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Side by Side Diff: content/browser/web_contents/aura/shadow_layer_delegate.cc

Issue 1066183002: content/aura: Use a PaintRecorder to access the Canvas for painting. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: content-recorder: . Created 5 years, 8 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/web_contents/aura/shadow_layer_delegate.h" 5 #include "content/browser/web_contents/aura/shadow_layer_delegate.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "third_party/skia/include/effects/SkGradientShader.h" 8 #include "third_party/skia/include/effects/SkGradientShader.h"
9 #include "ui/aura/window.h" 9 #include "ui/aura/window.h"
10 #include "ui/compositor/layer.h" 10 #include "ui/compositor/layer.h"
11 #include "ui/compositor/paint_context.h" 11 #include "ui/compositor/paint_recorder.h"
12 #include "ui/gfx/canvas.h" 12 #include "ui/gfx/canvas.h"
13 #include "ui/gfx/skia_util.h" 13 #include "ui/gfx/skia_util.h"
14 14
15 namespace { 15 namespace {
16 16
17 const SkColor kShadowLightColor = SkColorSetARGB(0x0, 0, 0, 0); 17 const SkColor kShadowLightColor = SkColorSetARGB(0x0, 0, 0, 0);
18 const SkColor kShadowDarkColor = SkColorSetARGB(0x70, 0, 0, 0); 18 const SkColor kShadowDarkColor = SkColorSetARGB(0x70, 0, 0, 0);
19 const int kShadowThick = 7; 19 const int kShadowThick = 7;
20 20
21 } // namespace 21 } // namespace
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42 points[1].iset(kShadowThick, 0); 42 points[1].iset(kShadowThick, 0);
43 43
44 skia::RefPtr<SkShader> shader = skia::AdoptRef( 44 skia::RefPtr<SkShader> shader = skia::AdoptRef(
45 SkGradientShader::CreateLinear(points, kShadowColors, NULL, 45 SkGradientShader::CreateLinear(points, kShadowColors, NULL,
46 arraysize(points), SkShader::kRepeat_TileMode)); 46 arraysize(points), SkShader::kRepeat_TileMode));
47 47
48 gfx::Rect paint_rect = gfx::Rect(0, 0, kShadowThick, 48 gfx::Rect paint_rect = gfx::Rect(0, 0, kShadowThick,
49 layer_->bounds().height()); 49 layer_->bounds().height());
50 SkPaint paint; 50 SkPaint paint;
51 paint.setShader(shader.get()); 51 paint.setShader(shader.get());
52 context.canvas()->sk_canvas()->drawRect(gfx::RectToSkRect(paint_rect), paint); 52 ui::PaintRecorder recorder(context);
53 recorder.canvas()->sk_canvas()->drawRect(gfx::RectToSkRect(paint_rect),
54 paint);
53 } 55 }
54 56
55 void ShadowLayerDelegate::OnDelegatedFrameDamage( 57 void ShadowLayerDelegate::OnDelegatedFrameDamage(
56 const gfx::Rect& damage_rect_in_dip) { 58 const gfx::Rect& damage_rect_in_dip) {
57 } 59 }
58 60
59 void ShadowLayerDelegate::OnDeviceScaleFactorChanged(float scale_factor) { 61 void ShadowLayerDelegate::OnDeviceScaleFactorChanged(float scale_factor) {
60 } 62 }
61 63
62 base::Closure ShadowLayerDelegate::PrepareForLayerBoundsChange() { 64 base::Closure ShadowLayerDelegate::PrepareForLayerBoundsChange() {
63 return base::Bind(&base::DoNothing); 65 return base::Bind(&base::DoNothing);
64 } 66 }
65 67
66 } // namespace content 68 } // namespace content
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