Index: third_party/WebKit/WebCore/rendering/RenderPath.cpp |
=================================================================== |
--- third_party/WebKit/WebCore/rendering/RenderPath.cpp (revision 5296) |
+++ third_party/WebKit/WebCore/rendering/RenderPath.cpp (working copy) |
@@ -239,6 +239,11 @@ |
rects.append(absoluteClippedOverflowRect()); |
} |
+void RenderPath::absoluteQuads(Vector<FloatQuad>& quads, bool topLevel) |
+{ |
+ quads.append(absoluteClippedOverflowRect()); |
+} |
+ |
bool RenderPath::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int _x, int _y, int, int, HitTestAction hitTestAction) |
{ |
// We only draw in the forground phase, so we only hit-test then. |