Index: Source/core/paint/SVGPaintContext.cpp |
diff --git a/Source/core/paint/SVGPaintContext.cpp b/Source/core/paint/SVGPaintContext.cpp |
index 42de1b76a83fe94e91c4136a25d876bd24e9196e..b06f6b4fdda2ccaae14017978c86a3ee324fb090 100644 |
--- a/Source/core/paint/SVGPaintContext.cpp |
+++ b/Source/core/paint/SVGPaintContext.cpp |
@@ -197,4 +197,41 @@ void SVGPaintContext::paintSubtree(GraphicsContext* context, LayoutObject* item) |
item->paint(info, IntPoint()); |
} |
+bool SVGPaintContext::paintForLayoutObject(const PaintInfo& paintInfo, const ComputedStyle& style, LayoutObject& layoutObject, LayoutSVGResourceMode resourceMode, SkPaint& paint, const AffineTransform* additionalPaintServerTransform) |
+{ |
+ if (paintInfo.isRenderingClipPathAsMaskImage()) { |
+ if (resourceMode == ApplyToStrokeMode) |
+ return false; |
+ paint.setColor(SVGComputedStyle::initialFillPaintColor().rgb()); |
+ paint.setShader(nullptr); |
+ return true; |
+ } |
+ |
+ SVGPaintServer paintServer = SVGPaintServer::requestForLayoutObject(layoutObject, style, resourceMode); |
+ if (!paintServer.isValid()) |
+ return false; |
+ |
+ if (additionalPaintServerTransform && paintServer.isTransformDependent()) |
+ paintServer.prependTransform(*additionalPaintServerTransform); |
+ |
+ const SVGComputedStyle& svgStyle = style.svgStyle(); |
+ float paintAlpha = resourceMode == ApplyToFillMode ? svgStyle.fillOpacity() : svgStyle.strokeOpacity(); |
+ paintServer.applyToSkPaint(paint, paintAlpha); |
+ |
+ paint.setFilterQuality(WebCoreInterpolationQualityToSkFilterQuality(InterpolationDefault)); |
+ |
+ // TODO(fs): The color filter can set when generating a picture for a mask - |
+ // due to color-interpolation. We could also just apply the |
+ // color-interpolation property from the the shape itself (which could mean |
+ // the paintserver if it has it specified), since that would be more in line |
+ // with the spec for color-interpolation. For now, just steal it from the GC |
+ // though. |
+ // Additionally, it's not really safe/guaranteed to be correct, as |
+ // something down the paint pipe may want to farther tweak the color |
+ // filter, which could yield incorrect results. (Consider just using |
+ // saveLayer() w/ this color filter explicitly instead.) |
+ paint.setColorFilter(paintInfo.context->colorFilter()); |
+ return true; |
+} |
+ |
} // namespace blink |