Chromium Code Reviews| Index: gpu/perftests/texture_upload_perftest.cc |
| diff --git a/gpu/perftests/texture_upload_perftest.cc b/gpu/perftests/texture_upload_perftest.cc |
| index 3a1af627acd344cb5e79dae661b594da677437e9..f77470bf89342dc49f29d9d4c55c4b863be78613 100644 |
| --- a/gpu/perftests/texture_upload_perftest.cc |
| +++ b/gpu/perftests/texture_upload_perftest.cc |
| @@ -504,14 +504,20 @@ TEST_F(TextureUploadPerfTest, renaming) { |
| MeasurementTimers upload_and_draw_timers(gpu_timing_client_.get()); |
| + GLint current_tex_id = -1; |
| + bool is_renaming = false; |
| for (int i = 0; i < 4; ++i) { |
| UploadTexture(texture_id, texture_size, pixels[i % 4], GL_RGBA, true); |
| + if (!is_renaming && current_tex_id != -1 && |
| + static_cast<GLuint>(current_tex_id) != texture_id) |
| + is_renaming = true; |
| DCHECK_NE(-1, translation_location_); |
| glUniform2f(translation_location_, positions[i % 4].x(), |
| positions[i % 4].y()); |
| // Draw the same quad multiple times to make sure that the time spent on the |
| // gpu is more than the cpu time. |
| for (int draw = 0; draw < 128; ++draw) { |
| + glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_tex_id); |
|
Daniele Castagna
2015/04/07 16:27:08
This returns the name of the texture currently bou
patro
2015/04/08 15:19:49
You are right this patch doesn't work as intended.
Daniele Castagna
2015/04/14 16:13:15
I was thinking about this perftest to print out ra
sivag
2015/04/27 12:39:02
Daniele,
Can you elaborate more on this?
How this
|
| glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| } |
| } |
| @@ -541,6 +547,14 @@ TEST_F(TextureUploadPerfTest, renaming) { |
| upload_and_draw_timers.GetAsMeasurement("upload_and_draw") |
| .PrintResult("renaming"); |
| finish_timers.GetAsMeasurement("finish").PrintResult("renaming"); |
| + if (is_renaming) |
| + perf_test::PrintResult("renaming", "", |
| + "Driver renames texture internally", "True", "", |
| + true); |
| + else |
| + perf_test::PrintResult("renaming", "", |
| + "Driver renames texture internally", "False", "", |
| + true); |
| } |
| } |