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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_OZONE_PLATFORM_DRI_DRI_SURFACE_H_ | 5 #ifndef UI_OZONE_PLATFORM_DRI_DRI_SURFACE_H_ |
6 #define UI_OZONE_PLATFORM_DRI_DRI_SURFACE_H_ | 6 #define UI_OZONE_PLATFORM_DRI_DRI_SURFACE_H_ |
7 | 7 |
8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
10 #include "ui/gfx/geometry/size.h" | 10 #include "ui/gfx/geometry/size.h" |
11 #include "ui/gfx/skia_util.h" | 11 #include "ui/gfx/skia_util.h" |
12 #include "ui/ozone/ozone_export.h" | 12 #include "ui/ozone/ozone_export.h" |
| 13 #include "ui/ozone/platform/dri/scanout_surface.h" |
13 | 14 |
14 class SkCanvas; | 15 class SkCanvas; |
15 | 16 |
16 namespace ui { | 17 namespace ui { |
17 | 18 |
18 class DriBuffer; | 19 class DriBuffer; |
19 class DriWrapper; | 20 class DriWrapper; |
20 | 21 |
21 // DriSurface is used to represent a surface that can be scanned out | 22 // An implementation of ScanoutSurface which uses dumb buffers (used for |
22 // to a monitor. It will store the internal state associated with the drawing | 23 // software rendering). |
23 // surface associated with it. DriSurface also performs all the needed | 24 class OZONE_EXPORT DriSurface : public ScanoutSurface { |
24 // operations to initialize and update the drawing surface. | |
25 // | |
26 // The implementation uses dumb buffers, which is used for software rendering. | |
27 // The intent is to have one DriSurface implementation for a | |
28 // HardwareDisplayController. | |
29 // | |
30 // DoubleBufferedSurface is intended to be the software analog to | |
31 // EGLNativeSurface while DriSurface is intended to provide the glue | |
32 // necessary to initialize and display the surface to the screen. | |
33 // | |
34 // The typical usage pattern is: | |
35 // ----------------------------------------------------------------------------- | |
36 // HardwareDisplayController controller; | |
37 // // Initialize controller | |
38 // | |
39 // DriSurface* surface = new DriSurface(dri_wrapper, size); | |
40 // surface.Initialize(); | |
41 // controller.BindSurfaceToController(surface); | |
42 // | |
43 // while (true) { | |
44 // SkCanvas* canvas = surface->GetDrawableForWidget(); | |
45 // DrawStuff(canvas); | |
46 // controller.SchedulePageFlip(); | |
47 // | |
48 // Wait for page flip event. The DRM page flip handler will call | |
49 // surface.SwapBuffers(); | |
50 // } | |
51 // | |
52 // delete surface; | |
53 // ----------------------------------------------------------------------------- | |
54 // In the above example the wait consists of reading a DRM pageflip event from | |
55 // the graphics card file descriptor. This is done by calling |drmHandleEvent|, | |
56 // which will read and process the event. |drmHandleEvent| will call a callback | |
57 // registered by |SchedulePageFlip| which will update the internal state. | |
58 // | |
59 // |SchedulePageFlip| can also be used to limit drawing to the screen's vsync | |
60 // since page flips only happen on vsync. In a threaded environment a message | |
61 // loop would listen on the graphics card file descriptor for an event and | |
62 // |drmHandleEvent| would be called from the message loop. The event handler | |
63 // would also be responsible for updating the renderer's state and signal that | |
64 // it is OK to start drawing the next frame. | |
65 // | |
66 // The following example will illustrate the system state transitions in one | |
67 // iteration of the above loop. | |
68 // | |
69 // 1. Both buffers contain the same image with b[0] being the front buffer | |
70 // (star will represent the frontbuffer). | |
71 // ------- ------- | |
72 // | | | | | |
73 // | | | | | |
74 // | | | | | |
75 // | | | | | |
76 // ------- ------- | |
77 // b[0]* b[1] | |
78 // | |
79 // 2. Call |GetBackbuffer| to get a SkCanvas wrapper for the backbuffer and draw | |
80 // to it. | |
81 // ------- ------- | |
82 // | | | | | |
83 // | | | d | | |
84 // | | | | | |
85 // | | | | | |
86 // ------- ------- | |
87 // b[0]* b[1] | |
88 // | |
89 // 3. Call |SchedulePageFlip| to display the backbuffer. At this point we can't | |
90 // modify b[0] because it is the frontbuffer and we can't modify b[1] since it | |
91 // has been scheduled for pageflip. If we do draw in b[1] it is possible that | |
92 // the pageflip and draw happen at the same time and we could get tearing. | |
93 // | |
94 // 4. The pageflip callback is called which will call |SwapSurfaces|. Before | |
95 // |SwapSurfaces| is called the state is as following from the hardware's | |
96 // perspective: | |
97 // ------- ------- | |
98 // | | | | | |
99 // | | | d | | |
100 // | | | | | |
101 // | | | | | |
102 // ------- ------- | |
103 // b[0] b[1]* | |
104 // | |
105 // 5. |SwapSurfaces| will update out internal reference to the front buffer and | |
106 // synchronize the damaged area such that both buffers are identical. The | |
107 // damaged area is used from the SkCanvas clip. | |
108 // ------- ------- | |
109 // | | | | | |
110 // | d | | d | | |
111 // | | | | | |
112 // | | | | | |
113 // ------- ------- | |
114 // b[0] b[1]* | |
115 // | |
116 // The synchronization consists of copying the damaged area from the frontbuffer | |
117 // to the backbuffer. | |
118 // | |
119 // At this point we're back to step 1 and can start a new draw iteration. | |
120 class OZONE_EXPORT DriSurface { | |
121 public: | 25 public: |
122 DriSurface(DriWrapper* dri, const gfx::Size& size); | 26 DriSurface(DriWrapper* dri, const gfx::Size& size); |
123 virtual ~DriSurface(); | 27 virtual ~DriSurface(); |
124 | 28 |
125 // Used to allocate all necessary buffers for this surface. If the | |
126 // initialization succeeds, the device is ready to be used for drawing | |
127 // operations. | |
128 // Returns true if the initialization is successful, false otherwise. | |
129 bool Initialize(); | |
130 | |
131 // Returns the ID of the current backbuffer. | |
132 uint32_t GetFramebufferId() const; | |
133 | |
134 // Returns the handle for the current backbuffer. | |
135 uint32_t GetHandle() const; | |
136 | |
137 // Synchronizes and swaps the back buffer with the front buffer. | |
138 void SwapBuffers(); | |
139 | |
140 // Get a Skia canvas for a backbuffer. | 29 // Get a Skia canvas for a backbuffer. |
141 SkCanvas* GetDrawableForWidget(); | 30 SkCanvas* GetDrawableForWidget(); |
142 | 31 |
143 const gfx::Size& size() const { return size_; } | 32 // ScanoutSurface: |
| 33 virtual bool Initialize() OVERRIDE; |
| 34 virtual uint32_t GetFramebufferId() const OVERRIDE; |
| 35 virtual uint32_t GetHandle() const OVERRIDE; |
| 36 virtual void SwapBuffers() OVERRIDE; |
| 37 virtual gfx::Size Size() const OVERRIDE; |
144 | 38 |
145 private: | 39 private: |
146 DriBuffer* frontbuffer() const { return bitmaps_[front_buffer_].get(); } | 40 DriBuffer* frontbuffer() const { return bitmaps_[front_buffer_].get(); } |
147 DriBuffer* backbuffer() const { return bitmaps_[front_buffer_ ^ 1].get(); } | 41 DriBuffer* backbuffer() const { return bitmaps_[front_buffer_ ^ 1].get(); } |
148 | 42 |
149 // Used to create the backing buffers. | 43 // Used to create the backing buffers. |
150 virtual DriBuffer* CreateBuffer(); | 44 virtual DriBuffer* CreateBuffer(); |
151 | 45 |
152 // Stores the connection to the graphics card. Pointer not owned by this | 46 // Stores the connection to the graphics card. Pointer not owned by this |
153 // class. | 47 // class. |
154 DriWrapper* dri_; | 48 DriWrapper* dri_; |
155 | 49 |
156 // The actual buffers used for painting. | 50 // The actual buffers used for painting. |
157 scoped_ptr<DriBuffer> bitmaps_[2]; | 51 scoped_ptr<DriBuffer> bitmaps_[2]; |
158 | 52 |
159 // Keeps track of which bitmap is |buffers_| is the frontbuffer. | 53 // Keeps track of which bitmap is |buffers_| is the frontbuffer. |
160 int front_buffer_; | 54 int front_buffer_; |
161 | 55 |
162 // Surface size. | 56 // Surface size. |
163 gfx::Size size_; | 57 gfx::Size size_; |
164 | 58 |
165 DISALLOW_COPY_AND_ASSIGN(DriSurface); | 59 DISALLOW_COPY_AND_ASSIGN(DriSurface); |
166 }; | 60 }; |
167 | 61 |
168 } // namespace ui | 62 } // namespace ui |
169 | 63 |
170 #endif // UI_OZONE_PLATFORM_DRI_DRI_SURFACE_H_ | 64 #endif // UI_OZONE_PLATFORM_DRI_DRI_SURFACE_H_ |
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