Index: cc/output/shader.cc |
diff --git a/cc/output/shader.cc b/cc/output/shader.cc |
index 464c5081103176c902594dc5c4972ef22363bfff..d3d5148745c4b82cf5a0aca772674d202e4a47f0 100644 |
--- a/cc/output/shader.cc |
+++ b/cc/output/shader.cc |
@@ -8,8 +8,9 @@ |
#include "base/basictypes.h" |
#include "base/logging.h" |
-#include "cc/output/gl_renderer.h" // For the GLC() macro. |
#include "gpu/command_buffer/client/gles2_interface.h" |
+#include "ui/gfx/geometry/point.h" |
+#include "ui/gfx/geometry/size.h" |
template <size_t size> |
std::string StripLambda(const char(&shader)[size]) { |
@@ -96,9 +97,8 @@ TexCoordPrecision TexCoordPrecisionRequired(GLES2Interface* context, |
// everywhere. |
GLint range[2] = {14, 14}; |
GLint precision = 10; |
- GLC(context, |
- context->GetShaderPrecisionFormat( |
- GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT, range, &precision)); |
+ context->GetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT, |
+ range, &precision); |
*highp_threshold_cache = 1 << precision; |
} |