Index: src/gpu/GrXferProcessor.cpp |
diff --git a/src/gpu/GrXferProcessor.cpp b/src/gpu/GrXferProcessor.cpp |
index 358a24906092cb6bf6d034b474be27694d23364d..476394f8009ae208a459e01415b5b746295a65ff 100644 |
--- a/src/gpu/GrXferProcessor.cpp |
+++ b/src/gpu/GrXferProcessor.cpp |
@@ -18,6 +18,7 @@ GrXferProcessor::GrXferProcessor(const GrDeviceCoordTexture* dstCopy, bool willR |
fDstCopy.reset(dstCopy->texture()); |
fDstCopyTextureOffset = dstCopy->offset(); |
this->addTextureAccess(&fDstCopy); |
robertphillips
2015/04/07 14:12:58
So we always read the frag position?
egdaniel
2015/04/07 14:18:11
if we have made an actual dstCopy then we will alw
bsalomon
2015/04/07 14:18:40
If we're reading a dst copy, we use the fragment p
|
+ this->setWillReadFragmentPosition(); |
} |
} |