| Index: Source/platform/graphics/gpu/DrawingBuffer.cpp
|
| diff --git a/Source/platform/graphics/gpu/DrawingBuffer.cpp b/Source/platform/graphics/gpu/DrawingBuffer.cpp
|
| index aa528a3b761c82c8ed8dd9b4e8eaa86145009398..0b562d02983a9fb5b4fa990ff06209708a000e75 100644
|
| --- a/Source/platform/graphics/gpu/DrawingBuffer.cpp
|
| +++ b/Source/platform/graphics/gpu/DrawingBuffer.cpp
|
| @@ -54,6 +54,9 @@ namespace {
|
|
|
| const float s_resourceAdjustedRatio = 0.5;
|
|
|
| +// Drawing buffers with more pixels than this will be explicitly checked for out of memory errors upon creation
|
| +const int s_largeBufferSize = 4096 * 4096;
|
| +
|
| DEFINE_DEBUG_ONLY_GLOBAL(WTF::RefCountedLeakCounter, drawingBufferCounter, ("DrawingBuffer"));
|
|
|
| class ScopedTextureUnit0BindingRestorer {
|
| @@ -77,6 +80,57 @@ private:
|
| Platform3DObject m_oldTextureUnitZeroId;
|
| };
|
|
|
| +class ScopedConditionalErrorCache {
|
| +public:
|
| + ScopedConditionalErrorCache(WebGraphicsContext3D* context, bool active)
|
| + : m_context(context)
|
| + , m_active(active)
|
| + {
|
| + if (m_active) {
|
| + GLenum error = m_context->getError();
|
| + int i = 0;
|
| + for (; i < 100 && error != GL_NO_ERROR; ++i) {
|
| + m_cachedErrors.append(error);
|
| + error = m_context->getError();
|
| + }
|
| + ASSERT(i < 100);
|
| + }
|
| + }
|
| +
|
| + ~ScopedConditionalErrorCache()
|
| + {
|
| + while (m_cachedErrors.size()) {
|
| + m_context->synthesizeGLError(m_cachedErrors.first());
|
| + m_cachedErrors.remove(0);
|
| + }
|
| + }
|
| +
|
| + bool consumeErrorIf(GLenum error)
|
| + {
|
| + if (m_active) {
|
| + GLenum nextError = m_context->getError();
|
| + if (error == GL_NO_ERROR)
|
| + return false;
|
| +
|
| + if (nextError == error)
|
| + return true;
|
| +
|
| + m_cachedErrors.append(nextError);
|
| + }
|
| + return false;
|
| + }
|
| +
|
| +private:
|
| + WebGraphicsContext3D* m_context;
|
| + bool m_active;
|
| + Vector<GLenum> m_cachedErrors;
|
| +};
|
| +
|
| +bool isLargeBuffer(const IntSize& size)
|
| +{
|
| + return s_largeBufferSize <= size.width() * size.height();
|
| +}
|
| +
|
| } // namespace
|
|
|
| PassRefPtr<DrawingBuffer> DrawingBuffer::create(PassOwnPtr<WebGraphicsContext3D> context, const IntSize& size, PreserveDrawingBuffer preserve, WebGraphicsContext3D::Attributes requestedAttributes)
|
| @@ -620,7 +674,8 @@ bool DrawingBuffer::resizeFramebuffer(const IntSize& size)
|
|
|
| m_context->bindTexture(GL_TEXTURE_2D, m_colorBuffer.textureId);
|
|
|
| - allocateTextureMemory(&m_colorBuffer, size);
|
| + if (!allocateTextureMemory(&m_colorBuffer, size))
|
| + return false;
|
|
|
| if (m_multisampleMode == ImplicitResolve)
|
| m_context->framebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuffer.textureId, 0, m_sampleCount);
|
| @@ -629,8 +684,10 @@ bool DrawingBuffer::resizeFramebuffer(const IntSize& size)
|
|
|
| m_context->bindTexture(GL_TEXTURE_2D, 0);
|
|
|
| - if (m_multisampleMode != ExplicitResolve)
|
| - resizeDepthStencil(size);
|
| + if (m_multisampleMode != ExplicitResolve) {
|
| + if (!resizeDepthStencil(size))
|
| + return false;
|
| + }
|
| if (m_context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
| return false;
|
|
|
| @@ -640,16 +697,19 @@ bool DrawingBuffer::resizeFramebuffer(const IntSize& size)
|
| bool DrawingBuffer::resizeMultisampleFramebuffer(const IntSize& size)
|
| {
|
| if (m_multisampleMode == ExplicitResolve) {
|
| + ScopedConditionalErrorCache errorCache(m_context.get(), isLargeBuffer(size));
|
| +
|
| m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO);
|
|
|
| m_context->bindRenderbuffer(GL_RENDERBUFFER, m_multisampleColorBuffer);
|
| m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, m_sampleCount, m_internalRenderbufferFormat, size.width(), size.height());
|
|
|
| - if (m_context->getError() == GL_OUT_OF_MEMORY)
|
| + if (errorCache.consumeErrorIf(GL_OUT_OF_MEMORY))
|
| return false;
|
|
|
| m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_multisampleColorBuffer);
|
| - resizeDepthStencil(size);
|
| + if (!resizeDepthStencil(size))
|
| + return false;
|
| if (m_context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
| return false;
|
| }
|
| @@ -657,10 +717,12 @@ bool DrawingBuffer::resizeMultisampleFramebuffer(const IntSize& size)
|
| return true;
|
| }
|
|
|
| -void DrawingBuffer::resizeDepthStencil(const IntSize& size)
|
| +bool DrawingBuffer::resizeDepthStencil(const IntSize& size)
|
| {
|
| if (!m_requestedAttributes.depth && !m_requestedAttributes.stencil)
|
| - return;
|
| + return true;
|
| +
|
| + ScopedConditionalErrorCache errorCache(m_context.get(), isLargeBuffer(size));
|
|
|
| if (m_packedDepthStencilExtensionSupported) {
|
| if (!m_depthStencilBuffer)
|
| @@ -701,6 +763,11 @@ void DrawingBuffer::resizeDepthStencil(const IntSize& size)
|
| }
|
| }
|
| m_context->bindRenderbuffer(GL_RENDERBUFFER, 0);
|
| +
|
| + if (errorCache.consumeErrorIf(GL_OUT_OF_MEMORY))
|
| + return false;
|
| +
|
| + return true;
|
| }
|
|
|
|
|
| @@ -963,19 +1030,30 @@ void DrawingBuffer::texImage2DResourceSafe(GLenum target, GLint level, GLenum in
|
| m_context->texImage2D(target, level, internalformat, width, height, border, format, type, 0);
|
| }
|
|
|
| -void DrawingBuffer::allocateTextureMemory(TextureInfo* info, const IntSize& size)
|
| +bool DrawingBuffer::allocateTextureMemory(TextureInfo* info, const IntSize& size)
|
| {
|
| + ScopedConditionalErrorCache errorCache(m_context.get(), isLargeBuffer(size));
|
| +
|
| if (RuntimeEnabledFeatures::webGLImageChromiumEnabled()) {
|
| deleteChromiumImageForTexture(info);
|
|
|
| info->imageId = m_context->createGpuMemoryBufferImageCHROMIUM(size.width(), size.height(), GL_RGBA, GC3D_SCANOUT_CHROMIUM);
|
| +
|
| + if (errorCache.consumeErrorIf(GL_OUT_OF_MEMORY))
|
| + return false;
|
| +
|
| if (info->imageId) {
|
| m_context->bindTexImage2DCHROMIUM(GL_TEXTURE_2D, info->imageId);
|
| - return;
|
| + return true;
|
| }
|
| }
|
|
|
| texImage2DResourceSafe(GL_TEXTURE_2D, 0, m_internalColorFormat, size.width(), size.height(), 0, m_colorFormat, GL_UNSIGNED_BYTE);
|
| +
|
| + if (errorCache.consumeErrorIf(GL_OUT_OF_MEMORY))
|
| + return false;
|
| +
|
| + return true;
|
| }
|
|
|
| void DrawingBuffer::deleteChromiumImageForTexture(TextureInfo* info)
|
|
|