Index: sky/engine/core/rendering/RenderBlockFlow.cpp |
diff --git a/sky/engine/core/rendering/RenderBlockFlow.cpp b/sky/engine/core/rendering/RenderBlockFlow.cpp |
deleted file mode 100644 |
index 829ad8866a3f978bc2d9cd41867957d6a754995f..0000000000000000000000000000000000000000 |
--- a/sky/engine/core/rendering/RenderBlockFlow.cpp |
+++ /dev/null |
@@ -1,328 +0,0 @@ |
-/* |
- * Copyright (C) 2013 Google Inc. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions are |
- * met: |
- * |
- * * Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * * Redistributions in binary form must reproduce the above |
- * copyright notice, this list of conditions and the following disclaimer |
- * in the documentation and/or other materials provided with the |
- * distribution. |
- * * Neither the name of Google Inc. nor the names of its |
- * contributors may be used to endorse or promote products derived from |
- * this software without specific prior written permission. |
- * |
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-#include "sky/engine/config.h" |
-#include "sky/engine/core/rendering/RenderBlockFlow.h" |
- |
-#include "sky/engine/core/frame/FrameView.h" |
-#include "sky/engine/core/frame/LocalFrame.h" |
-#include "sky/engine/core/frame/Settings.h" |
-#include "sky/engine/core/rendering/BidiRun.h" |
-#include "sky/engine/core/rendering/HitTestLocation.h" |
-#include "sky/engine/core/rendering/RenderLayer.h" |
-#include "sky/engine/core/rendering/RenderText.h" |
-#include "sky/engine/core/rendering/RenderView.h" |
-#include "sky/engine/core/rendering/line/LineWidth.h" |
-#include "sky/engine/platform/text/BidiTextRun.h" |
- |
-namespace blink { |
- |
-RenderBlockFlow::RenderBlockFlow(ContainerNode* node) |
- : RenderBlock(node) |
-{ |
-} |
- |
-RenderBlockFlow::~RenderBlockFlow() |
-{ |
-} |
- |
-RenderBlockFlow* RenderBlockFlow::createAnonymous(Document* document) |
-{ |
- RenderBlockFlow* renderer = new RenderBlockFlow(0); |
- renderer->setDocumentForAnonymous(document); |
- return renderer; |
-} |
- |
-void RenderBlockFlow::layout() |
-{ |
- ASSERT(needsLayout()); |
- ASSERT(isInlineBlock() || !isInline()); |
- |
- if (simplifiedLayout()) |
- return; |
- |
- SubtreeLayoutScope layoutScope(*this); |
- |
- layoutBlockFlow(layoutScope); |
- |
- updateLayerTransformAfterLayout(); |
- |
- clearNeedsLayout(); |
-} |
- |
-inline void RenderBlockFlow::layoutBlockFlow(SubtreeLayoutScope& layoutScope) |
-{ |
- LayoutUnit oldLeft = logicalLeft(); |
- bool logicalWidthChanged = updateLogicalWidthAndColumnWidth(); |
- bool relayoutChildren = logicalWidthChanged; |
- |
- LayoutUnit beforeEdge = borderBefore() + paddingBefore(); |
- LayoutUnit afterEdge = borderAfter() + paddingAfter(); |
- LayoutUnit previousHeight = logicalHeight(); |
- setLogicalHeight(beforeEdge); |
- |
- layoutChildren(relayoutChildren, layoutScope, beforeEdge, afterEdge); |
- |
- LayoutUnit oldClientAfterEdge = clientLogicalBottom(); |
- |
- updateLogicalHeight(); |
- |
- if (previousHeight != logicalHeight()) |
- relayoutChildren = true; |
- |
- layoutPositionedObjects(relayoutChildren, oldLeft != logicalLeft() ? ForcedLayoutAfterContainingBlockMoved : DefaultLayout); |
- |
- // Add overflow from children (unless we're multi-column, since in that case all our child overflow is clipped anyway). |
- computeOverflow(oldClientAfterEdge); |
-} |
- |
-void RenderBlockFlow::determineLogicalLeftPositionForChild(RenderBox* child) |
-{ |
- LayoutUnit startPosition = borderStart() + paddingStart(); |
- LayoutUnit totalAvailableLogicalWidth = borderAndPaddingLogicalWidth() + availableLogicalWidth(); |
- |
- LayoutUnit childMarginStart = marginStartForChild(child); |
- LayoutUnit newPosition = startPosition + childMarginStart; |
- |
- // If the child has an offset from the content edge to avoid floats then use that, otherwise let any negative |
- // margin pull it back over the content edge or any positive margin push it out. |
- if (child->style()->marginStartUsing(style()).isAuto()) |
- newPosition = std::max(newPosition, childMarginStart); |
- |
- child->setX(style()->isLeftToRightDirection() ? newPosition : totalAvailableLogicalWidth - newPosition - logicalWidthForChild(child)); |
-} |
- |
-void RenderBlockFlow::layoutBlockChild(RenderBox* child) |
-{ |
- child->computeAndSetBlockDirectionMargins(this); |
- LayoutUnit marginBefore = marginBeforeForChild(child); |
- child->setY(logicalHeight() + marginBefore); |
- child->layoutIfNeeded(); |
- determineLogicalLeftPositionForChild(child); |
- setLogicalHeight(logicalHeight() + marginBefore + logicalHeightForChild(child) + marginAfterForChild(child)); |
-} |
- |
-void RenderBlockFlow::layoutChildren(bool relayoutChildren, SubtreeLayoutScope& layoutScope, LayoutUnit beforeEdge, LayoutUnit afterEdge) |
-{ |
- dirtyForLayoutFromPercentageHeightDescendants(layoutScope); |
- |
- RenderBox* next = firstChildBox(); |
- RenderBox* lastNormalFlowChild = 0; |
- |
- while (next) { |
- RenderBox* child = next; |
- next = child->nextSiblingBox(); |
- |
- updateBlockChildDirtyBitsBeforeLayout(relayoutChildren, child); |
- |
- if (child->isOutOfFlowPositioned()) { |
- child->containingBlock()->insertPositionedObject(child); |
- continue; |
- } |
- |
- // Lay out the child. |
- layoutBlockChild(child); |
- lastNormalFlowChild = child; |
- } |
- |
- // Negative margins can cause our height to shrink below our minimal height (border/padding). |
- // If this happens, ensure that the computed height is increased to the minimal height. |
- setLogicalHeight(std::max(logicalHeight() + afterEdge, beforeEdge + afterEdge)); |
-} |
- |
-RootInlineBox* RenderBlockFlow::createAndAppendRootInlineBox() |
-{ |
- RootInlineBox* rootBox = createRootInlineBox(); |
- m_lineBoxes.appendLineBox(rootBox); |
- |
- return rootBox; |
-} |
- |
-void RenderBlockFlow::deleteLineBoxTree() |
-{ |
- m_lineBoxes.deleteLineBoxTree(); |
-} |
- |
-void RenderBlockFlow::addChild(RenderObject* newChild, RenderObject* beforeChild) |
-{ |
- RenderBlock::addChild(newChild, beforeChild); |
-} |
- |
-LayoutUnit RenderBlockFlow::logicalLeftSelectionOffset(RenderBlock* rootBlock, LayoutUnit position) |
-{ |
- LayoutUnit logicalLeft = logicalLeftOffsetForLine(false); |
- if (logicalLeft == logicalLeftOffsetForContent()) |
- return RenderBlock::logicalLeftSelectionOffset(rootBlock, position); |
- |
- RenderBlock* cb = this; |
- while (cb != rootBlock) { |
- logicalLeft += cb->logicalLeft(); |
- cb = cb->containingBlock(); |
- } |
- return logicalLeft; |
-} |
- |
-LayoutUnit RenderBlockFlow::logicalRightSelectionOffset(RenderBlock* rootBlock, LayoutUnit position) |
-{ |
- LayoutUnit logicalRight = logicalRightOffsetForLine(false); |
- if (logicalRight == logicalRightOffsetForContent()) |
- return RenderBlock::logicalRightSelectionOffset(rootBlock, position); |
- |
- RenderBlock* cb = this; |
- while (cb != rootBlock) { |
- logicalRight += cb->logicalLeft(); |
- cb = cb->containingBlock(); |
- } |
- return logicalRight; |
-} |
- |
-RootInlineBox* RenderBlockFlow::createRootInlineBox() |
-{ |
- return new RootInlineBox(*this); |
-} |
- |
-static void updateLogicalWidthForLeftAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth) |
-{ |
- // The direction of the block should determine what happens with wide lines. |
- // In particular with RTL blocks, wide lines should still spill out to the left. |
- if (isLeftToRightDirection) { |
- if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun) |
- trailingSpaceRun->m_box->setLogicalWidth(std::max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth)); |
- return; |
- } |
- |
- if (trailingSpaceRun) |
- trailingSpaceRun->m_box->setLogicalWidth(0); |
- else if (totalLogicalWidth > availableLogicalWidth) |
- logicalLeft -= (totalLogicalWidth - availableLogicalWidth); |
-} |
- |
-static void updateLogicalWidthForRightAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth) |
-{ |
- // Wide lines spill out of the block based off direction. |
- // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right |
- // side of the block. |
- if (isLeftToRightDirection) { |
- if (trailingSpaceRun) { |
- totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth(); |
- trailingSpaceRun->m_box->setLogicalWidth(0); |
- } |
- if (totalLogicalWidth < availableLogicalWidth) |
- logicalLeft += availableLogicalWidth - totalLogicalWidth; |
- return; |
- } |
- |
- if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun) { |
- trailingSpaceRun->m_box->setLogicalWidth(std::max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth)); |
- totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth(); |
- } else |
- logicalLeft += availableLogicalWidth - totalLogicalWidth; |
-} |
- |
-static void updateLogicalWidthForCenterAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth) |
-{ |
- float trailingSpaceWidth = 0; |
- if (trailingSpaceRun) { |
- totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth(); |
- trailingSpaceWidth = std::min(trailingSpaceRun->m_box->logicalWidth(), (availableLogicalWidth - totalLogicalWidth + 1) / 2); |
- trailingSpaceRun->m_box->setLogicalWidth(std::max<float>(0, trailingSpaceWidth)); |
- } |
- if (isLeftToRightDirection) |
- logicalLeft += std::max<float>((availableLogicalWidth - totalLogicalWidth) / 2, 0); |
- else |
- logicalLeft += totalLogicalWidth > availableLogicalWidth ? (availableLogicalWidth - totalLogicalWidth) : (availableLogicalWidth - totalLogicalWidth) / 2 - trailingSpaceWidth; |
-} |
- |
-void RenderBlockFlow::updateLogicalWidthForAlignment(const ETextAlign& textAlign, const RootInlineBox* rootInlineBox, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float& availableLogicalWidth, unsigned expansionOpportunityCount) |
-{ |
- TextDirection direction; |
- if (rootInlineBox && rootInlineBox->renderer().style()->unicodeBidi() == Plaintext) |
- direction = rootInlineBox->direction(); |
- else |
- direction = style()->direction(); |
- |
- // Armed with the total width of the line (without justification), |
- // we now examine our text-align property in order to determine where to position the |
- // objects horizontally. The total width of the line can be increased if we end up |
- // justifying text. |
- switch (textAlign) { |
- case LEFT: |
- updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); |
- break; |
- case RIGHT: |
- updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); |
- break; |
- case CENTER: |
- updateLogicalWidthForCenterAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); |
- break; |
- case JUSTIFY: |
- adjustInlineDirectionLineBounds(expansionOpportunityCount, logicalLeft, availableLogicalWidth); |
- if (expansionOpportunityCount) { |
- if (trailingSpaceRun) { |
- totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth(); |
- trailingSpaceRun->m_box->setLogicalWidth(0); |
- } |
- break; |
- } |
- // Fall through |
- case TASTART: |
- if (direction == LTR) |
- updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); |
- else |
- updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); |
- break; |
- case TAEND: |
- if (direction == LTR) |
- updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); |
- else |
- updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); |
- break; |
- } |
-} |
- |
-LayoutUnit RenderBlockFlow::startAlignedOffsetForLine(bool firstLine) |
-{ |
- ETextAlign textAlign = style()->textAlign(); |
- |
- if (textAlign == TASTART) // FIXME: Handle TAEND here |
- return startOffsetForLine(firstLine); |
- |
- // updateLogicalWidthForAlignment() handles the direction of the block so no need to consider it here |
- float totalLogicalWidth = 0; |
- float logicalLeft = logicalLeftOffsetForLine(false).toFloat(); |
- float availableLogicalWidth = logicalRightOffsetForLine(false) - logicalLeft; |
- updateLogicalWidthForAlignment(textAlign, 0, 0, logicalLeft, totalLogicalWidth, availableLogicalWidth, 0); |
- |
- if (!style()->isLeftToRightDirection()) |
- return logicalWidth() - logicalLeft; |
- return logicalLeft; |
-} |
- |
-} // namespace blink |