Chromium Code Reviews| Index: gpu/command_buffer/tests/gl_gpu_memory_buffer_unittest.cc |
| diff --git a/gpu/command_buffer/tests/gl_gpu_memory_buffer_unittest.cc b/gpu/command_buffer/tests/gl_gpu_memory_buffer_unittest.cc |
| index b279e26016dcb854614b6907e6fc9c80c03e3a9a..2fff04f1e74f47caae1bb9ef3c85750031516197 100644 |
| --- a/gpu/command_buffer/tests/gl_gpu_memory_buffer_unittest.cc |
| +++ b/gpu/command_buffer/tests/gl_gpu_memory_buffer_unittest.cc |
| @@ -38,40 +38,45 @@ class GpuMemoryBufferTest |
| : public testing::TestWithParam<gfx::GpuMemoryBuffer::Format> { |
| protected: |
| void SetUp() override { |
| - gl_.Initialize(GLManager::Options()); |
| + auto options = GLManager::Options(); |
| + options.size = gfx::Size(kImageWidth, kImageHeight); |
| + gl_.Initialize(options); |
| gl_.MakeCurrent(); |
| - |
| - glGenTextures(2, texture_ids_); |
| - glBindTexture(GL_TEXTURE_2D, texture_ids_[1]); |
| - |
| - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| - |
| - glGenFramebuffers(1, &framebuffer_id_); |
| - glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); |
| - glFramebufferTexture2D(GL_FRAMEBUFFER, |
| - GL_COLOR_ATTACHMENT0, |
| - GL_TEXTURE_2D, |
| - texture_ids_[1], |
| - 0); |
| } |
| void TearDown() override { |
| - glDeleteTextures(2, texture_ids_); |
| - glDeleteFramebuffers(1, &framebuffer_id_); |
| - |
| gl_.Destroy(); |
| } |
| GLManager gl_; |
| - GLuint texture_ids_[2]; |
| - GLuint framebuffer_id_; |
| }; |
| namespace { |
| +#define SHADER(Src) #Src |
| + |
| +// clang-format off |
| +const char kVertexShader[] = |
| +SHADER( |
| + attribute vec4 a_position; |
| + varying vec2 v_texCoord; |
| + void main() { |
| + gl_Position = a_position; |
| + v_texCoord = vec2((a_position.x + 1.0) * 0.5, (a_position.y + 1.0) * 0.5); |
| + } |
| +); |
| + |
| +const char* kFragmentShader = |
| +SHADER( |
| + precision mediump float; |
| + uniform sampler2D a_texture; |
| + varying vec2 v_texCoord; |
| + void main() { |
| + gl_FragColor = texture2D(a_texture, v_texCoord); |
| + } |
| +); |
| +// clang-format on |
| + |
| std::vector<uint8> GetTexturePixel(const gfx::GpuMemoryBuffer::Format format) { |
| std::vector<uint8> pixel; |
| switch (format) { |
| @@ -150,6 +155,17 @@ GLenum InternalFormat(gfx::GpuMemoryBuffer::Format format) { |
| // An end to end test that tests the whole GpuMemoryBuffer lifecycle. |
| TEST_P(GpuMemoryBufferTest, Lifecycle) { |
| + GLuint texture_id = 0; |
| + glActiveTexture(GL_TEXTURE0); |
|
reveman
2015/04/07 20:10:19
nit: unnecessary
Daniele Castagna
2015/04/07 20:15:53
Done.
|
| + glGenTextures(1, &texture_id); |
| + ASSERT_NE(0u, texture_id); |
| + glBindTexture(GL_TEXTURE_2D, texture_id); |
| + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| + |
| + // Create the gpu memory buffer. |
| scoped_ptr<gfx::GpuMemoryBuffer> buffer(gl_.CreateGpuMemoryBuffer( |
| gfx::Size(kImageWidth, kImageHeight), GetParam())); |
| @@ -180,17 +196,31 @@ TEST_P(GpuMemoryBufferTest, Lifecycle) { |
| GLuint image_id = |
| glCreateImageCHROMIUM(buffer->AsClientBuffer(), kImageWidth, kImageHeight, |
| InternalFormat(GetParam())); |
| - EXPECT_NE(0u, image_id); |
| - EXPECT_TRUE(gl_.decoder()->GetImageManager()->LookupImage(image_id) != NULL); |
| + ASSERT_NE(0u, image_id); |
| + ASSERT_TRUE(gl_.decoder()->GetImageManager()->LookupImage(image_id) != NULL); |
| - // Bind the texture and the image. |
| - glBindTexture(GL_TEXTURE_2D, texture_ids_[0]); |
| + // Bind the image. |
| glBindTexImage2DCHROMIUM(GL_TEXTURE_2D, image_id); |
| - // Copy texture so we can verify result using CheckPixels. |
| - glCopyTextureCHROMIUM(GL_TEXTURE_2D, texture_ids_[0], texture_ids_[1], |
| - InternalFormat(GetParam()), GL_UNSIGNED_BYTE); |
| - EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| + // Build program, buffers and draw the texture. |
| + GLuint vertex_shader = |
| + GLTestHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader); |
| + GLuint fragment_shader = |
| + GLTestHelper::LoadShader(GL_FRAGMENT_SHADER, kFragmentShader); |
| + GLuint program = GLTestHelper::SetupProgram(vertex_shader, fragment_shader); |
| + ASSERT_NE(0u, program); |
| + glUseProgram(program); |
| + |
| + GLint sampler_location = glGetUniformLocation(program, "a_texture"); |
| + ASSERT_NE(-1, sampler_location); |
| + glUniform1i(sampler_location, 0); |
| + |
| + GLuint vbo = |
| + GLTestHelper::SetupUnitQuad(glGetAttribLocation(program, "a_position")); |
| + ASSERT_NE(0u, vbo); |
| + glViewport(0, 0, kImageWidth, kImageHeight); |
| + glDrawArrays(GL_TRIANGLES, 0, 6); |
| + ASSERT_TRUE(glGetError() == GL_NO_ERROR); |
| // Check if pixels match the values that were assigned to the mapped buffer. |
| GLTestHelper::CheckPixels(0, 0, kImageWidth, kImageHeight, 0, |
| @@ -200,8 +230,13 @@ TEST_P(GpuMemoryBufferTest, Lifecycle) { |
| // Release the image. |
| glReleaseTexImage2DCHROMIUM(GL_TEXTURE_2D, image_id); |
| - // Destroy the image. |
|
reveman
2015/04/07 20:10:19
nit: maybe improve the cleanup in a different patc
Daniele Castagna
2015/04/07 20:15:53
The clean up works now.
|
| + // Clean up. |
| + glDeleteProgram(program); |
| + glDeleteShader(vertex_shader); |
| + glDeleteShader(fragment_shader); |
| + // glDeleteBuffersARB(1, &vbo); |
| glDestroyImageCHROMIUM(image_id); |
| + // glDeleteTextures(1, texture_id); |
| } |
| INSTANTIATE_TEST_CASE_P(GpuMemoryBufferTests, |