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Side by Side Diff: ui/ozone/platform/dri/gbm_surface.cc

Issue 106633002: GBM Ozone implementation (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 6 years, 6 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/ozone/platform/dri/gbm_surface.h"
6
7 #include <gbm.h>
8
9 #include "base/logging.h"
10 #include "third_party/skia/include/core/SkImageInfo.h"
11 #include "ui/ozone/platform/dri/dri_buffer.h"
12 #include "ui/ozone/platform/dri/dri_wrapper.h"
13 #include "ui/ozone/platform/dri/gbm_surface.h"
14 #include "ui/ozone/platform/dri/hardware_display_controller.h"
15
16 namespace ui {
17
18 namespace {
19
20 // Pixel configuration for the current buffer format.
21 // TODO(dnicoara) These will need to change once we'll query the hardware for
22 // supported configurations.
23 const uint8_t kColorDepth = 24;
24 const uint8_t kPixelDepth = 32;
25
26 class BufferData {
27 public:
28 // When we create the BufferData we need to register the buffer. Once
29 // successfully registered, the |framebuffer_| field will hold the ID of the
30 // buffer. The controller will use this ID when scanning out the buffer. On
31 // creation we will also associate the BufferData with the buffer.
32 static BufferData* CreateData(DriWrapper* dri, gbm_bo* buffer);
33
34 // Callback used by GBM to destory the BufferData associated with a buffer.
35 static void Destroy(gbm_bo* buffer, void* data);
36
37 // Returns the BufferData associated with |buffer|. NULL if no data is
38 // associated.
39 static BufferData* GetData(gbm_bo* buffer);
40
41 uint32_t framebuffer() const { return framebuffer_; }
42 uint32_t handle() const { return handle_; }
43
44 private:
45 BufferData(DriWrapper* dri, gbm_bo* buffer);
46 ~BufferData();
47
48 DriWrapper* dri_;
49
50 uint32_t handle_;
51
52 // ID provided by the controller when the buffer is registered. This ID is
53 // used when scanning out the buffer.
54 uint32_t framebuffer_;
55
56 DISALLOW_COPY_AND_ASSIGN(BufferData);
57 };
58
59 BufferData::BufferData(DriWrapper* dri, gbm_bo* buffer)
60 : dri_(dri),
61 handle_(gbm_bo_get_handle(buffer).u32),
62 framebuffer_(0) {
63 // Register the buffer with the controller. This will allow us to scan out the
64 // buffer once we're done drawing into it. If we can't register the buffer
65 // then there's no point in having BufferData associated with it.
66 if (!dri_->AddFramebuffer(gbm_bo_get_width(buffer),
67 gbm_bo_get_height(buffer),
68 kColorDepth,
69 kPixelDepth,
70 gbm_bo_get_stride(buffer),
71 handle_,
72 &framebuffer_)) {
73 LOG(ERROR) << "Failed to register buffer";
74 }
75 }
76
77 BufferData::~BufferData() {
78 if (framebuffer_)
79 dri_->RemoveFramebuffer(framebuffer_);
80 }
81
82 // static
83 BufferData* BufferData::CreateData(DriWrapper* dri,
84 gbm_bo* buffer) {
85 BufferData* data = new BufferData(dri, buffer);
86 if (!data->framebuffer()) {
87 delete data;
88 return NULL;
89 }
90
91 // GBM can destroy the buffers at any time as long as they aren't locked. This
92 // sets a callback such that we can clean up all our state when GBM destroys
93 // the buffer.
94 gbm_bo_set_user_data(buffer, data, BufferData::Destroy);
95
96 return data;
97 }
98
99 // static
100 void BufferData::Destroy(gbm_bo* buffer, void* data) {
101 BufferData* bd = static_cast<BufferData*>(data);
102 delete bd;
103 }
104
105 // static
106 BufferData* BufferData::GetData(gbm_bo* buffer) {
107 return static_cast<BufferData*>(gbm_bo_get_user_data(buffer));
108 }
109
110 } // namespace
111
112 GbmSurface::GbmSurface(gbm_device* device,
113 DriWrapper* dri,
114 const gfx::Size& size)
115 : gbm_device_(device),
116 dri_(dri),
117 size_(size),
118 native_surface_(NULL),
119 buffers_(),
120 front_buffer_(0) {
121 for (size_t i = 0; i < arraysize(buffers_); ++i)
122 buffers_[i] = NULL;
123 }
124
125 GbmSurface::~GbmSurface() {
126 for (size_t i = 0; i < arraysize(buffers_); ++i) {
127 if (buffers_[i]) {
128 gbm_surface_release_buffer(native_surface_, buffers_[i]);
129 }
130 }
131
132 if (native_surface_)
133 gbm_surface_destroy(native_surface_);
134 }
135
136 bool GbmSurface::Initialize() {
137 // TODO(dnicoara) Check underlying system support for pixel format.
138 native_surface_ = gbm_surface_create(
139 gbm_device_,
140 size_.width(),
141 size_.height(),
142 GBM_BO_FORMAT_XRGB8888,
143 GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
144
145 if (!native_surface_)
146 return false;
147
148 dumb_buffer_.reset(new DriBuffer(dri_));
149 if (!dumb_buffer_->Initialize(SkImageInfo::MakeN32Premul(size_.width(),
150 size_.height())))
151 return false;
152
153 return true;
154 }
155
156 uint32_t GbmSurface::GetFramebufferId() const {
157 if (!buffers_[front_buffer_ ^ 1])
158 return dumb_buffer_->framebuffer();
159
160 BufferData* data = BufferData::GetData(buffers_[front_buffer_ ^ 1]);
161 CHECK(data);
162 return data->framebuffer();
163 }
164
165 uint32_t GbmSurface::GetHandle() const {
166 if (!buffers_[front_buffer_ ^ 1])
167 return dumb_buffer_->handle();
168
169 BufferData* data = BufferData::GetData(buffers_[front_buffer_ ^ 1]);
170 CHECK(data);
171 return data->handle();
172 }
173
174 gfx::Size GbmSurface::Size() const {
175 return size_;
176 }
177
178 void GbmSurface::SwapBuffers() {
179 // If there was a frontbuffer, is no longer active. Release it back to GBM.
180 if (buffers_[front_buffer_])
181 gbm_surface_release_buffer(native_surface_, buffers_[front_buffer_]);
182
183 // Update the index to the frontbuffer.
184 front_buffer_ ^= 1;
185 // We've just released it. Since GBM doesn't guarantee we'll get the same
186 // buffer back, we set it to NULL so we don't keep track of objects that may
187 // have been destroyed.
188 buffers_[front_buffer_ ^ 1] = NULL;
189 }
190
191 void GbmSurface::LockCurrentDrawable() {
192 CHECK(native_surface_);
193 // Lock the buffer we want to display.
194 buffers_[front_buffer_ ^ 1] = gbm_surface_lock_front_buffer(native_surface_);
195
196 BufferData* data = BufferData::GetData(buffers_[front_buffer_ ^ 1]);
197 // If it is a new buffer, it won't have any data associated with it. So we
198 // create it. On creation it will associate itself with the buffer and
199 // register the buffer.
200 if (!data) {
201 data = BufferData::CreateData(dri_, buffers_[front_buffer_ ^ 1]);
202 DCHECK(data) << "Failed to associate the buffer with the controller";
203 }
204 }
205
206 } // namespace ui
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