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Side by Side Diff: ui/ozone/platform/dri/dri_surface.h

Issue 106633002: GBM Ozone implementation (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 6 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_OZONE_PLATFORM_DRI_DRI_SURFACE_H_ 5 #ifndef UI_OZONE_PLATFORM_DRI_DRI_SURFACE_H_
6 #define UI_OZONE_PLATFORM_DRI_DRI_SURFACE_H_ 6 #define UI_OZONE_PLATFORM_DRI_DRI_SURFACE_H_
7 7
8 #include "base/compiler_specific.h" 8 #include "base/compiler_specific.h"
9 #include "base/memory/scoped_ptr.h" 9 #include "base/memory/scoped_ptr.h"
10 #include "ui/gfx/geometry/size.h" 10 #include "ui/gfx/geometry/size.h"
11 #include "ui/gfx/skia_util.h" 11 #include "ui/gfx/skia_util.h"
12 #include "ui/ozone/ozone_export.h" 12 #include "ui/ozone/ozone_export.h"
13 #include "ui/ozone/platform/dri/scanout_surface.h"
13 14
14 class SkCanvas; 15 class SkCanvas;
15 16
16 namespace ui { 17 namespace ui {
17 18
18 class DriBuffer; 19 class DriBuffer;
19 class DriWrapper; 20 class DriWrapper;
20 21
21 // DriSurface is used to represent a surface that can be scanned out 22 // An implementation of ScanoutSurface which uses dumb buffers (used for
22 // to a monitor. It will store the internal state associated with the drawing 23 // software rendering).
23 // surface associated with it. DriSurface also performs all the needed 24 class OZONE_EXPORT DriSurface : public ScanoutSurface {
24 // operations to initialize and update the drawing surface.
25 //
26 // The implementation uses dumb buffers, which is used for software rendering.
27 // The intent is to have one DriSurface implementation for a
28 // HardwareDisplayController.
29 //
30 // DoubleBufferedSurface is intended to be the software analog to
31 // EGLNativeSurface while DriSurface is intended to provide the glue
32 // necessary to initialize and display the surface to the screen.
33 //
34 // The typical usage pattern is:
35 // -----------------------------------------------------------------------------
36 // HardwareDisplayController controller;
37 // // Initialize controller
38 //
39 // DriSurface* surface = new DriSurface(dri_wrapper, size);
40 // surface.Initialize();
41 // controller.BindSurfaceToController(surface);
42 //
43 // while (true) {
44 // SkCanvas* canvas = surface->GetDrawableForWidget();
45 // DrawStuff(canvas);
46 // controller.SchedulePageFlip();
47 //
48 // Wait for page flip event. The DRM page flip handler will call
49 // surface.SwapBuffers();
50 // }
51 //
52 // delete surface;
53 // -----------------------------------------------------------------------------
54 // In the above example the wait consists of reading a DRM pageflip event from
55 // the graphics card file descriptor. This is done by calling |drmHandleEvent|,
56 // which will read and process the event. |drmHandleEvent| will call a callback
57 // registered by |SchedulePageFlip| which will update the internal state.
58 //
59 // |SchedulePageFlip| can also be used to limit drawing to the screen's vsync
60 // since page flips only happen on vsync. In a threaded environment a message
61 // loop would listen on the graphics card file descriptor for an event and
62 // |drmHandleEvent| would be called from the message loop. The event handler
63 // would also be responsible for updating the renderer's state and signal that
64 // it is OK to start drawing the next frame.
65 //
66 // The following example will illustrate the system state transitions in one
67 // iteration of the above loop.
68 //
69 // 1. Both buffers contain the same image with b[0] being the front buffer
70 // (star will represent the frontbuffer).
71 // ------- -------
72 // | | | |
73 // | | | |
74 // | | | |
75 // | | | |
76 // ------- -------
77 // b[0]* b[1]
78 //
79 // 2. Call |GetBackbuffer| to get a SkCanvas wrapper for the backbuffer and draw
80 // to it.
81 // ------- -------
82 // | | | |
83 // | | | d |
84 // | | | |
85 // | | | |
86 // ------- -------
87 // b[0]* b[1]
88 //
89 // 3. Call |SchedulePageFlip| to display the backbuffer. At this point we can't
90 // modify b[0] because it is the frontbuffer and we can't modify b[1] since it
91 // has been scheduled for pageflip. If we do draw in b[1] it is possible that
92 // the pageflip and draw happen at the same time and we could get tearing.
93 //
94 // 4. The pageflip callback is called which will call |SwapSurfaces|. Before
95 // |SwapSurfaces| is called the state is as following from the hardware's
96 // perspective:
97 // ------- -------
98 // | | | |
99 // | | | d |
100 // | | | |
101 // | | | |
102 // ------- -------
103 // b[0] b[1]*
104 //
105 // 5. |SwapSurfaces| will update out internal reference to the front buffer and
106 // synchronize the damaged area such that both buffers are identical. The
107 // damaged area is used from the SkCanvas clip.
108 // ------- -------
109 // | | | |
110 // | d | | d |
111 // | | | |
112 // | | | |
113 // ------- -------
114 // b[0] b[1]*
115 //
116 // The synchronization consists of copying the damaged area from the frontbuffer
117 // to the backbuffer.
118 //
119 // At this point we're back to step 1 and can start a new draw iteration.
120 class OZONE_EXPORT DriSurface {
121 public: 25 public:
122 DriSurface(DriWrapper* dri, const gfx::Size& size); 26 DriSurface(DriWrapper* dri, const gfx::Size& size);
123 virtual ~DriSurface(); 27 virtual ~DriSurface();
124 28
125 // Used to allocate all necessary buffers for this surface. If the
126 // initialization succeeds, the device is ready to be used for drawing
127 // operations.
128 // Returns true if the initialization is successful, false otherwise.
129 bool Initialize();
130
131 // Returns the ID of the current backbuffer.
132 uint32_t GetFramebufferId() const;
133
134 // Returns the handle for the current backbuffer.
135 uint32_t GetHandle() const;
136
137 // Synchronizes and swaps the back buffer with the front buffer.
138 void SwapBuffers();
139
140 // Get a Skia canvas for a backbuffer. 29 // Get a Skia canvas for a backbuffer.
141 SkCanvas* GetDrawableForWidget(); 30 SkCanvas* GetDrawableForWidget();
142 31
143 const gfx::Size& size() const { return size_; } 32 // ScanoutSurface:
33 virtual bool Initialize() OVERRIDE;
34 virtual uint32_t GetFramebufferId() const OVERRIDE;
35 virtual uint32_t GetHandle() const OVERRIDE;
36 virtual void SwapBuffers() OVERRIDE;
37 virtual gfx::Size Size() const OVERRIDE;
144 38
145 private: 39 private:
146 DriBuffer* frontbuffer() const { return bitmaps_[front_buffer_].get(); } 40 DriBuffer* frontbuffer() const { return bitmaps_[front_buffer_].get(); }
147 DriBuffer* backbuffer() const { return bitmaps_[front_buffer_ ^ 1].get(); } 41 DriBuffer* backbuffer() const { return bitmaps_[front_buffer_ ^ 1].get(); }
148 42
149 // Used to create the backing buffers. 43 // Used to create the backing buffers.
150 virtual DriBuffer* CreateBuffer(); 44 virtual DriBuffer* CreateBuffer();
151 45
152 // Stores the connection to the graphics card. Pointer not owned by this 46 // Stores the connection to the graphics card. Pointer not owned by this
153 // class. 47 // class.
154 DriWrapper* dri_; 48 DriWrapper* dri_;
155 49
156 // The actual buffers used for painting. 50 // The actual buffers used for painting.
157 scoped_ptr<DriBuffer> bitmaps_[2]; 51 scoped_ptr<DriBuffer> bitmaps_[2];
158 52
159 // Keeps track of which bitmap is |buffers_| is the frontbuffer. 53 // Keeps track of which bitmap is |buffers_| is the frontbuffer.
160 int front_buffer_; 54 int front_buffer_;
161 55
162 // Surface size. 56 // Surface size.
163 gfx::Size size_; 57 gfx::Size size_;
164 58
165 DISALLOW_COPY_AND_ASSIGN(DriSurface); 59 DISALLOW_COPY_AND_ASSIGN(DriSurface);
166 }; 60 };
167 61
168 } // namespace ui 62 } // namespace ui
169 63
170 #endif // UI_OZONE_PLATFORM_DRI_DRI_SURFACE_H_ 64 #endif // UI_OZONE_PLATFORM_DRI_DRI_SURFACE_H_
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