Index: cc/output/gl_renderer.h |
diff --git a/cc/output/gl_renderer.h b/cc/output/gl_renderer.h |
index 16962f2ac18f673f725d3c5b4deb3e43dc334374..8dcabf9f4d042ba9fed5ca46e86f29c4f27bec65 100644 |
--- a/cc/output/gl_renderer.h |
+++ b/cc/output/gl_renderer.h |
@@ -68,11 +68,6 @@ class CC_EXPORT GLRenderer : public DirectRenderer { |
virtual bool IsContextLost(); |
- static void DebugGLCall(gpu::gles2::GLES2Interface* gl, |
- const char* command, |
- const char* file, |
- int line); |
- |
protected: |
GLRenderer(RendererClient* client, |
const RendererSettings* settings, |
@@ -517,18 +512,6 @@ class CC_EXPORT GLRenderer : public DirectRenderer { |
DISALLOW_COPY_AND_ASSIGN(GLRenderer); |
}; |
-// Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL |
-// call made by the compositor. Useful for debugging rendering issues but |
-// will significantly degrade performance. |
-#define DEBUG_GL_CALLS 0 |
- |
-#if DEBUG_GL_CALLS && !defined(NDEBUG) |
-#define GLC(context, x) \ |
- (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__)) |
-#else |
-#define GLC(context, x) (x) |
-#endif |
- |
} // namespace cc |
#endif // CC_OUTPUT_GL_RENDERER_H_ |