| Index: third_party/WebKit/WebCore/rendering/RenderView.cpp
|
| ===================================================================
|
| --- third_party/WebKit/WebCore/rendering/RenderView.cpp (revision 5296)
|
| +++ third_party/WebKit/WebCore/rendering/RenderView.cpp (working copy)
|
| @@ -147,6 +147,15 @@
|
| return containerPoint;
|
| }
|
|
|
| +FloatQuad RenderView::localToAbsoluteQuad(const FloatQuad& localQuad, bool fixed) const
|
| +{
|
| + FloatQuad quad = localQuad;
|
| + if (fixed && m_frameView)
|
| + quad += m_frameView->scrollOffset();
|
| +
|
| + return quad;
|
| +}
|
| +
|
| void RenderView::paint(PaintInfo& paintInfo, int tx, int ty)
|
| {
|
| // If we ever require layout but receive a paint anyway, something has gone horribly wrong.
|
| @@ -242,6 +251,11 @@
|
| rects.append(IntRect(tx, ty, m_layer->width(), m_layer->height()));
|
| }
|
|
|
| +void RenderView::absoluteQuads(Vector<FloatQuad>& quads, bool topLevel)
|
| +{
|
| + quads.append(FloatRect(0, 0, m_layer->width(), m_layer->height()));
|
| +}
|
| +
|
| RenderObject* rendererAfterPosition(RenderObject* object, unsigned offset)
|
| {
|
| if (!object)
|
|
|