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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <set> | 5 #include <set> |
6 #include <vector> | 6 #include <vector> |
7 | 7 |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "cc/base/math_util.h" | 9 #include "cc/base/math_util.h" |
10 #include "cc/trees/property_tree.h" | 10 #include "cc/trees/property_tree.h" |
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305 // This means we effectively snap the target space transform. If TT is the | 305 // This means we effectively snap the target space transform. If TT is the |
306 // target space transform and TT' is TT with its translation components | 306 // target space transform and TT' is TT with its translation components |
307 // rounded, then what we're after is the scroll delta X, where TT * X = TT'. | 307 // rounded, then what we're after is the scroll delta X, where TT * X = TT'. |
308 // I.e., we want a transform that will realize our scroll snap. It follows | 308 // I.e., we want a transform that will realize our scroll snap. It follows |
309 // that X = TT^-1 * TT'. We cache TT and TT^-1 to make this more efficient. | 309 // that X = TT^-1 * TT'. We cache TT and TT^-1 to make this more efficient. |
310 gfx::Transform rounded = node->data.to_target; | 310 gfx::Transform rounded = node->data.to_target; |
311 rounded.RoundTranslationComponents(); | 311 rounded.RoundTranslationComponents(); |
312 gfx::Transform delta = node->data.from_target; | 312 gfx::Transform delta = node->data.from_target; |
313 delta *= rounded; | 313 delta *= rounded; |
314 | 314 |
315 DCHECK(delta.IsIdentityOr2DTranslation()); | 315 DCHECK(delta.IsApproximatelyIdentityOrTranslation(SkDoubleToMScalar(1e-4))) |
| 316 << delta.ToString(); |
316 | 317 |
317 gfx::Vector2dF translation = delta.To2dTranslation(); | 318 gfx::Vector2dF translation = delta.To2dTranslation(); |
318 | 319 |
319 // Now that we have our scroll delta, we must apply it to each of our | 320 // Now that we have our scroll delta, we must apply it to each of our |
320 // combined, to/from matrices. | 321 // combined, to/from matrices. |
321 node->data.to_parent.Translate(translation.x(), translation.y()); | 322 node->data.to_parent.Translate(translation.x(), translation.y()); |
322 node->data.to_target.Translate(translation.x(), translation.y()); | 323 node->data.to_target.Translate(translation.x(), translation.y()); |
323 node->data.from_target.matrix().postTranslate(-translation.x(), | 324 node->data.from_target.matrix().postTranslate(-translation.x(), |
324 -translation.y(), 0); | 325 -translation.y(), 0); |
325 node->data.to_screen.Translate(translation.x(), translation.y()); | 326 node->data.to_screen.Translate(translation.x(), translation.y()); |
326 node->data.from_screen.matrix().postTranslate(-translation.x(), | 327 node->data.from_screen.matrix().postTranslate(-translation.x(), |
327 -translation.y(), 0); | 328 -translation.y(), 0); |
328 | 329 |
329 node->data.scroll_snap = translation; | 330 node->data.scroll_snap = translation; |
330 } | 331 } |
331 | 332 |
332 } // namespace cc | 333 } // namespace cc |
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