotForTrackingID(uint32 tracking_id); | 74 void ReleaseSlotForTrackingID(uint32 tracking_id); |
72 | 75 |
73 // Whether any touch device is currently present and enabled. | 76 // Whether any touch device is currently present and enabled. |
74 bool IsTouchDevicePresent(); | 77 bool IsTouchDevicePresent(); |
75 | 78 |
76 // Pairs of <vendor id, product id> of external touch screens. | 79 // Pairs of <vendor id, product id> of external touch screens. |
77 const std::set<std::pair<int, int> >& GetTouchscreenIds() const { | 80 const std::set<std::pair<int, int> >& GetTouchscreenIds() const { |
78 return touchscreen_ids_; | 81 return touchscreen_ids_; |
79 } | 82 } |
80 | 83 |
81 // Resets the TouchFactory singleton. | 84 // Resets the TouchFactory singleton. |
82 void ResetForTest(); | 85 void ResetForTest(); |
83 | 86 |
84 // Sets up the device id in the list |devices| as multi-touch capable | 87 // Sets up the device id in the list |devices| as multi-touch capable |
85 // devices and enables touch events processing. This function is only | 88 // devices and enables touch events processing. This function is only |
86 // for test purpose, and it does not query from X server. | 89 // for test purpose, and it does not query from X server. |
87 void SetTouchDeviceForTest(const std::vector<unsigned int>& devices); | 90 void SetTouchDeviceForTest(const std::vector<int>& devices); |
88 | 91 |
89 // Sets up the device id in the list |devices| as pointer devices. | 92 // Sets up the device id in the list |devices| as pointer devices. |
90 // This function is only for test purpose, and it does not query from | 93 // This function is only for test purpose, and it does not query from |
91 // X server. | 94 // X server. |
92 void SetPointerDeviceForTest(const std::vector<unsigned int>& devices); | 95 void SetPointerDeviceForTest(const std::vector<int>& devices); |
93 | 96 |
94 private: | 97 private: |
95 // Requirement for Singleton | 98 // Requirement for Singleton |
96 friend struct DefaultSingletonTraits<TouchFactory>; | 99 friend struct DefaultSingletonTraits<TouchFactory>; |
97 | 100 |
98 void CacheTouchscreenIds(Display* display, int id); | 101 void CacheTouchscreenIds(Display* display, int id); |
99 | 102 |
100 // NOTE: To keep track of touch devices, we currently maintain a lookup table | 103 // NOTE: To keep track of touch devices, we currently maintain a lookup table |
101 // to quickly decide if a device is a touch device or not. We also maintain a | 104 // to quickly decide if a device is a touch device or not. We also maintain a |
102 // list of the touch devices. Ideally, there will be only one touch device, | 105 // list of the touch devices. Ideally, there will be only one touch device, |
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130 int virtual_core_keyboard_device_; | 133 int virtual_core_keyboard_device_; |
131 | 134 |
132 SequentialIDGenerator id_generator_; | 135 SequentialIDGenerator id_generator_; |
133 | 136 |
134 DISALLOW_COPY_AND_ASSIGN(TouchFactory); | 137 DISALLOW_COPY_AND_ASSIGN(TouchFactory); |
135 }; | 138 }; |
136 | 139 |
137 } // namespace ui | 140 } // namespace ui |
138 | 141 |
139 #endif // UI_EVENTS_DEVICES_X11_TOUCH_FACTORY_X11_H_ | 142 #endif // UI_EVENTS_DEVICES_X11_TOUCH_FACTORY_X11_H_ |
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