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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "pdf/paint_manager.h" | 5 #include "pdf/paint_manager.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "ppapi/c/pp_errors.h" | 10 #include "ppapi/c/pp_errors.h" |
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90 has_pending_resize_ = true; | 90 has_pending_resize_ = true; |
91 pending_size_ = new_size; | 91 pending_size_ = new_size; |
92 pending_device_scale_ = device_scale; | 92 pending_device_scale_ = device_scale; |
93 | 93 |
94 view_size_changed_waiting_for_paint_ = true; | 94 view_size_changed_waiting_for_paint_ = true; |
95 | 95 |
96 Invalidate(); | 96 Invalidate(); |
97 } | 97 } |
98 | 98 |
99 void PaintManager::Invalidate() { | 99 void PaintManager::Invalidate() { |
100 // You must call SetSize before using. | 100 if (graphics_.is_null() && !has_pending_resize_) |
101 DCHECK(!graphics_.is_null() || has_pending_resize_); | 101 return; |
102 | 102 |
103 EnsureCallbackPending(); | 103 EnsureCallbackPending(); |
104 aggregator_.InvalidateRect(pp::Rect(GetEffectiveSize())); | 104 aggregator_.InvalidateRect(pp::Rect(GetEffectiveSize())); |
105 } | 105 } |
106 | 106 |
107 void PaintManager::InvalidateRect(const pp::Rect& rect) { | 107 void PaintManager::InvalidateRect(const pp::Rect& rect) { |
108 DCHECK(!in_paint_); | 108 DCHECK(!in_paint_); |
109 | 109 |
110 // You must call SetSize before using. | 110 if (graphics_.is_null() && !has_pending_resize_) |
111 DCHECK(!graphics_.is_null() || has_pending_resize_); | 111 return; |
112 | 112 |
113 // Clip the rect to the device area. | 113 // Clip the rect to the device area. |
114 pp::Rect clipped_rect = rect.Intersect(pp::Rect(GetEffectiveSize())); | 114 pp::Rect clipped_rect = rect.Intersect(pp::Rect(GetEffectiveSize())); |
115 if (clipped_rect.IsEmpty()) | 115 if (clipped_rect.IsEmpty()) |
116 return; // Nothing to do. | 116 return; // Nothing to do. |
117 | 117 |
118 EnsureCallbackPending(); | 118 EnsureCallbackPending(); |
119 aggregator_.InvalidateRect(clipped_rect); | 119 aggregator_.InvalidateRect(clipped_rect); |
120 } | 120 } |
121 | 121 |
122 void PaintManager::ScrollRect(const pp::Rect& clip_rect, | 122 void PaintManager::ScrollRect(const pp::Rect& clip_rect, |
123 const pp::Point& amount) { | 123 const pp::Point& amount) { |
124 DCHECK(!in_paint_); | 124 DCHECK(!in_paint_); |
125 | 125 |
126 // You must call SetSize before using. | 126 if (graphics_.is_null() && !has_pending_resize_) |
127 DCHECK(!graphics_.is_null() || has_pending_resize_); | 127 return; |
128 | 128 |
129 EnsureCallbackPending(); | 129 EnsureCallbackPending(); |
130 | 130 |
131 aggregator_.ScrollRect(clip_rect, amount); | 131 aggregator_.ScrollRect(clip_rect, amount); |
132 } | 132 } |
133 | 133 |
134 pp::Size PaintManager::GetEffectiveSize() const { | 134 pp::Size PaintManager::GetEffectiveSize() const { |
135 return has_pending_resize_ ? pending_size_ : plugin_size_; | 135 return has_pending_resize_ ? pending_size_ : plugin_size_; |
136 } | 136 } |
137 | 137 |
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293 DCHECK(manual_callback_pending_); | 293 DCHECK(manual_callback_pending_); |
294 manual_callback_pending_ = false; | 294 manual_callback_pending_ = false; |
295 | 295 |
296 // Just because we have a manual callback doesn't mean there are actually any | 296 // Just because we have a manual callback doesn't mean there are actually any |
297 // invalid regions. Even though we only schedule this callback when something | 297 // invalid regions. Even though we only schedule this callback when something |
298 // is pending, a Flush callback could have come in before this callback was | 298 // is pending, a Flush callback could have come in before this callback was |
299 // executed and that could have cleared the queue. | 299 // executed and that could have cleared the queue. |
300 if (aggregator_.HasPendingUpdate()) | 300 if (aggregator_.HasPendingUpdate()) |
301 DoPaint(); | 301 DoPaint(); |
302 } | 302 } |
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